Making The Host Of A Race More Responsible !!!

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Hi guys, i'm having a real problem when it comes to the online racing & some of the people who are assigned as host.

I'm specifically talking about the ones who constantly at the start of a race & even during a race persist in disconnecting from the server and disrupting an event. This needs to stop; unless the connection is unstable.

My suggestion is to have Sony design it in such a way, that once you are the host, & the connection is stable, the ability to disconnect should become inactive, thereby alowing the rest of the racers a chance to have a complete race.

Opinions anyone, please comment.............................
 
Even that way, they could turn off the PS3 and end the race. The solution is to create a number of race finishes/number of race starts ratio, and only allow users above a certain level, like 90%, to be hosts.
 
Just do host migration, if the person who is the host leaves then the hosting rights passes to somebody else who is in the race and so on.

So simple.
 
Even that way, they could turn off the PS3 and end the race.

True, but it would probably stop the casual disconnections - it's obviously much more of a pain to reboot the PS3. It would make them think twice at least...
 
Problem with host migration is that most times the race/game/event will finish nonetheless, and what happens is that everyone in that "room" will just be started a fresh race.

Best thing would be dedicated servers, without a doubt.


Also, there's already a major thread on this forum about the hosting issue.
Here: https://www.gtplanet.net/forum/showthread.php?t=104220



One last thing, bear in mind that many times when people get disconnected from a race, it's a problem with the host's connection, it doesn't mean they pulled the plug on the race. Happened way too many times already. Not the host's fault.
Besides, nobody asks to be host, the game just throws it at them.
 
The host is always one of the players with the best connection. I think I was the host only once (in a race with only one opponent) because I use wireless internet and the router and the PS3 are not in the same room. I can play without any lag, but the connection is still not good enough to be chosen as host.
 
The host is always one of the players with the best connection. I think I was the host only once (in a race with only one opponent) because I use wireless internet and the router and the PS3 are not in the same room. I can play without any lag, but the connection is still not good enough to be chosen as host.

nearly all wireless routers transfer at 54mbps and some are even 108. your wireless shouldn't really be slowing you down at all. i know wifi connection can sometimes be bad but in the size of a normal house you should still be getting 90+%, i think mine is 97%
 
So being player number 1 means that you're the host?, if that's so then a lot of times I've been the host, good for me then :)
 
So being player number 1 means that you're the host?, if that's so then a lot of times I've been the host, good for me then :)

Yes, the first name on the pre-race list is the host. Should it be you, you'll also know before the field is created, as the message "Now Creating Race" will appear during matching (as opposed to "Now Joining Race").

As for frequent host disconnects, it's just one of the many issues with GT online. I'm hoping for a complete ground-up revamp before GT5:Full hits shelves.
 
The game should know the difference between lag/interruption that makes the host disconnect and the host actually clicking the "exit" button.

It would be easy to punish the host for clicking "exit". Make a car randomly delete from his garage, delete $400,000 from his bank account, or make him unable to join a race for another 6 minutes....there could be lots of ways to do it, but is it really necessary?
 
The game should know the difference between lag/interruption that makes the host disconnect and the host actually clicking the "exit" button.

It would be easy to punish the host for clicking "exit". Make a car randomly delete from his garage, delete $400,000 from his bank account, or make him unable to join a race for another 6 minutes....there could be lots of ways to do it, but is it really necessary?

A little harsh dont you think? What if someone had to go to the toilet? Quit for tea? Numerous other distractions....

The solution is host migration, not punishing people for using a feature in the game that has a legitimate purpose.
 
A little harsh dont you think? What if someone had to go to the toilet? Quit for tea? Numerous other distractions.....

I think if you are the host and get interupted it is easy enough to pull to the side of the road and let the race continue. No need to quit.
 
I don't know what it is lol.. but i host 98 percent of ALL of my races.

if I am in a heated battle and im punted, and its bad enough where the guy i was chasing or running away from was fast and the only person worth racing, ill just park my car and go surf online until the race is over.
 
I think if you are the host and get interupted it is easy enough to pull to the side of the road and let the race continue. No need to quit.

True, but its still harsh, and not needed if we can have host migration.

Not everyone out there realises they are the host or that they can just pull to the side to let the race finish.

Those kinds of punishments rarely punish the guilty and punish the innocent, ok, that happens, but in this case I dont think its really that serious.
 
Dedicated regional and international servers for hosting - that is the answer. In both cases, they should be "ping controlled" so that people connected to the servers with the shortest ping times. If a user's ping becomes too long, they would be disconnected from the server for the convenience of the other users on the server to prevent/reduce lag. Upon going on line, users could go online and "shop" for the servers with pings that they find acceptable for their racing condition. People with slower connections would be relagated to dedicated severs that will enhance their racing/driving by allowing a fewer number of participants in each race. PD. Are you listening? Check out some of the First Person Shooter games for good examples for the implemetation of this concept. Battlefield 2 is a good example.
 
The host is always one of the players with the best connection.
This is not always 100% true. A few players who have relatively poor Internet service always get chosen as host, even though others in a group have better service. It is not a guarantee the "best" console is chosen, so there seems to be some trigger which makes poor service players chosen as hosts, too.

If someone with cable service is in the group, chances are that player's console with be chosen over players who have DSL, though. When given a chance and when relevant, I try to ask the host what kind of service he has and it is almost invariably a cable host.

Cheers,

MasterGT
 
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