Manual Transmission...what's the advantage?

  • Thread starter Thread starter aargod228
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aargod228
Do you top guys run-out each gear longer to get more time in the power band, or shift earlier to avoid some wheel spin in the lower gears? Maybe an early downshift will induce a little slide?

What's it all about?

So far, I've been running the AT for the academy, and when using MT for the rest of the game, my normal shift points (either paddle or H-pattern/clutch) closely mimic the AT anyways...

Thanks
 
It's the same in-game as it is in real life. Using a manual transmission gives you more control over the car. Biggest difference for me is weight transfer on the downshift.
 
Manual transmission allows you to adjust the grip level of the car while cornering depending on the gear you are in, and when you shift. For giggles I ran automatic at Tsukuba and could only run a 105.9 because I could not get the car to rotate thorugh the corner because the downshift didn't come at the right time.
 
thanks...

I've only been using ghost replays and haven't really analyzed a true saved replay yet. Should show some of the tricks...
 
I honestly don't know what's so difficult about using a manual tranny in a game. The manual gearbox helps me learn a new track very quickly. The rhythm you develop is pretty cool when you take a step back.
 
So what technique do you guys use for when to upshift? Do you use visual references on the track, shift indicator light, sound, speed or something else?

I have a shift indicator light with my g27 but that was verypoorly designed and where near my field of view. (would be cool if it was separate from the wheel to mount it wherever)

Another problem I have is the shift indicator on the HUD. I've recently been really liking the roof cam, but unfortunatly the indicator light is impossible for me to see without eyeing it and sometimes I even make the mistake of shifting when the downshift indicator lights up lol. I guess the best method is to use bumper cam?
 
So what technique do you guys use for when to upshift? Do you use visual references on the track, shift indicator light, sound, speed or something else?

I have a shift indicator light with my g27 but that was verypoorly designed and where near my field of view. (would be cool if it was separate from the wheel to mount it wherever)

Another problem I have is the shift indicator on the HUD. I've recently been really liking the roof cam, but unfortunatly the indicator light is impossible for me to see without eyeing it and sometimes I even make the mistake of shifting when the downshift indicator lights up lol. I guess the best method is to use bumper cam?

Almost entirely sound and feel, especially in a corner.

IRL I am in the habit of checking my gauges on straightaways, and in the game that has translated into me looking at the tach down the long start/finish straight. Other than that it's just sound and feel.
 
I always shift just before it bounces off the limiter and at that point shift based off the mph reached. Unless the car has a noticeable improvement in shifting earlier rev the piss out of it.
 
I use a G27 Steering wheel. I almost always use the Clutch and the H-Gate shifter. I can tell you it is very fun to drive like this. The Clutch just gives you an immense amount of control over your vehicle, and it also makes it more realistic. And whenever possible, I remove the HUD and put on the Interior view for even more realism.

- COOLfiat
 
I use a G27 Steering wheel. I almost always use the Clutch and the H-Gate shifter. I can tell you it is very fun to drive like this. The Clutch just gives you an immense amount of control over your vehicle, and it also makes it more realistic. And whenever possible, I remove the HUD and put on the Interior view for even more realism.

- COOLfiat

Unfortunatly though in this game it seems the clutch only works with cars that came in manual stick shift only IRL.

I should also note that I only drive stick shift IRL but the problem is I use engine vibration along with sound for upshifting, with, like blindside said, the tach on the straights.

Would be awesome if they also incorporated engine/sound vibration and feedback into the pedals and wheel.
 
engine noise and constant awareness / familiarity with the car is all you really need to know when to shift. especially with the racing trannies it's a pretty linear increase in engine noise, and the max shift point will always be at the same sound tone. just like in IRL; i'm not sure how accurate engine vibrations would be because your car isn't always going to be on a road-vibration-free surface, and including that into the force feedback would probably mean your wheel is constantly shaking and it would negate the experience.
 
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