MCP4SH™ – Normalized haptics for SimHub (pre-release teaser)

  • Thread starter Thread starter belh4wk
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Belgium
Belgium
Hi all,


I wanted to share a small pre-release teaser for something I’ve been building quietly over the past months.


Most of us who run haptics through SimHub will recognise the pattern:


  • every game exposes telemetry differently
  • effects behave inconsistently across titles
  • changing sims often means starting the tuning process all over again

That never sat quite right with me, so I started working on a different approach.

MCP4SHlogo.webp


MCP4SH™ is a SimHub plugin that focuses on normalisation, not presets.
Instead of tuning effects per game, it translates whatever telemetry a title exposes (clean, noisy, partial, etc.) into a shared haptics reference layer.


In practical terms:


  • tyres, suspension, braking, drivetrain, engine effects behave consistently across sims
  • routing is done by intent, not guesswork
  • per-game tuning still exists, but it’s refinement rather than firefighting

It’s not about making things louder or more dramatic — it’s about making signals readable and comparable, regardless of title or hardware layout.


The project is still pre-release, but it’s now at the point where the system feels coherent enough to start teasing and gathering early interest. I’ll be recording demos and sharing more technical detail soon.


Happy to answer questions or go deeper into the design approach if there’s interest.


Cheers

Screenshot 2025-12-22 132411.webp
 
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if you want to have a look (and feel 😎) & test it already:


look for the setup executable at the bottom of that page (in the Assets tab)

After setup, you may need to import the profiles manually, do so by going to your "my documents/simhub" folder when using the import functions in SimHub, or navigate there via Windows Explorer and drag each file onto the SimHub window, or in case of the .simhubdash files, double-click them.
 
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