Merge all servers, make Global Servers?

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i live in usa and have the jpn version of the game, and at 6PM at night when i go online theres nobody in the online rooms because in japan they are 13 hours ahead and its early in the morning like 7AM. so, why doesnt Sony make GLOBAL SERVERS like in resistance where we can pick which worldwide server to play on. i paid 40$ bucks for the jpn version and there isnt nobody online in it when its afternoon in america. will SCEA nad polifony make global servers so holders of jpn copy can play holders of the usa version of the game?
 
Yeah, there's no argument pro-regionlocking. Not a single one.

Some will say it reduces lag, but North America and Europe are huge continents, with thousands of internet providers. Japan is small, but has thousands of importers from all over the planet playing on their servers. Unlocking the servers so anyone can play against anyone, would not increase lag. On the contrary.

Hopefully, whenever we get them, private rooms will be open to players from all regions.
 
In CoD 4 when the servers were opened to the whole world lag did get significantly worse at times, it usually depended on whether there was more people from your side of the globe or the other to determine the amount of lag you had. However in GT I've often played against people from Australia with little or no lag issues so I believe PD have made a better effort with the lag issue than the makers of CoD did. So what I'm saying is although letting the whole world play together does increase lag I'm sure PD will/would make a good job at making it far more usable than the lag in CoD.
 
In TOCA3 you seemed to get lag if you had people in the room from Europe and downunder. I have had no problems if there is only someone from Europe or from downunder.
 
I suppose the only true global online racing I have done is with Ridge Racer 7 and my experience was this:

I could enter eg an all JPN room and get no lag, or bad lagging, it varied.
I found lagging was more down to individuals rather than where they were located, you became aware of bad laggers and 'booted' them.
Having said that I found racers from certain countries were always a problem; I remember Portugal and Hong Kong as being two 'problem' countries.

Make the servers global, and logic suggests you sort rooms by individual connections/pings, except if that is what they do now then why am I finding so many bad laggers, even in small fields, and usually from Spain ? Or am I just unlucky ?
 
I'm not sure I get this "region" thing I'm in uk but I've been online with US people (GTP_Dbo129 - sticks in my head cos he apologised to me for something) but I see [US] a fair bit online. Does this mean these people are playing with the EU version or am I missing something?
 
I'm not sure I get this "region" thing I'm in uk but I've been online with US people (GTP_Dbo129 - sticks in my head cos he apologised to me for something) but I see [US] a fair bit online. Does this mean these people are playing with the EU version or am I missing something?

The nationality tags are dependant on PSN ID accounts, not version of GT. Some people in the US likely bought the PAL version....or theres people in Europe who made US accounts for some reason (such as getting certain downloadable content earlier and cheaper).
 
Since i have a JPN account and a US account, does that mean i can go out and race JPN guys from the US then?

No, you would need to buy A Japanese or a US copy of the game.
 
Given that Australia is grouped with the European region, opening up online contests to users from all 3 regions wouldn't be any worse. The regions were originally set up for marketing reasons, so the online grouping at this point is an artificial side effect of that.

Hopefully private lobbies, at least, will allow us to circumvent it.
 
GT5P right now is very laggy, even though its not global servers. Most cars jitter about back and forth, and seldom look like they are moving fluidly like they do in single player. I have a great fast 10 down 1 up connection. In FM2 it had global play, you would have 1 single car bounce around because of lag, but others were unaffected. You could race inches apart. Right now with GT5P poor collision physics there is no need to worry about racing inches apart since you can make heavy contact with no consequence. Of course we should have global servers in GT, but only if PD can actually do it right!
 
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