[Mod] Gran Turismo 2 plus (bug fixes, restored content and new content)

Discussion in 'Gran Turismo 2' started by pez2k, May 18, 2018.

  1. B_rad88!

    B_rad88!

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    Huh, because for me not all [R] cars show the rm in the tuning shop, only certain ones.

    And OK got it.
     
  2. submaniac93

    submaniac93

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    Remember these? If not then it's easy to get the concept of it. You fill in the image with the colors assigned to the numbers. Anyways, this is basically what we're working with. And we change the image's colors by changing what the colors up top are. And when we modify a texture in order to remove decals, fix transparency issues etc. we're changing the numbers inside the various spaces (or pixels in our case).

    This is the simplest way I can think of to explain what GT textures are.

    [​IMG]
     
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  3. Sal_89

    Sal_89

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    Nice example of explain the texture modding
     
  4. pez2k

    pez2k

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    Alpha 4 is officially complete as of yesterday.

    However, as expected would happen at some point, I've run headlong into a limit of how many cars GT2 can actually handle at once. Long story short, anything more than 1,122 car bodies appears to crash the game. The stock game has 1,110, so that's not actually a lot of extra space. Fortunately there are some unused bodies on the retail disc that can be deleted to free up some space.

    What this means in the short term is a delay to alpha 4 while I start making space for its content. It also means that some of the less interesting new cars like the non-turbo Venturi and the Opel version of the Vectra 2.0 probably will be cut, however everything will be available as standalone mods eventually.

    Just to be clear on what the line is for what is more or less likely to remain in alpha 4 - the focus is on restoring cut content from GT1 and pre-release versions of GT2. They'll take priority over any all-new addons, so something custom like the R34 GT-R N1 is much more likely to be removed than the RUF CR4 is, for example.

    I don't expect to have to cut much, but it's going to be a fairly tight squeeze!
     
  5. Alex Carriel

    Alex Carriel

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    You'll have to remove all the aditional cars or just the less hotter ones? More interesting cars like the R34 GT-R N1 will still be in the game? It's so good to know that the Alpha 4 is close to a release! Can't wait to drive the NSX LM GT2! Thanks to all you guys that are making this possible!
     
  6. submaniac93

    submaniac93

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    Such a shame yeah. It was bound to happen but it's still very disappointing.
     
  7. pez2k

    pez2k

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    There's technically just about enough room to fit everything in alpha 4, however I need to leave space for a few things that PD cut and I want to bring back, so I'd rather omit custom cars now rather than taking them out later.

    I won't be removing all the custom cars either way, and anything based on cut PD content like the CR4 or Integra LS is very likely to stay.
     
  8. Alex Carriel

    Alex Carriel

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    I get it. Now you'll free some space in the ISO by deleting some unused bodies, right? You have an idea of how much you'll be freeing? And I wish you luck with that and the rest of the patch, thanks, man!
     
  9. GETEDA

    GETEDA

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    I usually use the ntsc-u version, the plus in this version is that it is possible
    to remove enough unused content, I made my own vol file with only 287mb.
     
  10. pez2k

    pez2k

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    It's not about the space, it's specifically the number of bodies. Having more than 1,122 of them in the folder regardless of file size is the limit I'm hitting.
     
  11. GETEDA

    GETEDA

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    Will it be possible to fix that in the future? would be great.
    Alpha 4 is coming :tup:
     
  12. B_rad88!

    B_rad88!

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    Then are you going to remove the extra region models i.e. 200sx, and ect. to make more body space?
     
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  13. pez2k

    pez2k

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    I'll probably not be removing any PD content that's in use - this is always intended to be an addition to GT2, not an overhaul.

    As for tweaking the limit, I assume it's in the executable somewhere, and assume that it's running out of memory somewhere. Not trivial in either case, not something I see myself even being able to find or diagnose, never mind change.
     
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  14. Sal_89

    Sal_89

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    Some glitches:









    The most strange is that:

    When you go at the racing modification menu with the Honda NSX GT2 this happen: appear as the Castrol NSX


    Two more:


     
    Last edited: Mar 2, 2019
  15. B_rad88!

    B_rad88!

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    Does that include the useless comical cars?
     
  16. Sal_89

    Sal_89

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    What do you mean?
     
  17. GETEDA

    GETEDA

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    I think they are used in the screen when you pass the licenses or when you win a race (cup), these 3d models use the same folder as the cars.
     
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  18. submaniac93

    submaniac93

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    All of the menu artifacts are inbedded intot he background image so I'm not sure they're fixable. But about the race mod of the NSX-R LM GT2 yeah that'll be fixed.
     
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  19. Sal_89

    Sal_89

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    Is possible to replace them from NTSCs releases in some way? So fixes also the track names
     
  20. submaniac93

    submaniac93

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    That I don't know. Plus, if those artifacts are on other languages than english as well then it wouldn't even be worth it because those would'nt be fixed.
     
  21. pez2k

    pez2k

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    I'm not even looking at menu art bugs yet - like car descriptions there are tons of them but I have no way to fix any of them yet.
     
  22. GETEDA

    GETEDA

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    I never noticed this.. the Raybrig NSX '99 has the lights on during the day, is there any reason for this?
     
  23. submaniac93

    submaniac93

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    @GETEDA just a texture derp. It wasn't that way in the demos, but between beta and release the texture was altered and the editor forgot to remove the lit headlight texture heh.
     
  24. GETEDA

    GETEDA

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    [​IMG]
     
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  25. submaniac93

    submaniac93

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    Known issue. The non-vented bumper should go to the 2.0Ts while the vented one is for the V6. I believe Pez has fixed it, or at least knows about it, and I have made my own version of the fix, which I extended tot he RMs as well.
     
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  26. GETEDA

    GETEDA

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    I have another list with 128 more cars with this kind of texture problem, I wonder how long it would take to fix them ..
    Yes, from the last Alpha.
     
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  27. pez2k

    pez2k

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    Yeah, I've got a similar number listed myself, but if you want to PM me the list then I'll have a look through it and see if there's anything not yet known that I need to add to mine. The plan is to fix all of them, every last thing that is spotted.
     
  28. GETEDA

    GETEDA

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    I made a list, but it contains the details in another language, maybe
    I can fix all those little details this week, this will take many hours..
     
  29. pez2k

    pez2k

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    I can always use Google Translate - don't worry about the language.
     
  30. GETEDA

    GETEDA

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    I'm reviewing the list, but I'm telling you it's complex..
    I cant edit the cars in a personal way because the files can be updated in the next alpha.