[Mod] Gran Turismo 2 plus (bug fixes, restored content and new content)

Discussion in 'Gran Turismo 2' started by pez2k, May 18, 2018.

  1. madmike121212

    madmike121212

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    Dont worry i can test it on real hardware if you want..
     
  2. Masgel

    Masgel

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    I'm guessing that looking into programs and environments used way back when the game was in development isn't really a viable way to uncover more ways to make more changes within the game's files?
     
  3. pez2k

    pez2k

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    I'm not currently looking for new testers, but I appreciate the offer, thanks.

    Unfortunately not, it's all custom formats, so someone would have to get Polyphony themselves to hand over the custom tools they wrote (if indeed any still exist).
     
  4. madmike121212

    madmike121212

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    Pez2k,i have suggestion..can you change the [R] nissan r33 gtr lm (nismo) wheels to gran turismo1rm wheels???the wheels that polyphony offer was a bit off..it just weird that they cant give the original wheels rather than fictional one..


     
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  5. pez2k

    pez2k

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    No, GT1's wheels are textured in a different way, so they can't be ported over. The alternate RM is also taken straight from an early GT2 build, so any differences from GT1 are changes by PD themselves.
     
  6. Masgel

    Masgel

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    (1/2) "Weight" reduction; How often have there been moments during the mod's development where attempting to bring in a new element (livery, car, list of challengers additions, text etc.) results in an insufficiency of general memory to fit it in? Does it still happen during the current development branch?
     
  7. submaniac93

    submaniac93

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    @madmike121212 The 3-spoke wheels are actually accurate. The cars sported those during the presentation of the cars in 1995 Le Mans. I agree that they're not as pretty however.

    [​IMG]
     
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  8. RandomCarGuy17

    RandomCarGuy17

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    I always thought the normal wheels the Racing Mod for the GT-R LM Road Car made sense. You know, because the racing mod is based on the Zexel and Kure R33:
    [​IMG]
     
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  9. pez2k

    pez2k

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    While making alpha 4 I added a few custom cars, but found the limit on the number of car bodies, and refocused again on restoring content rather than custom stuff. I've not bumped into anything else recently myself, but I will need to be wary of the limit on the total length of all car names.
     
  10. Masgel

    Masgel

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    (2/2) "Weight" reduction; How far are you willing to go with removing "the unnecessary (once an element considered even reaches that status)" in order to free up that precious memory space? Or would it be best to wait for major strides in what can be changed with the game and free up space there, so as not to cut out what's already true to the game?
     
  11. madmike121212

    madmike121212

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    Pez2k, can you change the [R] r33 gtr lm wheels to the kure r33??? Im pretty sure that wheels will fit it...or is there anyway we can change the wheels at the wheel shop???seriously i love that wheels, but the pd wheels just so big..
     
  12. pez2k

    pez2k

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    As mentioned earlier, I've removed all of the unused car bodies, and the fictional Exxon versions of the Esso liveries. I've already planned out what I intend to add, even things that aren't possible to make yet, and this is sufficient to make enough space.

    No, I don't take requests, sorry. It's a pretty easy mod to do yourself.
     
  13. CaravanSS76

    CaravanSS76

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    Will you restore the soft top version of the Lotus Elise?
     
  14. pez2k

    pez2k

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    No, it's just an unfinished version of the final model, like the duplicate GT40. The proportions are all wrong, and it's not a separate car, just an old placeholder.
     
  15. CaravanSS76

    CaravanSS76

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    An alternative would be add the colors with both hard and soft tops, like:
    British Racing Green
    British Racing Green/Soft Top
    Just like the Tommy Kaira R32 with the option for side stripe or side decal for all colors.
    Not possible, right?
     
  16. pez2k

    pez2k

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    No, the model and textures are completely different, and the final model does not have enough free colours in the palette used for the roof nor enough space on the texture map. The textured soft-top was probably removed on the later model specifically because there wasn't enough space for it.
     
  17. CaravanSS76

    CaravanSS76

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    Whoa, that's a shame.
    Will you "weld" vertices in some cars to save CD space or you'll preserve the polycount?
     
    Last edited: Feb 24, 2020
  18. pez2k

    pez2k

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    Model editing is nowhere near that advanced yet. There's no need to reduce the model sizes either.
     
  19. CaravanSS76

    CaravanSS76

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    Will you restore the white color for Tommy Kaira ZZ-S and the gold color for the Clio V6 (both from the demos)?
     
  20. pez2k

    pez2k

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    If they're real colours and not just placeholders. The only cars that I'm restoring fictional colours for are the racecars and concepts / prototypes that never really made production.
     
  21. CaravanSS76

    CaravanSS76

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    So you are maintaining the real color catalog for the cars?
     
  22. pez2k

    pez2k

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    Yes.
     
  23. GTvsForza

    GTvsForza Premium

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    I know you won't do it, but can the license times be changed or are they hard coded?
     
  24. pez2k

    pez2k

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    They can be edited if someone wants to figure out the file format and optionally re-record the demo replays. They're different in JP to the other regions too, been debating whether to update that version with the US / PAL times.
     
  25. Slepoi

    Slepoi

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    Hi pez2k
    Thank you for your work. Great job
    Can you restore Toyota Chaser LM Edition and Denso Sard livery (Supra RZ'95) for TRD3000GT from Gran Turismo 1?
     

    Attached Files:

  26. CaravanSS76

    CaravanSS76

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    He already said the format is different from GT1 to 2, but you can download the Chaser LM that @submaniac93 converted to GT2 vol folder, repack and reimport using a disc burning software.
     
  27. submaniac93

    submaniac93

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    Chaser is here. It's actually not a conversion, but i've edited the regular Chaser RM to make it just like the GT1 car ^^
    I also recreated the wheels in a 3D program in order to have a good quality rim texture for it.
    As for the Supra, it's impossible to make accurately on the 3000GT RM due to the bodies having different texture mapping. A lot of work is required.
     
  28. pez2k

    pez2k

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    The Chaser LM will be in future versions of the mod - I actually did most of the work to put it ingame a while ago but shelved it as I didn't have a good enough model, before Submaniac made his. I don't have any plans to bring back the old Supra RM as the maximum number of car models is restrictive and it'd be a massive amount of work to remake it.
     
  29. CaravanSS76

    CaravanSS76

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    Maybe as another palette for TRD3000GT's standard RM?
     
  30. tankuroded

    tankuroded

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    Texture data are too different to begin with, but @RandomCarGuy17 made his own take on that RM for use with GT2.