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Discussion in 'Gran Turismo 2' started by pez2k, May 18, 2018.
Dont worry i can test it on real hardware if you want..
I'm guessing that looking into programs and environments used way back when the game was in development isn't really a viable way to uncover more ways to make more changes within the game's files?
I'm not currently looking for new testers, but I appreciate the offer, thanks.
Unfortunately not, it's all custom formats, so someone would have to get Polyphony themselves to hand over the custom tools they wrote (if indeed any still exist).
Pez2k,i have suggestion..can you change the [R] nissan r33 gtr lm (nismo) wheels to gran turismo1rm wheels???the wheels that polyphony offer was a bit off..it just weird that they cant give the original wheels rather than fictional one..
No, GT1's wheels are textured in a different way, so they can't be ported over. The alternate RM is also taken straight from an early GT2 build, so any differences from GT1 are changes by PD themselves.
(1/2) "Weight" reduction; How often have there been moments during the mod's development where attempting to bring in a new element (livery, car, list of challengers additions, text etc.) results in an insufficiency of general memory to fit it in? Does it still happen during the current development branch?
@madmike121212 The 3-spoke wheels are actually accurate. The cars sported those during the presentation of the cars in 1995 Le Mans. I agree that they're not as pretty however.
I always thought the normal wheels the Racing Mod for the GT-R LM Road Car made sense. You know, because the racing mod is based on the Zexel and Kure R33:
While making alpha 4 I added a few custom cars, but found the limit on the number of car bodies, and refocused again on restoring content rather than custom stuff. I've not bumped into anything else recently myself, but I will need to be wary of the limit on the total length of all car names.
(2/2) "Weight" reduction; How far are you willing to go with removing "the unnecessary (once an element considered even reaches that status)" in order to free up that precious memory space? Or would it be best to wait for major strides in what can be changed with the game and free up space there, so as not to cut out what's already true to the game?
Pez2k, can you change the [R] r33 gtr lm wheels to the kure r33??? Im pretty sure that wheels will fit it...or is there anyway we can change the wheels at the wheel shop???seriously i love that wheels, but the pd wheels just so big..
As mentioned earlier, I've removed all of the unused car bodies, and the fictional Exxon versions of the Esso liveries. I've already planned out what I intend to add, even things that aren't possible to make yet, and this is sufficient to make enough space.
No, I don't take requests, sorry. It's a pretty easy mod to do yourself.
Will you restore the soft top version of the Lotus Elise?
No, it's just an unfinished version of the final model, like the duplicate GT40. The proportions are all wrong, and it's not a separate car, just an old placeholder.
An alternative would be add the colors with both hard and soft tops, like:
British Racing Green
British Racing Green/Soft Top
Just like the Tommy Kaira R32 with the option for side stripe or side decal for all colors.
Not possible, right?
No, the model and textures are completely different, and the final model does not have enough free colours in the palette used for the roof nor enough space on the texture map. The textured soft-top was probably removed on the later model specifically because there wasn't enough space for it.
Whoa, that's a shame.
Will you "weld" vertices in some cars to save CD space or you'll preserve the polycount?
Model editing is nowhere near that advanced yet. There's no need to reduce the model sizes either.
Will you restore the white color for Tommy Kaira ZZ-S and the gold color for the Clio V6 (both from the demos)?
If they're real colours and not just placeholders. The only cars that I'm restoring fictional colours for are the racecars and concepts / prototypes that never really made production.
So you are maintaining the real color catalog for the cars?
I know you won't do it, but can the license times be changed or are they hard coded?
They can be edited if someone wants to figure out the file format and optionally re-record the demo replays. They're different in JP to the other regions too, been debating whether to update that version with the US / PAL times.
Thank you for your work. Great job
Can you restore Toyota Chaser LM Edition and Denso Sard livery (Supra RZ'95) for TRD3000GT from Gran Turismo 1?
He already said the format is different from GT1 to 2, but you can download the Chaser LM that @submaniac93 converted to GT2 vol folder, repack and reimport using a disc burning software.
Chaser is here. It's actually not a conversion, but i've edited the regular Chaser RM to make it just like the GT1 car ^^
I also recreated the wheels in a 3D program in order to have a good quality rim texture for it.
As for the Supra, it's impossible to make accurately on the 3000GT RM due to the bodies having different texture mapping. A lot of work is required.
The Chaser LM will be in future versions of the mod - I actually did most of the work to put it ingame a while ago but shelved it as I didn't have a good enough model, before Submaniac made his. I don't have any plans to bring back the old Supra RM as the maximum number of car models is restrictive and it'd be a massive amount of work to remake it.
Maybe as another palette for TRD3000GT's standard RM?
Texture data are too different to begin with, but @RandomCarGuy17 made his own take on that RM for use with GT2.