I think, Pez2k can use the PS1 Developer's kit to modding the GT2.
No, I don't have any of the source code for GT2 so the SDK is mostly useless. Most of the file formats they use are proprietary, so there aren't any relevant SDK tools either.
I think, Pez2k can use the PS1 Developer's kit to modding the GT2.
But does it possible to make the new object with dev kit of the console?
That's not through modding the game though, that's through use of emulation.I don't think it's impossible to play GT1-2 in real 60fps. Here is video
What was with the Elise GT1 downforce wrong? Too little?
Honestly, I think I'm enjoying the mod now even more so since I can use it on a US release of Gran Turismo 2. In which, the GH version makes the most sense as it was the most complete.
Oh, then I didn't need to have v1.2 to play it. Good to know Now.I've made the patches in such a way that any US version of GT2 will be updated to the Greatest Hits release (v1.2) with all of the bugfixes that brought, before the mod is then applied on top.
Is it possible to convert the single races in GT Mode to championships? ie. for each power limit to have at least 3 races? (and use Rome Night more?)
Is it possible to convert the single races in GT Mode to a championships? ie. for each power limit to have at least 3 races? (and use Rome Night more?
I'm playing the Japanese version, and I found a "bug" with the Muscle Car Races. The evente shows you need only the A, IC and IB licenses, but when you enter the event, it says you need IA.
Please read the FAQ on the first post of the thread. Savegames will break on every update of the mod, provided pez adds or removes cars from the game. Updating savegames might come in the future, but it requires a lot of work to adapt things.
As for bundled saves, i believe he will have starter saves for every region soon. He'll provide more info when he logs on.