Modding and restoration discussion

  • Thread starter Thread starter pez2k
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Making a 3 wheeler is possible, i've made a peel p50 before and it works just fine, though i have never tried a central front wheel before
Excellent news. I'll give it a try for science. I've been messing around with body roll and handling params on base game cars to see if I can achieve that 3-wheeler "tippy" handling but so far I've only managed unrealistic - albeit interesting - results. Not sure if its possible or if you have any advice, but I'll keep messing around with it to see what I can discover
 
Hey, did you or anyone else manage to fix this? I’ve also been trying to decompile and mod A-Spec. I decompile GT2.VOL using GTVolTool, then GT2DataSplitter, but when I recompile the files back, some of the engine sounds break (they make a high-pitched “wooo” noise).

The best example is on the demo replay 2, the Datsun Cherry's engine noise is messed up and the car in 5th goes flying away as soon as the race starts.

It's an issue with GT2DataSplitter because if I recompile the GTVolTool files straight away it works fine. It even happens if I don't modify any of the csv files at all, I just decompile and recompile them and it still happens.

Please help.
I been experimenting with modding on top of a-spec on the last couple of days and I hit a roadblock where after I recompile my changes the game starts acting weird, the demo replays have cars not moving or fully acting erratic, some rally ghosts are broken and the most notable issue is with tire upgrades on many cars, for example if I get super softs on the F50, they get installed on the front but the rear ends up with random tires that were never purchased, even changing to the super softs don't work at all, it reverts back after the race. (pictured in the spoiler below)

All the changes I've done were to the event prize cars. Extracted the a-spec GT2.VOL with GTVolToolGui, used GT2DataSplitter to decompile the files I wanted to change, recompiled it back with the same tools, and used IsoFileReplace to put the GT2.VOL back in the game image.
Am I doing this wrong?

 
Hey, did you or anyone else manage to fix this? I’ve also been trying to decompile and mod A-Spec. I decompile GT2.VOL using GTVolTool, then GT2DataSplitter, but when I recompile the files back, some of the engine sounds break (they make a high-pitched “wooo” noise).

The best example is on the demo replay 2, the Datsun Cherry's engine noise is messed up and the car in 5th goes flying away as soon as the race starts.

It's an issue with GT2DataSplitter because if I recompile the GTVolTool files straight away it works fine. It even happens if I don't modify any of the csv files at all, I just decompile and recompile them and it still happens.

Please help.
The woo noise is the default noise when it can't find a sound file, if you change anything in DataSplitter it breaks the existing pre-recorded demo replays.

As an FYI A-Spec is a bit unstable so personally I wouldn't recommend using it as a base because it will be harder to tell what you've broken and what's already broken in the A-Spec release.
 

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