Brend
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It seems like every new title that arrives these days are more ambitious in PR-speak and marketing focus as the generation gets into it's full gear...however with these promises of 'never seen before' and 'unlimited content' we also see yearly sequels, bug-ridden launches and flat-out failures to do anything right. Where we get told one thing, another is delivered.
Similarly, this trend in the industry has lead people to get very defensive over developer/publisher scope and focus, developers aim for heights not reached in graphical fidelity or feature-list negating the core-basics that make a game memorable - and most importantly; Fun. The word 'Fun' almost seems to be a voodoo term in many gaming circles these days, gone are the days when people played games to have a laugh and use them as the grown-up toys they were once intended to be, now gaming aims to lose people in cinematic worlds and vast spaces for the player to explore.
My question to GTPlanet is this; Do you prefer a focus-driven game where the developers doesn't aim for the stars and make promises which turn out to be half-baked and sometimes forgot about completely or a flashy title that tries to break the mold by aiming for the seemingly impossible and comes across as a spectacle/experience rather than a traditional game and at that expense, it can be a bit buggy and outdated with the following sequel rather than standing as a timeless achievement?
Similarly, this trend in the industry has lead people to get very defensive over developer/publisher scope and focus, developers aim for heights not reached in graphical fidelity or feature-list negating the core-basics that make a game memorable - and most importantly; Fun. The word 'Fun' almost seems to be a voodoo term in many gaming circles these days, gone are the days when people played games to have a laugh and use them as the grown-up toys they were once intended to be, now gaming aims to lose people in cinematic worlds and vast spaces for the player to explore.
My question to GTPlanet is this; Do you prefer a focus-driven game where the developers doesn't aim for the stars and make promises which turn out to be half-baked and sometimes forgot about completely or a flashy title that tries to break the mold by aiming for the seemingly impossible and comes across as a spectacle/experience rather than a traditional game and at that expense, it can be a bit buggy and outdated with the following sequel rather than standing as a timeless achievement?