More realistic mechanical damage for GT5

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HI-tauer
One huge yet easy improvement - PERMANENT realistic damage. I dont mean the modelling - just simply if you ram the car infront of you or hug the wall in chicane your car is ruined FOR THE REST OF THE RACE. (Maybe the possibility to fix car at pits - with a long pitstop) Also the "realistic" damage option should make the cars take mechanical damage more easily. This would make clean racing online a lot more easier.

All this should just require some tweak in current code..
 
Actually, it would most likely ruin online racing. People would still troll online races just to ruin the race, now image that it is costing us money just because someone intentionally wrecks you.
 
costing us money

No - I mean that the damage is as it is. Just permanent until the race ends and more easily applied.

Yes I have tried heavy damage. It should be that theres wider variety of the severity of the damage and ones car would get light permanent damage more easily. Thats the way it is in real life - you choose to drive agressively and you take the risk of damaging your car.

Spins, locking brakes and gravel ruining your tires would also give a little more realistic "drama" to races, but that would require some totally new features to games code.

and you can always kick one trolling on purpose..
 
Actually, it would most likely ruin online racing. People would still troll online races just to ruin the race, now image that it is costing us money just because someone intentionally wrecks you.

^^This, there are always bad seeds in open lobbies that are just waiting to wreck someone.

No - I mean that the damage is as it is. Just permanent until the race ends and more easily applied.

Yes I have tried heavy damage. It should be that theres wider variety of the severity of the damage and ones car would get light permanent damage more easily. Thats the way it is in real life - you choose to drive agressively and you take the risk of damaging your car.

Spins, locking brakes and gravel ruining your tires would also give a little more realistic "drama" to races, but that would require some totally new features to games code.

and you can always kick one trolling on purpose..

In reference to your first line; how is that realistic? You want more realism but don't want the cost? :confused:

If they DID implement a permanent damage system, it should definitely cost you money to get back on the track. As for the system we have now, I like it! I wouldn't want to do 10 laps on Nurb just to hit something and leave me wrecked. A lot of time and effort is put into a long races, I wouldn't want to have to leave because of damage!

This is the reason why I play GT5, knowing that I can push my limits without permanent consequences.
 
The EXACT OP has been posted in another thread, and it has been discussed there.
Additional discussion here is really pointless.
 
The EXACT OP has been posted in another thread, and it has been discussed there.
Additional discussion here is really pointless.

Honestly, it'll help if you can point us to that thread. Sorry, it looks like I'm on your case.

Yeah, coming here just to say that there's been discussion is kinda pointless isn't it. :lol:

I really like the idea that the game would implement repair costs for online races though. In a way that could help people learn how to crash less, if it would make them broke. Intentional crashers would have to grind more which is at least some sort of a punishment.

No - I mean that the damage is as it is. Just permanent until the race ends and more easily applied.

Yes I have tried heavy damage. It should be that theres wider variety of the severity of the damage and ones car would get light permanent damage more easily. Thats the way it is in real life - you choose to drive agressively and you take the risk of damaging your car.

Spins, locking brakes and gravel ruining your tires would also give a little more realistic "drama" to races, but that would require some totally new features to games code.

and you can always kick one trolling on purpose..

With heavy damage you get damage easier than with light and it's permanent. Sure you can still survive some pretty substansial knocks without any damage, but at least there's still the risk of ruining your race if you take too many liberties with the barriers.

Locking brakes has no effect because there is no tyre model and therefore no flat spotting either. It'll quickly ruin your front tires though so there is a penalty for that also, and it's the most hideous penalty I can think of; never ending understeer.
 
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*EASY* Things for PD to implement in GT5

Poster just copied and pasted that post into a new thread.
You know, there is a "Feedback" section that is supposed to disperse of these redundant threads.

Just because you think they're redundant doesn't mean they are. Personally I find all these car/track guessing games more redundant but that's just my opinion as well.

There is no law that says you can't create a thread on a topic if you've already mentioned it somewhere else.
 
There is no law that says you can't create a thread on a topic if you've already mentioned it somewhere else.
Especially when its the same guy copying/pasting his own words.


As for the topic itself, yes, I've longed for realistic damage models. There have been very few games that can pull it off decently. I'd have no problems with a GTA-esque damage system though, with or without drivers soaring through windscreens...
 
I would love old F1 with uber advances mechanical failure.

Loosing a gear
Engine failure
Electronics failures
Suspension failures

Really easy to implement I think but I dont expect any of this.
Heavy Damage is a bit primitive but I guess its anything so the PS3 doesn't fry :\
 
Yes - double post - guilty. But I do that occasionally if I try to get larger opinion on something. In these very generic threads like the "*EASY* Things for PD to implement in GT5" theres so many different things under discussion at once that you rarely get too many opinions. If ever admins/moderators say that its not ok to copy/paste own messages I will stop.

And I do think that further tweaking of the current damage system would give more realistic experience. Im not against making the repair cost credits - would also give good use to all the special tickets we have. I just think PD wont make that big changes at this point.
 
I would love old F1 with uber advances mechanical failure.

Loosing a gear
Engine failure
Electronics failures
Suspension failures

Really easy to implement I think but I dont expect any of this.
Heavy Damage is a bit primitive but I guess its anything so the PS3 doesn't fry :\
I forgot about this. Maintaining high levels of damage with Intelligent AI (doesn't have to be "fast") and with as many high quality cars on a weather and time-change track AND skidmarks that are visible for laps at a time...is difficult for this outdated hardware. The type of damage system GT5 has is too complex to be visually and mechanically as advanced as we'd hope.

Yes - double post - guilty. But I do that occasionally if I try to get larger opinion on something. In these very generic threads like the "*EASY* Things for PD to implement in GT5" theres so many different things under discussion at once that you rarely get too many opinions. If ever admins/moderators say that its not ok to copy/paste own messages I will stop.

And I do think that further tweaking of the current damage system would give more realistic experience. Im not against making the repair cost credits - would also give good use to all the special tickets we have. I just think PD wont make that big changes at this point.
👍
 
I would love old F1 with uber advances mechanical failure.

Loosing a gear
Engine failure
Electronics failures
Suspension failures

Really easy to implement I think but I dont expect any of this.
Heavy Damage is a bit primitive but I guess its anything so the PS3 doesn't fry :\

This with force feedback gear shifter that hits you to fingers when you try to throw in the 2nd gear.. :crazy:

Guess I just have to buy a real race car to make all these improvements to realism.. ;)
 
Missing a shift should fry the motor, and jumping a Group C car at the 'Nurb should completely destroy the suspension.
Also add in engine temperature, primarily for the NASCARs.
 
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