Most frustrating AI in Campaign Mode

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seadog777

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I went back through "Amateur" races today to see where I could improve and noticed I hadn't completed any of the Mazda Roadster races (even though I have a beefed up version).
Went back in and remembered why..... the AI cars in these races are like nipping terriers!
Have now finished two and need a break before doing the others.... honestly, the AI is crazy here! You start last and get to the front by the end of lap 1 or 2, which should mean the car at the front is not that fast. But no, once you overtake, it's stuck in your rearview mirror like a bad smell, bumping you at every chance it gets, waiting for you to make a micro-mistake and then it will take you back!! How does that happen if you're improving lap times every lap??
Plus, getting to the front is like playing bumper-cars.
The offending vehicles are usually coloured sky blue.

Have any of you found the same or encountered even more frustrating AI??
 
I enjoy not beefing up my car, and simply taking what the game gives me. I've had many great battles with the AI this way. Also:

Rubber banding. They're always slow to let you catch up then the faster you go, the faster they go.

I always pass them on the exits as they're hopelessly slow to react when a car get near them. More clean race bonuses that way.

if you don't shove your way up front, you will catch them and you will easily pass them before the end of the race. It will also teach you how to navigate the field and not shove your way through. Patience.
 
I don't exactly hurry, anyway, I make my way through the field as fast as possible. In a clean way, that's understood ( though I gotta admit I sometimes fall for their mid corner braking or Verstappen blocks :odd: ).
It's way more thrilling running against a rocket powered hunting rabbit for the last laps :D !

PS
@seadog777 You're probably right about the blue Miata :lol: ...
 
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Rubber banding. They're always slow to let you catch up then the faster you go, the faster they go.

I always pass them on the exits as they're hopelessly slow to react when a car get near them. More clean race bonuses that way.
Thanks for the tip, makes a lot of sense!

I enjoy not beefing up my car, and simply taking what the game gives me. I've had many great battles with the AI this way. Also:
if you don't shove your way up front, you will catch them and you will easily pass them before the end of the race. It will also teach you how to navigate the field and not shove your way through. Patience.

I'm beefing cars up now, as a beginner, to improve my chances of winning and building up credits to buy the 20Mill cars that can only be bought with credits.... just another 16 million to go ;) Later on Ill remove the upgrades, when I get a bit better.
 
This one ;

This is your proofing ground for Online Races! People can't drive unless they can "follow" on your line. Then divebombing you to be first. Repeat till finishline...

After around 50 Sports Mode races of getting hit including 17 pole positions which yielded one win, I decided to attempt to completing campaign mode, after all predictable AI trolls make (almost) perfect training opposition for unpredictable sports mode opposition, and I like the clean race bonuses.
I'd go as far as saying the game shouldn't allow you into sports mode until you have completed a large portion (if not all of) campaign with clean race bonuses.
 
It's even worse when you lap a car. The lapped car suddenly speeds up, rams you out of the way to overtake, then realizes that he should move over to let you pass, to ram you off again after you pass. Perfect troll AI.

I've never come across that - I've always been way too fast for any lapped car and long time gone before they've even noticed :lol: ! I do not rely on the blue flags though.

... after all predictable AI trolls make (almost) perfect training opposition for unpredictable sports mode opposition, ...
I'd go as far as saying the game shouldn't allow you into sports mode until you have completed a large portion (if not all of) campaign with clean race bonuses.

Sure ? I see where you come from, however, racing AI is so different to racing real people to me, I can hardly call it good practice. It's just me though.
 
Yeah @ROCKET JOE I probably used all of the wrong words to describe that :dunce:
But as an impatient chap, my habit of catching someone and attempting to to pass them immediately has got me plenty of orange SR down flags as most people I race don't seem to want to yield a position even when trying to hold on is futile. The irritating AI after stealing my clean race bonus kinda force me to be a little smarter (that is a big job in itself :lol:).
 
Rubber banding. They're always slow to let you catch up then the faster you go, the faster they go.

Honestly, rubberbanding is just lazy AI design on part of PD. Why they don't just make AI smarter and more aware in the first place. Especially when they've already done this before: GT5 had much cleaner AI without any rubberbanding (and i played A LOT of GT5 so i know what i am talking about). As long as you picked a car with similar PP you'd be guaranteed a fun and engaging race without ramming/punting/blocking. Plus, all cars started near each other and you didn't start every race dead last like you do in GTS.

Man, with all improvements in graphics and physics, i feel like GT is going backwards in terms of gameplay and gameplay features. Sad state of affairs
 
Hmmm...I once had an AI punting me off a hairpin on the first lap. Pretty amusing of them, and I managed to take out the offending AI for fun too.

But it seems that the leading pack seems to have some "party mode" in their engine when you're pushing really hard...lol
 
AI does the same rubberbanding in endurance races, yet to different degrees somehow.

I did the Gr. 3 Monza race two days ago in the McLaren, which isn't the fastest car at 100% power as I found out (BoPed it has 110% :D), so not the optimal car for that race.
After I got the lead with enough fuel to finish the race, the Walkenhorst M6 startet to close the gap. After 28/30 laps, it had a short splash and dash pit stop, so I was relieved. Then I saw he only lost about 5 seconds! I watched the replay, it enters the box, the refueling animation starts immediately and it's off again. It seems, the AI even cheats during pit stops...

Other endurance races I have finished nearly 2min clear of second place as there was no rubberbanding somehow.
 
I'm beefing cars up now, as a beginner, to improve my chances of winning and building up credits to buy the 20Mill cars that can only be bought with credits.... just another 16 million to go ;) Later on Ill remove the upgrades, when I get a bit better.

Makes sense, although I would suggest a little less beef if you are to 1st on the first lap :). Get there with a lap to go. Tone it down as you find yourself getting better at the game. Facing the AI and repeatedly learning their patterns to find the best place to pass on each track will make you a better driver in the long run. GL with your goals and I hope you win your $20m car so you can buy the 2nd ;).
To actually answer your question though, mine was the most recent Stage X race where the IsoRivolta Vision Gran Turismo Zagato was impossible to catch. I didn't have that car to at least be even but I did win it in the Nissan 2020.

P.S.- The Ferrari 330 P4 is the $20m car to buy
 
Makes sense, although I would suggest a little less beef if you are to 1st on the first lap :). Get there with a lap to go. Tone it down as you find yourself getting better at the game. Facing the AI and repeatedly learning their patterns to find the best place to pass on each track will make you a better driver in the long run. GL with your goals and I hope you win your $20m car so you can buy the 2nd ;).
To actually answer your question though, mine was the most recent Stage X race where the IsoRivolta Vision Gran Turismo Zagato was impossible to catch. I didn't have that car to at least be even but I did win it in the Nissan 2020.

P.S.- The Ferrari 330 P4 is the $20m car to buy

Thank you for the advice which is taken on board.:cheers:

That Zagato is weird.... first I couldn't catch it (in whatever I was in), then I took some good advice from this forum and bought (for cash, from the PS store!) the Mercedes VGT..... I overtook the Zagato with half a lap to go, but had real trouble shaking it (not that you can shake much on Stage X!) and ended up just 0.5s ahead. The next time it came in about 4th!! Very odd (unless there are different versions of it?)
 
And there was me thinking the AI "frustrations" were only for little cars (the Mazda Roadster race, the hatch back race a bit similar but not as bad)..... and then I did the Blue Moon in the sports lounge to earn XP and cash (more good advice from this forum). Tried it in a Porsche (N500 that I bumped the power up to N600). Took me three attempts but eventually overtook the Veryon with only one bend to go, so I slowed it down a little (found the Porsche a bit twitchy on those corners!) and..... whack, a blue (not sky blue, mid blue) Honda tail ended me, spun out and ended up 3rd.
Actually that might have been my fault for slowing down....:dunce:

Good news though is the bonus for being under powered is 90%!! Even more good advice from this forum!
 
Yeah, I also find the amount of rubberbanding unpredictable.

Yesterday I did the Porsche endurance race in Le Mans. I downtuned the car to N400 as that gives you a 20% Bonus. I completely mistuned the gearbox, so that I reached my maximum speeds in 6th gear (midway through the race I found out/remembered that there are 7 gears on that car :irked:). One of the other Porsches "accompanied" me for about three laps suddenly speeding up when I overtook it, then falling behind when I outbraked three cars at once into the Ford chicanes.
I also fiddled with the fuel settings a bit and did some lift and coast to just get 5 laps out of the car.

In the end, I won with 1:30min over second place as there seemed to be no rubberbanding at all... :odd:
 
Outside of the Blue Moon Bay credit farm, the LaFerrari and Veyron AI is pretty infuriating. They slow down enough to give you hope of an overtake, then they get a sudden burst of speed while your tires, via magic, begin to melt and your car starts spinning out at every input.
 
Outside of the Blue Moon Bay credit farm, the LaFerrari and Veyron AI is pretty infuriating. They slow down enough to give you hope of an overtake, then they get a sudden burst of speed while your tires, via magic, begin to melt and your car starts spinning out at every input.

And there's the rub....
 
I usually struggle catching up to the car up front. They seem to think I'm a professional race car driver when I get to 3rd place and absolutely BOOK it.
 
Gran Turismo has had some of absolute worst AI in any racing game for quite some time now. They’re basically using the same AI that they used in the original Gran Turismo, and there’s not an ounce of the AI’s behaviour that is remotely realistic.
 
Sometimes I think we’re playing different games.The AI , although far from perfect is quite sophisticated and displays good awareness its a quantum leap from earlier Gran Turismo games.Here is a short video of the AI.
 
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I’ve been playing Assetto Corsa a little bit lately, if you want good AI, that’s the game to be in relative to GT Sport.

But, I don’t think the GT Sport AI is all that bad. Yes, it does dumb poo and is rubber banded inconsistently, but if you approach the AI opponents with slow intention they do make way appropriately. It’s when you try and barge through like you’re much faster than you actually are that they ignore you. When you approach reasonably and leaving generous racing space they’re not bad. This is completely different than online where sometimes no matter how much space you leave you’re gonna get smasheld.
 
I've probably misunderstood you, but ...

... I don't think the GT Sport AI is all that bad. ...

But if you approach the AI opponents with slow intention they do make way appropriately. ...

When you try and barge through like you’re much faster than you actually are that they ignore you. ...

is that good or realistic or sportsmanlike ?
They should neither make way just like that nor ignore anyone, shouldn't they.
 
Honestly, rubberbanding is just lazy AI design on part of PD. Why they don't just make AI smarter and more aware in the first place. Especially when they've already done this before: GT5 had much cleaner AI without any rubberbanding (and i played A LOT of GT5 so i know what i am talking about). As long as you picked a car with similar PP you'd be guaranteed a fun and engaging race without ramming/punting/blocking. Plus, all cars started near each other and you didn't start every race dead last like you do in GTS.

Man, with all improvements in graphics and physics, i feel like GT is going backwards in terms of gameplay and gameplay features. Sad state of affairs

The way I see it, if they are going to make you sit through driving etiquette videos before you can even race online, then they should be putting more time to making sure the AI follow the same rules. Practice what you preach. Also, if you are going to have AI racing in the game with rules such as "colliding with others is disqualification", then you need to make sure you have good AI in the first place.

It's funny, people complain so much about the lack of single player content, when the content is no fun to shift through in the first place when the AI is so poorly handled.
 
Honestly, rubberbanding is just lazy AI design on part of PD. Why they don't just make AI smarter and more aware in the first place. Especially when they've already done this before: GT5 had much cleaner AI without any rubberbanding (and i played A LOT of GT5 so i know what i am talking about). As long as you picked a car with similar PP you'd be guaranteed a fun and engaging race without ramming/punting/blocking. Plus, all cars started near each other and you didn't start every race dead last like you do in GTS.

As there is no qualy then I guess it's something they had to do. I'd prefer a battle for pole and holding off or passing those I need to do so for the win than picking the fastest car to slalom my way to the front in 2 laps.

.
After I got the lead with enough fuel to finish the race, the Walkenhorst M6 startet to close the gap. After 28/30 laps, it had a short splash and dash pit stop, so I was relieved. Then I saw he only lost about 5 seconds! I watched the replay, it enters the box, the refueling animation starts immediately and it's off again. It seems, the AI even cheats during pit stops...

I've noticed their fuel gets added quicker and there seems to be little time given to the tyre change. (It does happen of course.) You could come in with a 2 second gap to the car behind and come out after both changing tyres and filling to full a couple of seconds behind.
 
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