Mr. Yamauchi - A question about the tire model for GT7

Johnnypenso

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Johnnypenso
Dear Mr. Yamauchi,

As I understand it, the GT series to this point has utilized a generic tire model, and the grip level is altered by the chassis, mainly by a hidden grip multiplier. That is to say, a Sports Hard tire on a 60's sports car, has the same basic characteristics as a Sports Hard tire on a 2014 sports car. Same general rate of wear, same general forgiveness, same heating and heat dissapation etc. As you are well aware, a bias ply tire from the 60's bears little resemblence to the performance characteristics of a modern tire apart from being round and black.

Is there a possibility that the GT series would incorporate several tire models to represent the various eras of tire technology, from the bias play era, to the emergence of radial tires and the development of modern tire technology? And since we're on the subject of tires, any chance of developing a more sim-like tire model with air pressure adjustments, heat build up and dissapation, brake heat dissapating into the tires, ideal heat ranges for tires, asymmetrical tuning for ovals etc.
 
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Hey, while we are at it, the ability to alter EACH corner would be terrific!

Hope 7 is a sim and a terrific game, not a half-baked sort-of game like what we have. ;)
Added to OP. Thanks
 
Being able to widen the tire would also be great. 255 section tires on the FD2 would make a perfect replica of my friends car. Too bad Kaz has forgotten about the GTP question thread...
 
Well Kaz did say that the physics will be bettered in GT7. So maybe we'll get a more extensive tyre model
 
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