SuperShouden
(Banned)
- 7,542
- SuperShouden
Progress: Year 2
Level 8
Alright, so far, it feels...well it feels different than FM2, that's for sure. But, I don't know. The cars all feel the same to me. And what's worse, is they all feel like tanks. Even when they get loose they still feel heavy. And I've only really gotten them loose when I've turned the aids off. It's definitely NOT GT5, either. And you CAN tell the difference between the car you're racing and the car your photographing if you're car has decals.
There's all this tout of FM3 being the "most realistic racing simulator" and...after playing FM3...I think that GT5 feels a bit more realistic. There's just too much grip in FM3. Even with TCS on, in GT5, you can still throw cars into corners and get them sideways, in FM3, the TCS makes it impossible to get the car sideways, hell, without it on it's nearly impossible to get the car sideways, if you're driving one of the lower end cars at least. The DB5 felt glued to the road down the mountain and I doubt the actual car would stick that well to the road.
Don't get me wrong, I'm enjoying the game, is just that...the people who say that FM3 has such awesome physics obviously have been playing too much NFS. I was using the racing Lotus, and being a race car, I figured it should get loose on every corner, and it didn't. Same thing with the Spyker. The Spyker kinda got loose, but I really had to throw it at the corners. But...it does make the game more accessible.
Another negative, I have about the game is the when the AI messes up...WTF...it doesn't "mess up" as in "you took that corner a little too fast, got loose and now you're all turned around." They just forget where the break pedal is and jam the gas pedal to the floor instead and pile drive themselves into the wall at 180mph. Seriously? What kind of idiot does that? It's like that one cheat on one racing game for "idiot AI" and that's all it did was make the AI just not break. It was funny to watch when that's the intent of a cheat, but, in real racing...you do something like that and you could be dead. So, why put it in a Forza game? I mean, I know it's on easy, but...Don't kill the poor AI guys, holy crap.
The paint controls are a little funky. Why they changed them from FM1 and 2 I will never understand, but they need to nail down a format for the paintshop and not change it again.
Other than that, it's a pretty solid game. Good job Turn 10. A 4/5
Level 8
Alright, so far, it feels...well it feels different than FM2, that's for sure. But, I don't know. The cars all feel the same to me. And what's worse, is they all feel like tanks. Even when they get loose they still feel heavy. And I've only really gotten them loose when I've turned the aids off. It's definitely NOT GT5, either. And you CAN tell the difference between the car you're racing and the car your photographing if you're car has decals.
There's all this tout of FM3 being the "most realistic racing simulator" and...after playing FM3...I think that GT5 feels a bit more realistic. There's just too much grip in FM3. Even with TCS on, in GT5, you can still throw cars into corners and get them sideways, in FM3, the TCS makes it impossible to get the car sideways, hell, without it on it's nearly impossible to get the car sideways, if you're driving one of the lower end cars at least. The DB5 felt glued to the road down the mountain and I doubt the actual car would stick that well to the road.
Don't get me wrong, I'm enjoying the game, is just that...the people who say that FM3 has such awesome physics obviously have been playing too much NFS. I was using the racing Lotus, and being a race car, I figured it should get loose on every corner, and it didn't. Same thing with the Spyker. The Spyker kinda got loose, but I really had to throw it at the corners. But...it does make the game more accessible.
Another negative, I have about the game is the when the AI messes up...WTF...it doesn't "mess up" as in "you took that corner a little too fast, got loose and now you're all turned around." They just forget where the break pedal is and jam the gas pedal to the floor instead and pile drive themselves into the wall at 180mph. Seriously? What kind of idiot does that? It's like that one cheat on one racing game for "idiot AI" and that's all it did was make the AI just not break. It was funny to watch when that's the intent of a cheat, but, in real racing...you do something like that and you could be dead. So, why put it in a Forza game? I mean, I know it's on easy, but...Don't kill the poor AI guys, holy crap.
The paint controls are a little funky. Why they changed them from FM1 and 2 I will never understand, but they need to nail down a format for the paintshop and not change it again.
Other than that, it's a pretty solid game. Good job Turn 10. A 4/5