My ideas and conflicts as to why Capri looks so good

SkylineObsession

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SkylineObsession
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Mangosaurus
- The sensation of speed is noticably fast.
Could be the narrowness of the track creating the illusion of speed...

- There are 3D spectators who move.
It could be that Polyphony were able to add more polygons thanks to the lack of any other cars...

- The track detail is very... detailed?
Without a doubt Capri is one of the best looking tracks in the history of Gran Turismo. The amount of '3Dness', colours, scenery/objects on the track could be because of the lack of any other cars thus freeing up more processor memory stuff.

But then again...


It could just be GT4 as it is...
 
It could also be that the programmers and developers of GT4 along with other gaming companies have got to grips with the PS2.
 
Yesterday I was watching a movie on IGN of the Ford GT on the Capri track. I called my daughter (11 yo) to come and watch. The only thing she said was " waaw that's 3D !".

She isn't really into gaming, so IMO her reaction means a lot.
 
I don't really think Capri looks so great (aside from the venue, of course...). Grand Canyon and Citta were just as good in Prologue, IMHO.
 
It's the venue they're on abot, the whole scenery thing. Ofcourse all the tracks are at the same or very similar levels of detail.
 
Yeh, i think that the Gran Turismo games are the most detailed out there and I think KY has just found an awful lot more proccesing power from the PS2, the game looks stunning and a while back KY even suggested there might be more power available for the next installment!
Rock on GT5!:eek:
 
Capri does look great cant wait to get on it with a 300SL.
 
BTW welcome to GTPlanet Super Skyline!
 
Thank you very much! I hve been browsing the website for a while and this is the best place to find any information! And all you guys are really helpful!
Cheers for the future!
:lol: :lol: :lol: :lol: :lol: :lol: :D
 
Isn't it called Costa Di Amalfi now or something?

In those latest pictures showing the HUD at Amalfi I noticed the rear vision mirron had alot more detail than GT3 or GTC. I highly doubt the amount of detail in the rear vision mirror will make it to GT4.

One of the recentish GT4 images was a huge image of Amalfi overlooking everything with an M5 trundling down the hill. Some of the houses were 2D, but you wouldn't notice it in a moving replay, it was purly the fact it was such a high resolution capture. Expect more imaging tricks in GT4 to reduce polygons.
 
Yeah, i never understood how PD always managed to get such amazing graphical power out of the ps2 when you see games by other developers not looking half as detailed. Another thing i was wondering is how GT4 has managed to have all these new great looking features (such as 3D crowds and drivers in the fold down roof cars) without having to take something away elsewhere.....i think its something to do with the mapping of the scenery in the background......in GT3 mountains and other features outside the track seemed to be modeled in 3D but now PD have developed a way of mapping photos onto a 3D shell which looks just as good, if not more realistic (like grand canyon and Hong Kong) do you think this is hows PD makes up for the extra poly's now available?
 
Originally posted by Mustang-man
- The sensation of speed is noticably fast.
Could be the narrowness of the track creating the illusion of speed...

- There are 3D spectators who move.
It could be that Polyphony were able to add more polygons thanks to the lack of any other cars...

- The track detail is very... detailed?
Without a doubt Capri is one of the best looking tracks in the history of Gran Turismo. The amount of '3Dness', colours, scenery/objects on the track could be because of the lack of any other cars thus freeing up more processor memory stuff.

But then again...


It could just be GT4 as it is...

The narrow track is definatley the reason for the increased 'sense of speed. Just ask anyone who's blasted up the hill between the buildings on Citta di Aria in the McLaren in GT4:P. The sense of speed is also increased when using a wide screen tv - as you have more virtual peripheral vision. The scenery wizzing past on the edge of the screen makes you feel like your going faster.

3D moving spectators should make it into most levels - but the number and complexity will vary depending on the number of cars present.

The scenery in Capri will almost certainly be of higher quality than most racing circuits - due to the fact it will be limited to 1 or 2 cars, and the PS2 doesn't have to render dust effects as in other rally stages. Same reason why you probably won't see open top cars with animated drivers in a 6 car race.

PD's ability to squeeze that much performance out of a now 'dated' machine is nothing short of remakable. It is also important to remember that all this is achieved at a constant 60fps (50 for PAL obvioulsy). There's not another racing game on the PS2 that comes close to that achievement, let alone at the level of graphical detail in Gran Turismo.
 
Or at least won't see 6 of them on a track at once.

PD remind me of another company in their ability to exploit hardware to it's fullest, a company that made a game we came to call PD...
 
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