My impressions....

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G33KFR34K66
So, I'm an avid racing game fan. I have nearly all the racing games that have been made over the past 20 years, both console and in my arcade.

I've been looking forward to Shift 2 since I've heard of its development, and was a pretty big fan of Shift 1, which I admittedly received as a gift after it had been patched the first time. I did play the demo (PS3) that I found pretty hard to control.

Anyway, I digress.

I pre-ordered, and it arrived at home on Tuesday afternoon, but I've been away on business until tonight. I also have a G25 wheel, but I find it enough of a PITA to set up, that I rarely actually pull it out, and decided to play the first few races in SU2 with the DS3....

I've been following the threads here, so I kind of knew what to expect. As everyone said, the GT-R was a complete mess. I managed to take first in the race after two tries, bit I did so by learning how to compensate for how crazy the handling was, and not really by being a good driver. If the GT-R represented how the rest of the game was to play, I would have shut it off. Pure frustration.

After the shakedown races, I bought an Infinity G35, and put the basic body package on it for some down force, and managed to come in 2nd or 1st place in a lot of D class races. I went back and played the races I didn't win over again until I had won, and got to feel more at home with the driving style this title required.

I wouldn't say it's better or worse than any other racer I've played. They all have a style, and this one is just a bit different....

I did make a change to the setup and turned some other assists off, and that helped me with the control, but I can't remember what options I changed.

The AI in this game is, IMO, better than GT5. It actually wants to win. When I screwed up, there were cars there, waiting to take the lead. That was refreshing, and added to the excitement of racing. I don't like rubber banding AI, and this didn't feel like that to me. If I had driven perfectly, I would have been fine - but my screw ups opened the door for my competitors to breeze by me - which is as it should be.

The downside of the AI is that as clean as I want to try to race, I found the AI to be somewhat dirty. I'd do anything I can to avoid hitting them, and they'd ram right into me if I crossed into the racing line.

Mostly, I think this is going to be a really fun game. GT5 is great, but it always felt like a grind redoing races, and I hated ever being in 5th place because it felt so meaningless back there. With NFS: U2, I don't mind being anywhere on the track, because I feel so connected to the action, and my motivation is to just get past the next driver before the end of the race, regardless of what place I might end up in. ;)
 
Ok, I've been playing for a few days now, so I'll refine my comments.

Firstly, I bought a GT-R for the C class races, and after some tuning, was able to get out in front on the first corner and never look back. I even got online with it and won 3 or 4 straight races in unranked C class the same way. This car nearly breaks the game in that class.

B series is somewhat different. I purchased the B series version of this car, and while it's fast, it's much more competitive.

At these speeds, I'm starting to notice more and more of the handling issues people are complaining about. I find myself having to think about what I'm going to do to get past the handling issues on corners, vs. actually thinking about driving.

I've tuned the car to increase down force, reduced the ride height and strengthened the springs to cut back on the floating, and it has helped a lot, but the car still seems flighty.

Anyway, still having fun, but I'm looking forward to seeing what is done via patches to correct some of the handling issues.
 
That GT-R is an absolute joke. Do any real cars feel like they pivot on an axis somewhere behind the driver's head, regardless of what the tyres are doing? Certainly none I've driven/been driven in/observed.
 
That GT-R is an absolute joke. Do any real cars feel like they pivot on an axis somewhere behind the driver's head, regardless of what the tyres are doing? Certainly none I've driven/been driven in/observed.

Ahem.



Pivot point is slightly in front of the driver, but well inside the car.
 
The pre-release marketing had set my expectations pretty high causing an "initial" disappointment. But, once I spent some time to get to know it better, and the "necessary" controller/wheel tweaks, I am having a ball! It's rough around the edges but does have a lot going for it.
It's not GT5 - and I am glad it isn't. In my opinion they are both excellent driving/racing games each with their own strengths. One doesn't have to replace the other!

Comments referring to PS3 version...
 
Ahem.



Pivot point is slightly in front of the driver, but well inside the car.


And we've all driven cars that have been specifically set-up to do donuts...
 
And we've all driven cars that have been specifically set-up to do donuts...

Pretty much any 4WD car is capable of doing that. Look on youtube for "cyclones" if you don't believe me. You'll find plenty of videos of stock Evos and Imprezas doing exactly the same thing, albeit badly because their drivers are young hoons in parking lots. That was just the cleanest example that I could find.

The point is, the GTR does behave like that. It's 4WD, and with it's tricky diffs it really does pivot around a central point if you're pushing hard.
 
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