My problems with the PC2 race director in a nutshell....PS4 

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A selection of incidents my game recordings captured. All harshly "warned" which I assume means licence penalty.



I accept it's very hard for some code to be intelligent and fair like a human could be, but yeah I get annoyed. This is a reason why I'm trying to setup a league that uses humans instead of cheap code to employ race stewardship.
 
Pretty sure quite a few of these, when seen from the other car's PoV would show you cutting him off at the last second, ignoring a huge run on you, squeezing them over, not giving them room, etc.!

No, not all of them, but part of racing AI is acknowledging the 'A' and allowing for the lack of 'I'!

And the race director's warning... what does it cost you? It's not like you are forced to do a penalty or a drive through, are you? In online, BOTH cars always get a warning for contact. That's how it is in iRacing, in GTS, in AC, pretty much all games are incapable of thorough stewarding and accurate blame assigning. So it's easier to just warn both players and get on with it...

Bottom line with the AI... Start from the back! Treat Lap 1 as a formation lap. Allow the AI to spread out a bit. But the main reason is to safely see from the rear where they tend to be a LOT quicker than you, and where they tend to be a lot slower. Then you can plan your way through the pack knowing in advance where you are likely to get mugged if you just sit there expecting them to be as slow as you, and where you can attack knowing they are slower than you.

Yes, racing humans is always more real, but best of luck putting a clean bunch together. Unless you can get a bunch together that all want to race at the same time as you, in the cars that you want to race, on the tracks you want to race, in the conditions you want to race in, PC2 basically sucks on consoles trying to get a clean casual room together. No room titles...

I'm pretty sure, given a choice between rooms titled 'Pro Clean or Kick', 'Rubbin's Racing!' and 'Drunk Oval Mayhem', you'd know which one was the good one. Best of luck without them..!
 
A selection of incidents my game recordings captured. All harshly "warned" which I assume means licence penalty.



I accept it's very hard for some code to be intelligent and fair like a human could be, but yeah I get annoyed. This is a reason why I'm trying to setup a league that uses humans instead of cheap code to employ race stewardship.


Good video editing, but shame about the bad language.
 
Pretty sure quite a few of these, when seen from the other car's PoV would show you cutting him off at the last second, ignoring a huge run on you, squeezing them over, not giving them room, etc.!

No, not all of them, but part of racing AI is acknowledging the 'A' and allowing for the lack of 'I'!

And the race director's warning... what does it cost you? It's not like you are forced to do a penalty or a drive through, are you? In online, BOTH cars always get a warning for contact. That's how it is in iRacing, in GTS, in AC, pretty much all games are incapable of thorough stewarding and accurate blame assigning. So it's easier to just warn both players and get on with it...

Bottom line with the AI... Start from the back! Treat Lap 1 as a formation lap. Allow the AI to spread out a bit. But the main reason is to safely see from the rear where they tend to be a LOT quicker than you, and where they tend to be a lot slower. Then you can plan your way through the pack knowing in advance where you are likely to get mugged if you just sit there expecting them to be as slow as you, and where you can attack knowing they are slower than you.

Yes, racing humans is always more real, but best of luck putting a clean bunch together. Unless you can get a bunch together that all want to race at the same time as you, in the cars that you want to race, on the tracks you want to race, in the conditions you want to race in, PC2 basically sucks on consoles trying to get a clean casual room together. No room titles...

I'm pretty sure, given a choice between rooms titled 'Pro Clean or Kick', 'Rubbin's Racing!' and 'Drunk Oval Mayhem', you'd know which one was the good one. Best of luck without them..!
I have a great idea. Perhaps the two of you could start a new forum and complain how bad this game is. You know kind of keep all of the complaints in 1 easy to ignore place.
 
You can actually just ignore individual users and make your life a lot easier/quieter.
 
Yep I've been ignoring killerjimbag virtually since the day I signed up and started hounding me with erroneous points and personal attacks. All I get is a big red bar. I don't think he's noticed that I never respond to him yet... quite funny actually. :D

Pretty sure quite a few of these, when seen from the other car's PoV would show you cutting him off at the last second, ignoring a huge run on you, squeezing them over, not giving them room, etc.!

Nope not one as I can see. If you can see part of a car in your mirrors then it is behind you.

No, not all of them, but part of racing AI is acknowledging the 'A' and allowing for the lack of 'I'!

These are all online races. Never race AI. I find that boring, empty and pointless.
 
I'm with Simsim on this. In a majority of the incidents you cut off the driver behind resulting in collision Matt. True you were the car in front and true as you were approaching the corner you sought to negotiate the corner from the outside in as usually best but the car behind (both of you at pace) being on the innermost corner side, as you veered on that same side also as the car behind you inevitably cut him off (on his side) resulting in collision.

That being said perhaps it may have been better for the driver behind to slow down a bit mindful you would have taken the usual line (outside-in-out) to negotiate the corner instead of being overly ambitious to rush you to or through the corner (better safe than sorry). That may have avoided the collision. Either that or you instead of veering to the other side simply kept your line. That may have avoided collision also but c'est la vie.
I often find racers too often try to rush one another including at critical/dangerous times when a little patience and courtesy may have been more prudent, beneficial and avoid high blood pressure.
 
Moves inside (or very close to inside) the braking zone are often the cause of incidents, even if leading very slightly. A lunge from the inside or middle line to the outside at the last second doesn't really give the trailing car any option.

Probably something Verstappen and Ricciardo could inform everyone about!
 
I'm with Simsim on this. In a majority of the incidents you cut off the driver behind resulting in collision Matt.

I suspect not your intent to spark me but... no way in hell mateyboy! None of those were my fault at all. The majority? A couple of times I even left space on the inside (turn 1 at Daytona for e.g.) and I still got rammed. But cest la vie as you say. Some spun into me. Some punted me. Some tried stupid T-boning insane dive manoeuvres (the chicane at Daytona for e.g. check the closing speed compared to the other guy who was already being overtaken, and that I was already turning in). Some spun in front or me. Some simply barged be off the track as bad losers.

Jumping out of the way for a car miles behind, isn't a job of a racing driver.

But yeah, this is online racing. Some race irl, some are just kids playing a computer game. Hugely different standards... but here it is... the RD needs to understand this. SMS seem to think everyone is a pro racer in their sheltered bubble and that's just not reality.
 
I suspect not your intent to spark me but... no way in hell mateyboy! None of those were my fault at all. The majority? A couple of times I even left space on the inside (turn 1 at Daytona for e.g.) and I still got rammed. But cest la vie as you say. Some spun into me. Some punted me. Some tried stupid T-boning insane dive manoeuvres (the chicane at Daytona for e.g. check the closing speed compared to the other guy who was already being overtaken, and that I was already turning in). Some spun in front or me. Some simply barged be off the track as bad losers.

Jumping out of the way for a car miles behind, isn't a job of a racing driver.

But yeah, this is online racing. Some race irl, some are just kids playing a computer game. Hugely different standards... but here it is... the RD needs to understand this. SMS seem to think everyone is a pro racer in their sheltered bubble and that's just not reality.
You're quite correct. My intent was not to spark you. It was simply to give my honest opinion without fear or favour from the way I saw it.
 
Jumping out of the way for a car miles behind, isn't a job of a racing driver.


But yeah, this is online racing. Some race irl, some are just kids playing a computer game. Hugely different standards... but here it is... the RD needs to understand this. SMS seem to think everyone is a pro racer in their sheltered bubble and that's just not reality.


Now this, I completely agree with. But even pro drivers irl adjust to the level of those around them. You can bet your life when Hamilton starts from the back, he drives differently around Max Chilton and Stoffel Vandoorne than he would around Kimi Räikkönen.

With current technology, there isn't a single racing game that can tell the subtle difference between a brake check and a divebomb. So, you are correct in thinking that ONLY human stewarded rooms are capable of telling the difference. But incorrect in blaming SMS for bad stewarding, when you have no example of any other game succeeding at it, either!

Me, my take on it comes down to establishing simple rules, but different from real racing. Clean close racing is easily achieved online by establishing that ALL contact that enables a pass is immediately rectified by returning the position. Only if the car hit is already well out of shape (starting to spin, sideways, completely off track etc.), or the car doing the hitting only did it because they were hit INTO the leading car is that pass allowed to stand.

This is how we used to do it in GT6, and, once the advantage gained from contact is removed, it was amazing to see how many players actually could race cleanly, and start to use over unders and other techniques to cleanly pass.

But yes, it depends on the host. It depends on the host's willingness to take the time out from his own position and practice to make sure all newcomers to the room understand the rules, simple though they be. And that, IMHO, is the main thing missing from PC2. Hosts use rooms as a platform to try to start from the front so they don't have to deal with the rear of the pack. Most racing in casual rooms on GT6 used reverse grids and no qualy, so the faster drivers HAD to work their way cleanly through the pack.

Setting the example yourself is the best way to show the noobs how to do it. Something they never learn when the only glimpse of the better drivers they get is the first few turns.
 
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