- 26,911
- Houston, Texas, USA
- JMarine25
Hello to all members of GTPlanet and all visitors (if any).
Now before I begin my personal review of this game, let me clear up a few things. This game is only on GameCube. But other than that, many have said this game is challenging, if not frustrating. Some say the game is just too difficult. What will make my review different is because I am a fan of the MegaMan series. Anyhow, my review begins.
WHAT OTHERS ARE SAYING:
X-Play: (interpreted) "This game is neither exciting or fun, it's just difficult. It just squeaks by with a 2 out of 5" -Morgan Webb
STORY:
In the future, everything is linked together in Cyberspace. Humans will be more involved in technology. A lot of people will have NetNavis that can perform one of the most popular spectacles: battle online. These NetNavis can explore cyberspace and challenge each other to duels.
This game is presumably a continuation from MegaMan Battle Network One. Lan Hikari and his NetNavi MegaMan (or RockMan in Japan), are a great duo in real life and on the Web. Lan and Mega have destroyed the Life Virus which would threaten Cyberspace and even the Earth. As time passed, a new virus, called the Zero Virus threatened some NetNavis and daresay threaten Cyberspace. Others' NetNavis were hacked into, putting them to doing evil deeds. It is up to Lan and MegaMan.exe and you to jack into Cyberspace and crush evil.
CATEGORIES OF MENTION: 1-Gameplay, Sound, Music, Controls, Levels, Concept and Execution, Graphics
(1) The gameplay is a little hard. I've had trouble beating the first boss, FireMan. If you slid past his flames and use water attacks against him, you'd have very little trouble. Carry a few Recover chips just in case. Other than that, I was able to do pretty well in the game because I remember so many of the robot evils. The only one I was unfamiliar with was Color Man. The game is all in 3D, but plays in 2D. You encounter the typical number of 8 different enemies. But then you face 4 others, 2 different opponents (one actually from the MegaMan X Series), all the way up to the main threat itself. The gameplay is pretty good. The only thing is, having to use 5 randomly-selected chips kind of downgraded my overall score for this category. And is this game hard? The game is actually near hard, but more moderate. The pros just b*tch about the ratings, from a MegaMan fan's perspective, that is.
GAMEPLAY SCORE: 7.5/10
(2) The sounds in this game are pretty average. The voice acting is all in Japanese, but subtitles are all available. There aren't any original sound effects from past Megas in this game. It's all just a brand new direction with the MegaMan franchise.
SOUND SCORE: 8/10
(3) I have loved MegaMan music for quite a while. The songs may not be serious, rocking tunes, but these are more melodic and harmonious. One of my favorites is StoneMan from MegaMan 5. While StoneMan may not be in MMNT, FireMan has the most rocking tune. A lot of the music is new, but only FireMan's theme sounds more like one from a past MegaMan title. In fact, FireMan comes from the very first Mega back around 1988. But the music is pretty good. They seem more like some Japanese pop at times. Another tune with resemblance to another MM game was PharorohMan. This theme, however (by the way, PharorohMan comes from MegaMan 4), there is a little part of the song that sounds similar to the MM4 theme. But for the most part, if you like melodic music, get your fill.
MUSIC SCORE: 9/10
(4) The controls are pretty decent. Press "B" to shoot, "A" to jump, and there is even a "Standby" button on "X" so that you can change chips safely without getting into any danger. The C-Stick is not used, and you can control Mega with either the D-pad or the analog stick. Solid controls. And oh yeah, since MegaMan 3, hold the Down direction and press "A" to slide. Solid controls.
GAMEPLAY: 8/10
(5) To me, the levels are a little okay. I kind of miss the theme of going out into the world and kicking ass against Dr. Wily's freaks. That's not to say the levels in this game are uninspired and dull. Actually, they can be pretty cool. You can jack into the school, the park, your buddies' houses, you go from there. The computers you jack into are pretty nice. First you have to save Mayl's computer from FireMan. You can even jack into computers at the power plant. Meaning, you can evade the rottweilers and armed security workers and save the world. Take it from me, probably the coolest level is ColorMan's arcade computer. The most difficult level is QuickMan from MegaMan 2. His level has him hacking into the
LEVELS: 8.25/10
(6) The concept is still new to me, being an old-school MegaMan game fan. Basically, I think the concept is pretty cool and something I can probably get into. You know, take MegaMan from saving the world from baddies all the way up to the last guy. But in this one, it's saving cyberspace from baddies. And the transistion is pretty nice. I still think the chip system is unique, but I think that I don't want to use a powerful chip just once. I'll reply later with suggestions I think Capcom should have done so that game reviewers might give the game a better score. Anyhow, the concept is still new. I haven't even played the GBA Battle Networks. I don't even have a GBA! But anyhow, the concept is pretty nice no matter what anyone thinks. Its execution is very well.
CONCEPT AND EXECUTION: 8.5/10
(7) Network Transmission features beautiful graphics. I haven't heard one person who bashed on this game say ANYTHING the graphics. The graphics are beautiful and colorful. Look at the fiery graphics when you face off against FireMan, the natural atmosphere when you face NeedleMan (MegaMan 3), everything is done in a natural and colorful atmosphere. It seems more like Anime than something like Grand Theft Auto, Dead to Rights, or even the upcoming Gran Turismo 4. I mean, saying this game looks like crap is like saying "Mario Kart: Double Dash!!" looks like crap. And you'd be dead wrong.
GRAPHICS: 9/10
Overall, this is only available for GameCube. While it is about a year old, it is a fresh-faced approach to long-running series. In fact, Network Transmission is the 15th Anniversary of the MegaMan namesake. The series debuted in about 1988 and has been a classic among gaming fans. MegaMan ranks in the same class as Mario, Link, Solid Snake, and others when it comes to classic gaming heroes and heroines that have made big impacts in the gaming world. MM: Network Transmission isn't EXTREMELY hard, but it should appeal to MegaMan fans alike. If you know the Man, what he can do, but don't know Capcom gave Mega a girly voice, then this game should be a great addition to your GameCube collection. They say it's tough, they say it's frustrating, they say the old style of MegaMan is much better than this one, but take it from a MegaMan fan that is up for a challenge, this one is worth it.
OVERALL: 8.75/10
Now before I begin my personal review of this game, let me clear up a few things. This game is only on GameCube. But other than that, many have said this game is challenging, if not frustrating. Some say the game is just too difficult. What will make my review different is because I am a fan of the MegaMan series. Anyhow, my review begins.
WHAT OTHERS ARE SAYING:
X-Play: (interpreted) "This game is neither exciting or fun, it's just difficult. It just squeaks by with a 2 out of 5" -Morgan Webb
STORY:
In the future, everything is linked together in Cyberspace. Humans will be more involved in technology. A lot of people will have NetNavis that can perform one of the most popular spectacles: battle online. These NetNavis can explore cyberspace and challenge each other to duels.
This game is presumably a continuation from MegaMan Battle Network One. Lan Hikari and his NetNavi MegaMan (or RockMan in Japan), are a great duo in real life and on the Web. Lan and Mega have destroyed the Life Virus which would threaten Cyberspace and even the Earth. As time passed, a new virus, called the Zero Virus threatened some NetNavis and daresay threaten Cyberspace. Others' NetNavis were hacked into, putting them to doing evil deeds. It is up to Lan and MegaMan.exe and you to jack into Cyberspace and crush evil.
CATEGORIES OF MENTION: 1-Gameplay, Sound, Music, Controls, Levels, Concept and Execution, Graphics
(1) The gameplay is a little hard. I've had trouble beating the first boss, FireMan. If you slid past his flames and use water attacks against him, you'd have very little trouble. Carry a few Recover chips just in case. Other than that, I was able to do pretty well in the game because I remember so many of the robot evils. The only one I was unfamiliar with was Color Man. The game is all in 3D, but plays in 2D. You encounter the typical number of 8 different enemies. But then you face 4 others, 2 different opponents (one actually from the MegaMan X Series), all the way up to the main threat itself. The gameplay is pretty good. The only thing is, having to use 5 randomly-selected chips kind of downgraded my overall score for this category. And is this game hard? The game is actually near hard, but more moderate. The pros just b*tch about the ratings, from a MegaMan fan's perspective, that is.
GAMEPLAY SCORE: 7.5/10
(2) The sounds in this game are pretty average. The voice acting is all in Japanese, but subtitles are all available. There aren't any original sound effects from past Megas in this game. It's all just a brand new direction with the MegaMan franchise.
SOUND SCORE: 8/10
(3) I have loved MegaMan music for quite a while. The songs may not be serious, rocking tunes, but these are more melodic and harmonious. One of my favorites is StoneMan from MegaMan 5. While StoneMan may not be in MMNT, FireMan has the most rocking tune. A lot of the music is new, but only FireMan's theme sounds more like one from a past MegaMan title. In fact, FireMan comes from the very first Mega back around 1988. But the music is pretty good. They seem more like some Japanese pop at times. Another tune with resemblance to another MM game was PharorohMan. This theme, however (by the way, PharorohMan comes from MegaMan 4), there is a little part of the song that sounds similar to the MM4 theme. But for the most part, if you like melodic music, get your fill.
MUSIC SCORE: 9/10
(4) The controls are pretty decent. Press "B" to shoot, "A" to jump, and there is even a "Standby" button on "X" so that you can change chips safely without getting into any danger. The C-Stick is not used, and you can control Mega with either the D-pad or the analog stick. Solid controls. And oh yeah, since MegaMan 3, hold the Down direction and press "A" to slide. Solid controls.
GAMEPLAY: 8/10
(5) To me, the levels are a little okay. I kind of miss the theme of going out into the world and kicking ass against Dr. Wily's freaks. That's not to say the levels in this game are uninspired and dull. Actually, they can be pretty cool. You can jack into the school, the park, your buddies' houses, you go from there. The computers you jack into are pretty nice. First you have to save Mayl's computer from FireMan. You can even jack into computers at the power plant. Meaning, you can evade the rottweilers and armed security workers and save the world. Take it from me, probably the coolest level is ColorMan's arcade computer. The most difficult level is QuickMan from MegaMan 2. His level has him hacking into the
LEVELS: 8.25/10
(6) The concept is still new to me, being an old-school MegaMan game fan. Basically, I think the concept is pretty cool and something I can probably get into. You know, take MegaMan from saving the world from baddies all the way up to the last guy. But in this one, it's saving cyberspace from baddies. And the transistion is pretty nice. I still think the chip system is unique, but I think that I don't want to use a powerful chip just once. I'll reply later with suggestions I think Capcom should have done so that game reviewers might give the game a better score. Anyhow, the concept is still new. I haven't even played the GBA Battle Networks. I don't even have a GBA! But anyhow, the concept is pretty nice no matter what anyone thinks. Its execution is very well.
CONCEPT AND EXECUTION: 8.5/10
(7) Network Transmission features beautiful graphics. I haven't heard one person who bashed on this game say ANYTHING the graphics. The graphics are beautiful and colorful. Look at the fiery graphics when you face off against FireMan, the natural atmosphere when you face NeedleMan (MegaMan 3), everything is done in a natural and colorful atmosphere. It seems more like Anime than something like Grand Theft Auto, Dead to Rights, or even the upcoming Gran Turismo 4. I mean, saying this game looks like crap is like saying "Mario Kart: Double Dash!!" looks like crap. And you'd be dead wrong.
GRAPHICS: 9/10
Overall, this is only available for GameCube. While it is about a year old, it is a fresh-faced approach to long-running series. In fact, Network Transmission is the 15th Anniversary of the MegaMan namesake. The series debuted in about 1988 and has been a classic among gaming fans. MegaMan ranks in the same class as Mario, Link, Solid Snake, and others when it comes to classic gaming heroes and heroines that have made big impacts in the gaming world. MM: Network Transmission isn't EXTREMELY hard, but it should appeal to MegaMan fans alike. If you know the Man, what he can do, but don't know Capcom gave Mega a girly voice, then this game should be a great addition to your GameCube collection. They say it's tough, they say it's frustrating, they say the old style of MegaMan is much better than this one, but take it from a MegaMan fan that is up for a challenge, this one is worth it.
OVERALL: 8.75/10