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Either in a GTS update, or a future GT title altogether, I had some suggestions to improve the livery editor:
-In addition to the basic shapes & patterns, I think there should be some full-body decals that can allow less-experienced designers to have a neat pattern and then color it in as they like. Something that comes to mind is the livery editor from NFS: Most Wanted (2005), where it didn't allow as much freedom as UG2 nor Carbon, but nevertheless allowed for some neat stuff, like automatically placing various brand stickers on the door or rear panel, as well as on the front or rear windows. There was also the option to pick multiple colors for some of the full-body decals, too. Many of these full-body decals could be for all the cars, but some could be specific to certain models and based on other team liveries for a racing model, or special editions for road cars. For example, it seems that when racing in GT500, multiple real-world Lexus RC-F liveries have some shared design motifs, especially around the headlamps, so a default full-body decal that's modeled on these aforementioned shared design motifs could be great for players who want to make a good livery and relatively quickly.
-Within the "default" stickers, I think it should be more based-around the car itself, instead of a more generalized selection. There'd always be options for the Gran Turismo, PD, FIA, and Tag-Heuer stickers since they're partners, but for example, if a car clearly has a certain brand of seat/belt that's displayed and cannot be changed, then it should be the only option for as far as default stickers go. (E.g. the Audi R8 LMS clearly shows Schroth Racing belts, and several cars clearly display Brembo's name on their brake calipers.) This would expand to race cars that already have their sponsors listed on the default livery, such as the RC-F Gr.2 with Takata & Snap-On. You could still download someone's uploaded decal of another brand and use it, if you'd like, but the idea here would be to allow the design-challenged to more easily-create aesthetically-pleasing designs. On top of this, there could also be default decals for the car's stylized name (like in Gran Turismo 4's dealership menus) as well as a period-correct version of the automaker's logo as it was for a sufficiently-historic model, alongside its most recent one.
-As for potential additions to the default stickers, I think other stuff like the FIAGTC logo could be added (as seen on the nose of the Red Bull X2014 cars with national liveries), as well as the GT Association logo, with the latter being potentially listed under the "fictional logos" tab.
-Custom text and flag for the driver name would be great, alongside the option to maybe add up to two additional names. I also liked how in the PS3-era games, you could have your real surname and the initial of your first name up there, just like an actual driver, instead of your PSN name. This name could also appear on contracts you sign with a brand for the manufacturer's series, and so on.
-Instead of having all the special colors with certain properties be obtained in special methods (either via the MiEx or seasonal events, as seen in GT6), why not just have additional options within the color-picker? Instead of having to scroll through all sorts of special colors, you could just have the real car paints in there (further sortable by automaker), and you could get the chrome paint and whatnot simply by picking a color in the color picker, and then picking an option, such as chrome, matte, half-matte, and so on.
-I'd also appreciate the option to view the list of cars that each wheel model can be applied to, instead of only being able to see this list when buying the wheel from the MiEX.
-Other things I'd like is being able to paint the front wheels differently from the rear, and the ability to somehow have the car mostly don carbon fiber textures. Perhaps it could be a default option when deciding to "paint all"? Or maybe when painting, there could be an option to "strip" that area, revealing the CF. Another idea would be to simply allow areas with CF textures to not get painted over when picking colors in the painting menu, like a "paint over carbon fiber?" yes/no prompt.
-I'm not sure how to actually go about this one, but I potentially wanna see some freedom with moving the number sticker. Some of them are placed right in the middle of the car, when the real-life counterpart of some models (e.g. Ferrari 458 GT3) may place them much closer to the front wheels. But idk about giving complete freedom, either, as the number should remain viewable. Perhaps there could be multiple fixed placement options to choose from, instead.
-Other ideas include allowing the number stickers to be reflective, expanding the selection of the number for the number sticker to digital car number displays (as seen on some GT3 and GTE cars), and changing hue of any additional lighting (e.g. leader lights, digital number displays for the car's number or position (or both), and/or the additional lighting seen on some newer GTE cars like the 488 and Ford GT).
-In addition to the basic shapes & patterns, I think there should be some full-body decals that can allow less-experienced designers to have a neat pattern and then color it in as they like. Something that comes to mind is the livery editor from NFS: Most Wanted (2005), where it didn't allow as much freedom as UG2 nor Carbon, but nevertheless allowed for some neat stuff, like automatically placing various brand stickers on the door or rear panel, as well as on the front or rear windows. There was also the option to pick multiple colors for some of the full-body decals, too. Many of these full-body decals could be for all the cars, but some could be specific to certain models and based on other team liveries for a racing model, or special editions for road cars. For example, it seems that when racing in GT500, multiple real-world Lexus RC-F liveries have some shared design motifs, especially around the headlamps, so a default full-body decal that's modeled on these aforementioned shared design motifs could be great for players who want to make a good livery and relatively quickly.
-Within the "default" stickers, I think it should be more based-around the car itself, instead of a more generalized selection. There'd always be options for the Gran Turismo, PD, FIA, and Tag-Heuer stickers since they're partners, but for example, if a car clearly has a certain brand of seat/belt that's displayed and cannot be changed, then it should be the only option for as far as default stickers go. (E.g. the Audi R8 LMS clearly shows Schroth Racing belts, and several cars clearly display Brembo's name on their brake calipers.) This would expand to race cars that already have their sponsors listed on the default livery, such as the RC-F Gr.2 with Takata & Snap-On. You could still download someone's uploaded decal of another brand and use it, if you'd like, but the idea here would be to allow the design-challenged to more easily-create aesthetically-pleasing designs. On top of this, there could also be default decals for the car's stylized name (like in Gran Turismo 4's dealership menus) as well as a period-correct version of the automaker's logo as it was for a sufficiently-historic model, alongside its most recent one.
-As for potential additions to the default stickers, I think other stuff like the FIAGTC logo could be added (as seen on the nose of the Red Bull X2014 cars with national liveries), as well as the GT Association logo, with the latter being potentially listed under the "fictional logos" tab.
-Custom text and flag for the driver name would be great, alongside the option to maybe add up to two additional names. I also liked how in the PS3-era games, you could have your real surname and the initial of your first name up there, just like an actual driver, instead of your PSN name. This name could also appear on contracts you sign with a brand for the manufacturer's series, and so on.
-Instead of having all the special colors with certain properties be obtained in special methods (either via the MiEx or seasonal events, as seen in GT6), why not just have additional options within the color-picker? Instead of having to scroll through all sorts of special colors, you could just have the real car paints in there (further sortable by automaker), and you could get the chrome paint and whatnot simply by picking a color in the color picker, and then picking an option, such as chrome, matte, half-matte, and so on.
-I'd also appreciate the option to view the list of cars that each wheel model can be applied to, instead of only being able to see this list when buying the wheel from the MiEX.
-Other things I'd like is being able to paint the front wheels differently from the rear, and the ability to somehow have the car mostly don carbon fiber textures. Perhaps it could be a default option when deciding to "paint all"? Or maybe when painting, there could be an option to "strip" that area, revealing the CF. Another idea would be to simply allow areas with CF textures to not get painted over when picking colors in the painting menu, like a "paint over carbon fiber?" yes/no prompt.
-I'm not sure how to actually go about this one, but I potentially wanna see some freedom with moving the number sticker. Some of them are placed right in the middle of the car, when the real-life counterpart of some models (e.g. Ferrari 458 GT3) may place them much closer to the front wheels. But idk about giving complete freedom, either, as the number should remain viewable. Perhaps there could be multiple fixed placement options to choose from, instead.
-Other ideas include allowing the number stickers to be reflective, expanding the selection of the number for the number sticker to digital car number displays (as seen on some GT3 and GTE cars), and changing hue of any additional lighting (e.g. leader lights, digital number displays for the car's number or position (or both), and/or the additional lighting seen on some newer GTE cars like the 488 and Ford GT).
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