- 55
NOTICE: If you are a person that gets really mad and annoying when someone voices an opinion, leave and go argue in another thread.
When I first heard about GT4, I was very excited. But now, I kind of dread the day when it's finally released. It even GT3 was praised to much, with it's many flaws seemingly unnoticed. Here is what I think needs to happen to keep (and make) GT fun and realistic.
1. Keep it constant. Don't let the pure focus of the game get polluted with "flavor of the month" fads and other things not tied directly to the theme. I'm not going to name anything in particular, but everyone knows what I mean.
2. Diversify car selection. While I realize there will always be more Japanese cars in the game, that doesn't mean they can't equalize it a little more. Example: I don't really care for muscle cars, but I believe they should be included, as they can be fun. I love racing friends in two totally different classes of cars, and seeing how they match up.
3. Fix the sound. The noises in the game are horrible. The engines all sound too similiar and monotone. You don't get the feeling you're in a high performance car. It is all very bland and boring. Also, the sound of tires losing grip could be a lot more realistic, instead of the standard "screech" for all types of acceleration and deceleration. In addition, collision noises are laughable and unrealistic.
4. No jumps on asphalt tracks (Seattle). No track designer would ever put that in, as it would destroy the cars. GT also needs more REAL tracks from around the world.
5. Work on the actual driving engine. I know actual lap times are very close to those achived in the game, but it still feels fake. Most cars feel very heavy and cumbersome. No cars oversteers unless you lay ont the throttle coming out of a corner. It doesn't have that "tippy-toes" feeling that it should have when you are on the limit. Also, race cars (especially ground-effects cars) need more grip in order to replicate the real-life things. (a game I think does the driving engine better is Pro Race Driver)
6. Make is appeal to fans of automobiles and racing, not just video gamers.
When I first heard about GT4, I was very excited. But now, I kind of dread the day when it's finally released. It even GT3 was praised to much, with it's many flaws seemingly unnoticed. Here is what I think needs to happen to keep (and make) GT fun and realistic.
1. Keep it constant. Don't let the pure focus of the game get polluted with "flavor of the month" fads and other things not tied directly to the theme. I'm not going to name anything in particular, but everyone knows what I mean.
2. Diversify car selection. While I realize there will always be more Japanese cars in the game, that doesn't mean they can't equalize it a little more. Example: I don't really care for muscle cars, but I believe they should be included, as they can be fun. I love racing friends in two totally different classes of cars, and seeing how they match up.
3. Fix the sound. The noises in the game are horrible. The engines all sound too similiar and monotone. You don't get the feeling you're in a high performance car. It is all very bland and boring. Also, the sound of tires losing grip could be a lot more realistic, instead of the standard "screech" for all types of acceleration and deceleration. In addition, collision noises are laughable and unrealistic.
4. No jumps on asphalt tracks (Seattle). No track designer would ever put that in, as it would destroy the cars. GT also needs more REAL tracks from around the world.
5. Work on the actual driving engine. I know actual lap times are very close to those achived in the game, but it still feels fake. Most cars feel very heavy and cumbersome. No cars oversteers unless you lay ont the throttle coming out of a corner. It doesn't have that "tippy-toes" feeling that it should have when you are on the limit. Also, race cars (especially ground-effects cars) need more grip in order to replicate the real-life things. (a game I think does the driving engine better is Pro Race Driver)
6. Make is appeal to fans of automobiles and racing, not just video gamers.