- 3,756
- London, Ontario
- voodoovaj
I'll post this here because, sometimes, Sony listens. I have actually tried to reach out to people at Sony but they don't seem very talkative
Obviously, let's talk credits and cars first. Any economy runs on supply and demand. There is an endless supply of the top tier cars in the game, and an endless supply of game credits. The question is demand. I think that they have decided to go after the extremely impatient with their (in Canadian dollars) $27 for 2,000,000 credits. Based on basic economics, what they should have done is the opposite. What they need to do, if they are going to continue down this route, is make purchasing credits so insanely inexpensive that buying them is the rational route, rather than the irrational route.
If, for instance, I could buy 2,000,000 for $2 (yes, still Canadian), I might consider that. $10 for 50,000,000, oh, well, YES, that seems WAY better in comparison. I'd be STUPID to buy 2mil for $2 when I could buy 50mil for $10!!!....That's how microtransactions are supposed to work, and why it's so profitable. I'm not sure who they allowed to come up with the current economy, but that person made a mistake. Seeing that the minimum wage is $15/hour (here), that is the minimum that my time is worth. Although I can see where the devs are coming from with these car prices, the fact of the matter is that this is not an blockchain/nft system, and there is no shortage of GT7 McLarens/Ferraris/etc. I can't get an ROI from these cars other than using them to get more credits. Literally everyone can have the highest price cars, so there is no rarity. This is simply a convenience/impatience situation.
Now, all this is only of value if there is a real game reason to support it. Stuff like limited events. Say a "Ferrari GTO Cup". On the GTS board, I lobbed the idea of making the single player races have multiplayer counterparts. They kind of did this by adding the "meeting place" but that's not what I meant. I meant that there should be an online, or hybrid human/AI version of the SP races. This would be that PERFECT situation. To get into this online event, you have to have to car. You can either grind for it, or lob a FEW extra dollars at PD. Add that to the dailies. Something.
Yes, I know there is more content coming, but this credit issue is a fatal flaw. It's a dark cloud that hovers over every moment of the game. I cringe every time I have to spend credits. "What, I need to buy RM tires?" "What, the transmission is not adjustable?"...Race A this week, and last week, are great examples of how I did not participate because of the credit issue. I hardly ever use the cart, so why buy it? If credits were more abundant, well, then I would totally blow them on the cart.
They've made the mistake of FORCING the player to spend credits rather than, the correct strategy, of ENCOURAGING players to spend credits.
None of what I am suggesting is difficult to implement. It is literally a few clicks in a script, and it would go a LONG way towards making this one of the better versions in the series.
My two cents....I had to get it out. The old game designer in me couldn't just let it lie without saying something.
Obviously, let's talk credits and cars first. Any economy runs on supply and demand. There is an endless supply of the top tier cars in the game, and an endless supply of game credits. The question is demand. I think that they have decided to go after the extremely impatient with their (in Canadian dollars) $27 for 2,000,000 credits. Based on basic economics, what they should have done is the opposite. What they need to do, if they are going to continue down this route, is make purchasing credits so insanely inexpensive that buying them is the rational route, rather than the irrational route.
If, for instance, I could buy 2,000,000 for $2 (yes, still Canadian), I might consider that. $10 for 50,000,000, oh, well, YES, that seems WAY better in comparison. I'd be STUPID to buy 2mil for $2 when I could buy 50mil for $10!!!....That's how microtransactions are supposed to work, and why it's so profitable. I'm not sure who they allowed to come up with the current economy, but that person made a mistake. Seeing that the minimum wage is $15/hour (here), that is the minimum that my time is worth. Although I can see where the devs are coming from with these car prices, the fact of the matter is that this is not an blockchain/nft system, and there is no shortage of GT7 McLarens/Ferraris/etc. I can't get an ROI from these cars other than using them to get more credits. Literally everyone can have the highest price cars, so there is no rarity. This is simply a convenience/impatience situation.
Now, all this is only of value if there is a real game reason to support it. Stuff like limited events. Say a "Ferrari GTO Cup". On the GTS board, I lobbed the idea of making the single player races have multiplayer counterparts. They kind of did this by adding the "meeting place" but that's not what I meant. I meant that there should be an online, or hybrid human/AI version of the SP races. This would be that PERFECT situation. To get into this online event, you have to have to car. You can either grind for it, or lob a FEW extra dollars at PD. Add that to the dailies. Something.
Yes, I know there is more content coming, but this credit issue is a fatal flaw. It's a dark cloud that hovers over every moment of the game. I cringe every time I have to spend credits. "What, I need to buy RM tires?" "What, the transmission is not adjustable?"...Race A this week, and last week, are great examples of how I did not participate because of the credit issue. I hardly ever use the cart, so why buy it? If credits were more abundant, well, then I would totally blow them on the cart.
They've made the mistake of FORCING the player to spend credits rather than, the correct strategy, of ENCOURAGING players to spend credits.
None of what I am suggesting is difficult to implement. It is literally a few clicks in a script, and it would go a LONG way towards making this one of the better versions in the series.
My two cents....I had to get it out. The old game designer in me couldn't just let it lie without saying something.