NATIONS CUP. P D, WHY NO DAMAGE?

  • Thread starter Thread starter Zolon32
  • 14 comments
  • 1,337 views
Messages
1,881
United Kingdom
England
Messages
Zolon32
Anyone from PD read these threads? I've been banging on at my racing mates about how good the Nations Cup races have been lately, with heavy damage keeping the idiots in check. I've just done the RBR race, without noticing that damage wasn't on. The resulting carnage soon let me know. It was an absolute disgrace and, unless heavy damage returns I won't be taking part in any more.


Seriously, seriously fed up!

Zo.
 
Anyone from PD read these threads? I've been banging on at my racing mates about how good the Nations Cup races have been lately, with heavy damage keeping the idiots in check. I've just done the RBR race, without noticing that damage wasn't on. The resulting carnage soon let me know. It was an absolute disgrace and, unless heavy damage returns I won't be taking part in any more.


Seriously, seriously fed up!

Zo.

Think you're in the minority with that opinion
 
White i know you love a dar Race, @Zolon32 , it os kind of a bummer to Be ligthly tapped by someone and have to visit the pits for that gnarly engine repair. Championships with friends ir organizei gere, i'm All for it as you know eachothers.

But duderino69 taking you out on fia's a bit of annoying. Top 24 streams would be interesting tough
 
No way. They need to move more towards realisim simulation vs. arcade.
If someone wants to play an arcade "racer" get Need for Speed. THAT'S an arcade game.

To even imply the GT franchise is anything even remotely close to an arcade game is blasphemy (hehe). Do people even know what an arcade game is anymore?

GT is unique in that, it is it's own thing. There's really nothing to compare it to. It fills it's own catergory, which IMHO is a very good thing (and for a car game- very hard to do)

...
And as far as the penalty thing goes, they def need to turn it back on to high. The whole purpose of the FIA races is to distinguish the cream of the crop, and also to promote actual *competitive precision racing* while of course, having fun. If that's something a casual gamer isn't into, then this isn't the game for them..

Kaz/ Polyphony Digital is attemting to build an enthused playerbase that's more like a community than a playerbase... Again, GT Sport is unique.
 
Last edited:
I've been banging on at my racing mates about how good the Nations Cup races have been lately, with heavy damage keeping the idiots in check.
Heavy damage didn't keep the idiots in check at all. The only thing that changed was how much the punt hurt you. People were getting fed up of having all of their efforts to practice be for nothing because they took race ruining damage from someone elses mistake. If you want heavy damage races that badly, try to find a league that has it.
 
Last edited:
Heavy damage didn't keep the idiots in check at all. The only thing that changed was how much the punt hurt you. People were getting fed up of having all of their efforts to practice be for nothing because they took race ruining damage from someone elses mistake. If you want heavy damage races that badly, try to find a league that has it.
Unfortunately, most people don't understand this basic principle... Take a field of ten drivers, one idiot, and nine clean racers. With heavy damage the idiot screws his first race, and someone else's. Then he screws his own race on the second outing, and someone else's. And the same in the third race. Now he's had three useless races, three others have had two good and one regretful race, and six have had completely clean races. Eventually, perhaps after one or two more he wakes up to the fact that the one who is always coming off badly is him. He either leaves or modifies his behaviour.

If this principle doesn't work, then I can't explain why I had thee consecutive races where the driving throughout the field was super-clean, with barely a single penalty issued, followed by an absolute nightmare, where I was back to driving along surrounded by flashing red penalty markers.

I have 'shared' the four races I am referring to, so that anyone who wants to see it in action can look at it for themselves.

One thing which came to light during my scrutiny of these races is just how hard a car needs to be hit before any damage is done at all. There are many knocks which are clearly heard in the cars, where both get off scot free. It just isn't true that a tiny strike can ruin a race.
 
Take a field of ten drivers, one idiot, and nine clean racers. With heavy damage the idiot screws his first race, and someone else's. Then he screws his own race on the second outing, and someone else's. And the same in the third race.
Or in my case, that someone else happens to be the same guy in all three races. Yes, this actually happened to me. Three straight races ruined within the first two laps, two of them within the first two corners and all from getting hit from behind. The problem is that;

A: You don't get matched up with the same drivers every time, and there's always drivers out there who won't have learned to be cleaner yet.
B: Due to ping times, the driver who hit you off can easily come away undamaged and hence not learn anything.

There was just too much risk of certain players having an unlucky streak of getting punted for not much difference in the quality of the racing.
 
GTS isn't full pledged sim, any realism introduced will decrease participation especially from casual gamer.

So GTS must stay in grey area but more towards arcade ( sim + arcade )
But the sad part is that they promote GT Sport as a real race simulator .:rolleyes:
 
Or in my case, that someone else happens to be the same guy in all three races. Yes, this actually happened to me. Three straight races ruined within the first two laps, two of them within the first two corners and all from getting hit from behind. The problem is that;

A: You don't get matched up with the same drivers every time, and there's always drivers out there who won't have learned to be cleaner yet.
B: Due to ping times, the driver who hit you off can easily come away undamaged and hence not learn anything.

There was just too much risk of certain players having an unlucky streak of getting punted for not much difference in the quality of the racing.
If I had been put in your position Jay I'd probably feel the same as you do, and lag causing accidents/damage that wouldn't otherwise have happened is certainly an issue. I'm fortunate that this hasn't happened to me, and I do feel that you have been very unfortunate indeed. I honestly believe that you could have another hundred races without finding another sequence like this.

However, sunshine is on the horizon. I had a run at the Gr2 Fuji setup last night, and it seems that the new penalty arrangement may well resolve the issue. No longer can those people who have been penalised simply continue circulating, dropping one tenth at a time. Their car will be commandeered by the race controller, who slams their brakes on just as they are beginning to get up to speed on the long straight. Hey presto, oodles of time lost. Splendid.

I'm really looking forward to Wednesday night (even though I'd prefer heavy damage anyway).

Cheers, Zo.
 
PD must have realized that there has been a lot of frustration and upsets from players due to the nature that some will still go their way to ruin a race and/or anything can happen and screw the whole race.
It became less fun and tedious even.

And while theoretically i agree that heavy damage on should keep the "idiots" in check, there will be crashes and such.

I feel bad the souls that had to race a full of Nurb 24h with damaged stuff because someone didn't break or just sadly happened maliciously or not.
I do understand the upset but also understand how infuriating must be for others other.

The GrB race at Red Bull would have been a disaster with damage on, at my level (DrB SrS) there would be still incidents.
 
If I had been put in your position Jay I'd probably feel the same as you do, and lag causing accidents/damage that wouldn't otherwise have happened is certainly an issue. I'm fortunate that this hasn't happened to me, and I do feel that you have been very unfortunate indeed. I honestly believe that you could have another hundred races without finding another sequence like this.

However, sunshine is on the horizon. I had a run at the Gr2 Fuji setup last night, and it seems that the new penalty arrangement may well resolve the issue. No longer can those people who have been penalised simply continue circulating, dropping one tenth at a time. Their car will be commandeered by the race controller, who slams their brakes on just as they are beginning to get up to speed on the long straight. Hey presto, oodles of time lost. Splendid.

I'm really looking forward to Wednesday night (even though I'd prefer heavy damage anyway).

Cheers, Zo.

The new penalty serving zones will only be splendid, if the penalty decision making programming has also been updated. It is far too easy to get a penalty for nothing still, yet it will be punished the same as an intentional ram.
 
The new penalty serving zones will only be splendid, if the penalty decision making programming has also been updated. It is far too easy to get a penalty for nothing still, yet it will be punished the same as an intentional ram.
No system is perfect T. I have received penalties on occasions where I was doing nothing wrong, but that is life; it isn't fair. However, if someone can't get their head around that, then they are in for a miserable few years, before illness or accident puts an end to their torment. A penalty system which issues and enforces penalties is a great deal better than one which lets those who dedicate themselves to perfecting the art of cheating them flourish.

And bare this in mind, once the ones who drive in a cavalier manner learn that they lose out by doing so, then there will be fewer loose cannons putting you in danger of receiving an inappropriate penalty.

Folks, that's me done. I'll leave anyone who fancies it to have the last word. I'm well aware that there are a million differing opinions on GTPlanet, and my life is far too short to be explaining my point of view to anyone who wants to promote theirs. I really did start this thread in the hope that someone connected in some way with PD might take a peek. Or am I overestimating the power of the internet? (Please, don't bother answering.)

Cheers, Zo.
 
For me, damage is a very important part of racing. It also needs to be paired with heavy penalties, not in time, but in SR points. Give it to both drivers involved in the crash. If it's a one time thing, you won't have a big impact in our SR, and the idiots who want to ruin people's races will be in the lowest SR levels fast. If you're constantly involved in crashes whit this system, then you need to take a look at your driving. I know that right now, you can have a string of crashes without it being your fault, but that's because there's a lot of SR S drivers who can crash knowing it won't impact them too much. If it does, they will be out of S.
 

Latest Posts

Back