Need a helmet

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bla

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For the past half an hour I´ve been playing GT2 with a steering wheel man is it tough, but really really cool.
I´m playing gt on an emu so the wheel is PC I believe a thrustmaster, two flaws though: it doesn´t have force feedback nor (this one really bothers me) progressive brake/accelerator.

So if any one out there uses wheels does the progressive braking/accelerating makes for considerable difference. I´d like to try it but I also think that maybe it wouldn´t have all that much of a practical use. Steering with the wheel is already attention-absorbing so I don´t know if I´d really have the skills to accelerate a la AI driving instead of just slamming the pedal and get better times with it.

All the same I loved it really sim even without force feedback and despite the difficult driving the max steer capability is - I think - slightly increased.
 
Progressive braking and acceleration makes an enormous difference to any racing game, and is what led me to buy the Logitech wheel for GT3.

Just curious - what emulator are you running?
 
I guess it does.

Progressive acceleration even if difficult to adapt to would have easy applications such as controling powerfull rwd on start up to maximize acceleration and also as a tammer of really obvious wheelspin.
Progressive braking would - to me - probably be the greatest feature or at leat the most appliable. Brake lockers would be able to take those long powerfull brakings such as grand valley´s first tight corner or the really tight one at rome circuit with more safety and delicate manouvers such as high speed light braking inside corners such as grindelwald´s high speed corner/countercorner or the first corner/countercorner at red rock or even midfield´s similar situation.

But I´m just guessing here. Tell me do you ackowledge this or make use of it - I´m really interested cause I´m test driving the wheel to see if I´m going to buy it.
 
how does this relate to wearing a helmet?

Are you afraid that you get so into the game that you fly through the monitor on your computer?
 
Progressive braking is less of an issue in the Gran Turismo series as all the cars run anti-lock braking, so you can't lock a brake, but it does take away a degree of control, particularly when you just want to brush the brakes to settle a car or wash some speed off.

In other racing games (the TOCA series comes immediately to mind) it's possible to lock brakes, so you need the ability to squeeze the brake pedal to extract maximum braking without locking a wheel.

Progressive acceleration is fantastic - there's nothing like balancing a power-oversteering car on the throttle on the way out of a corner.
 
There is brake locking. Maybe "normal" cars don´t lock much but if you fit a brake controller and max it out you´ll get the effect.

Another thing - with progressive braking/acceleration don´t you sometimes feel a bit of lack of precision ? Like you´re accelerating and two seconds later you realize you´re not completely floring it.
Do regular progressive wheels come with an option to turn that feature off. The wheel I´m currently using has two extra levers beneath the gears for braking and acceleration wich would be cool in a progressive wheel if they were non-progressive just for option´s sake.
 
anyone hear of the microsoft sidewinder wheel and pedals? thats what i have, just wondering how good it is, if it is nice i may be tempted to get an emu so i can play GT2 with it. :D
 
Originally posted by bla
There is brake locking. Maybe "normal" cars don´t lock much but if you fit a brake controller and max it out you´ll get the effect.

Another thing - with progressive braking/acceleration don´t you sometimes feel a bit of lack of precision ? Like you´re accelerating and two seconds later you realize you´re not completely floring it.
Do regular progressive wheels come with an option to turn that feature off. The wheel I´m currently using has two extra levers beneath the gears for braking and acceleration wich would be cool in a progressive wheel if they were non-progressive just for option´s sake.

Trust me - when you're sliding off a corner because you can't steer your locked front wheels in TOCA, Live for Speed or Grand Prix Legends, there's a BIG difference between locked wheels and the severe understeer under braking you're describing in the GT series. I personally believe the inability to lock up properly takes away from the game - you can get to latest possible braking point and just nail the brakes every time, whilst in other games braking skill is a very important component to making passes.

In terms of precision - I 've found the exact opposite. I'm much more precise with the progressive braking and acceleration. There's not a huge amount of resistance from the pedals so it's very evident when you're flat to the boards.

The pedals would be easily tuned to be non-progressive - when doing the set-up you would simply set the maximum braking/accelerating threshold to come in right as you push the pedals.
 
Good to know that and yes it´s more like severe understeer but for me was locked brakes considering I´ve never played games like toca.
The incapability of locking brakes is user friendly since most people will be playing with the pad but a option for wheels wouldn´t hurt anyone if players didn´t mind the difficulty gap
 
What about force feedback ? Are they reliable ? With all the sudden hard counter-steer doesn´t the wheel´s engine starts to deteriorate after a couple of months ?
 
I'm not sure if the ps1 even supports progressive braking/acellerating. I have a Mad Catz wheel with a little display that shows how hard you are pressing on the acellerator pedal, so I know that the wheel supports it, but it doesn't matter how hard you press on the ps1.
Does anybody know if progressive braking/accellerating is supported on the ps2??
 
Well I´m playing it on PC so I don´t really care but the ps2 does support progressive braking/acceleration, in fact the original pad is analogic though it´s not very easy to control the acceleration/braking with such small buttons
 
240Z freak ,
PS1 does support progressive brake/accel
I have the MadCatz MC2 in DualAnalog mode it's awesome.
I just got it and was racing tahiti to get used to it. After twenty laps I was doing pretty good
until my son started muggin me for the wheel. On the replay you can watch the brake and accel levels gradualy rise and fall as you make your way around.
I just can't get GT2 to let me set the "dead space" in the 1P analog options.
Any ideas about that?
 
Originally posted by bla
epsxe 1.5.1 no gt2 "bug" as 1.5.2 :cool:

Little off topic: Are there any XP compatable EMU's out there? I've been trying for a while to find some and so far I haven't had any luck...

-Ben
 

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