Need for speed World

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Umm... Aren't the NFSW servers shut down?
They are but there's a way to play it offline. I posted the method in a thread here a while ago.

The online servers for NFS:W are down but it is now possible to play an offline version of the game. All you need to do is to make an account at www.elitepvpers.com and download the offline server for the game. It is buggy and there are some issues.

Known issues:
Can't do Team Escapes
Can't do some drag races
Races give no rewards
Can do Treasure Hunts but there are no rewards

http://www.elitepvpers.com/forum/need-speed-world/3767890-nfs-world-offline-server.html

You'll need Java and Python which is linked with the read me.html

Everything you need to do is in the Read Me.

I haven't tested it yet but I'm pretty sure you need a previous account for it to work.

If you want to try it make sure you run NFSW.exe and not the launcher.
 
*sigh* I remember being one of the beta testers for this game. Shame my laptop wasn't really set up for games like this though. I tried posting some videos on YouTube, but the quality was very poor.
 
...It is buggy and there are some issues. Known issues:...

There is some old informations!

All of them been fixed!
You Can do Team Escapes!
You Can do some drag races!
Races give rewards (IGC+Cardpack)!
You Can do Treasure Hunts and there are rewards!

+ There are now more than 250 available races!
 
Did they ever tried to make an unofficial patch for online play? Like playing with other players? Because I lost track of the offline thing.
 
Slight bump.

There is some old informations!

All of them been fixed!
You Can do Team Escapes!
You Can do some drag races!
Races give rewards (IGC+Cardpack)!
You Can do Treasure Hunts and there are rewards!

+ There are now more than 250 available races!

Apparently not for me. I still only have about 50 or so races (or whatever the default game I downloaded from the site)...

Anyway, I was thinking of either asking someone to make an OP Emergency Evade mod (because Emergency Evade is extremely fun to play around with) or to possibly make it myself, but I have no idea how to do either... (Well, I don't know who to ask)
 
this thread is still active ? i thought they close NFSWorld a year ago (i think) ?

There's an offline version available.

Also I've just started a lap comparison board for all of the cars at the "Lucky Towers" track in Silverton. All the cars I've tested have been built up to A 749, some of them used the "100% parts mod".


NFS World A Class Lucky Towers Lap Times


All cars were given one attempt (Lap 2) to set the fastest lap possible


No powerups


All cars are given the Redline skill mod


Top of A Class (749 Overall)


Red: Custom Built by Me

Blue: A-Spec car (Best in Class), not touched

Green: Car built for comparison with other cars that are also custom built with different parts, those will be listed in the car's description

Ford Capri RS3100 (Blue, attempt 2): 1:13.91

Ford Escort MK1 RS1600 FIA Group 2 (White): 1:14.56

BMW M3 Sport Evolution (Orange, E30): 1:15.19


Porsche 914-6 GT (01 World Vintage Series): 1:15:79

Lotus Elise (Orange): 1:15.88
Audi R8 LMS Ultra (detuned, removed engine and forced induction): 1:15.88

Ford Lotus Cortina (white): 1:16.17

BMW Z4 GT3 (Team NFS, 2nd attempt): 1:16.65

Koenigsegg CCX (Top Speed parts installed, Tuned Dynamo Engine and Forced Induction, Improved Omnia Racegruppe Transmission, and Improved Amerikon Speedsystems Street Suspension): 1:16.52


BMW M1 Procar (BMW Works Livery, #46, second attempt): 1:16.78

BMW M1 Procar: 1:17.03 (BMW Works Livery, #46)
Chevy Corvette ZR1 (2nd attempt) (Blue): 1:17.03

BMW Z4 GT3 (Team NFS): 1:17.34

Koenigsegg CCX (Handling Parts installed, Tuned Tear Suspension and Brakes, and Improved Nova-T Tires): 1:17.80


Ford Shelby GT500 Super Snake (The Run): 1:18.60

Chevy Corvette ZR1: 1:18.25


Koenigsegg CCX (Acceleration parts installed, Tuned Stick Motorsport Engine and Forced Induction, and Improved Kestrel Transmission): 1:18.60

Lotus Europa S (Green with yellow stripes): 1:18.95

BMW 1 Series M Coupe (Orange): 1:19.20

Alfa 8C Competizione: 1:20.39

Chevy Corvette ZR1 (Blue): 1:20.80

Ford Capri RS3100 (Blue): 1:21.87

Aston Martin V12 Vantage (Project CARS Livery): 1:22.07


So, the current standings are that at the moment, and Lucky Towers is more of a handling track than a power track. Even still, the Ford Capri had so much grip, only helped by the build that I did to it (Max Handling brakes and Nova-T Improved Street Suspension), it still lacked the power and straight line speed needed to really set a good time. A slide after one of the huge jumps also ruined the lap as well, I may have another go with this car later.

Well, I did have another go with it... and it is FAST. You just can't make any mistakes with the car... or else bad things do happen. The handling on the car is just insanely good and it pretty much you can take almost any corner flat out. The result of me not screwing up the lap is a new leader on the lap board!

The Porsche 914 was INSANELY fast. You could basically be flat out everywhere with it, I used Max Handling brakes, Tuned Norset Race tires, Tuned Gromlen Race Suspension, Tuned Richter Race tires, and a Tuned Omnia Racegruppe engine. This is one hell of a car... probably the most OP A class car I've tested so far.

The M1 Procar is probably the most fun car I've built and driven, with Ultimate Attack Motorsport Tires and Suspension and Improved Tear Brakes. It's a tricky car to drive, but it's very responsive and very fun to drive if you get it right.

The Alfa wasn't the best or the fastest car to drive, and it felt like a boat with huge amounts of understeer mid corner, even when lifting through the majority of the corner. I may build an Alfa 8C to compete against the A-Spec car to see if I can best it, maybe the parts could mean the difference?

So... about the two 'Vettes... could it be something with the parts that I've built on the car? Could it be my driving? I don't know. Both Corvettes seemed to drive about the same (although the A-spec version had a hell of a lot more understeer than the one I built), I'll give the one I built another go and see what happens.

Statistically, my car is better:

A-Spec Vette: Top Speed: 789, Accel: 852, Handling: 606
My Vette: Top Speed: 790, Accel: 853, Handling: 606

So... why is it somewhat slower?

Never mind. Just did a 1:17.03 with my Vette... right up with the M1 Procar!

This Vette seemed more responsive than the A-Spec Vette, the Ultimate Attack Motorsport parts seemed to work wonders with the car getting turned in! I could have shaved off a couple more tenths if I didn't screw up the corner after the billboard jump.

Car comparison time!

So, the Koenigsegg CCX... seemed like a good A Class car to use to test how different parts affect the car.
To start, I only tuned the engine, Forced Induction, and Transmission... and the car was incredibly unresponsive. It wasn't a brilliant car to drive, but it was FAST in a straight line! In the corners leading up to the second shortcut (the tollbooth gate/carpark), I had to slow down massively in order to negotiate it without hitting anything. There was so much understeer and incredible lift-off oversteer after the billboard jump. Not brilliant, forced me to do a second attempt in order to get a clean-ish run.

I then tuned the car for Acceleration, and it was a lot worse than the Top Speed build. It was much more unpredictable when I was going over the jumps and bumps, and that caused me to slam into the wall before the final corner. I did the same thing with tuning only the engine, forced induction, and transmission. It wasn't pretty.

So, the Handling build was surprisingly the second nicest car to drive, it was slightly more responsive than the Top Speed build, and it was far more stable on landing from the jumps. Overall, it was the second nicest car to drive because it felt very lairy on steering left and right. Not brilliant, but that may be the nature of the car. It wasn't as fast as the Top Speed build surprisingly... maybe it had to do something with the parts? For this build, I put on Elite Suspension and brakes and Street brakes (Tear and Nova-T, respectively).

Stock Stats: Top Speed: 603, Accel: 815, Handling: 676

Top Speed Build Stats: Top Speed: 729, Accel: 848, Handling: 672

Acceleration Build Stats: Top Speed: 722, Accel: 850, Handling: 675

Handling Build Stats: Top Speed: 725, Accel: 848, Handling: 676



More to come!

By the way, if you want to get the mod to get the Max parts (top speed, accel, and handling):

 
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Finally got this installed and am having fun with it, now I can actually have some decent cars. Currently going through the dealership buying all the cars I want and have done VW through to Porsche so far.
 
Finally got this installed and am having fun with it, now I can actually have some decent cars. Currently going through the dealership buying all the cars I want and have done VW through to Porsche so far.

Got to buying any of the classic race cars yet? They seem to be the best cars through the corners. The hypercard aren't really that good in this game...
 
Got to buying any of the classic race cars yet? They seem to be the best cars through the corners. The hypercard aren't really that good in this game...
I'm having some GPU issues (screen goes black after 10 minutes of playing) but managed to buy pretty much every car. Just haven't driven them yet. Will test a few of them out tomorrow
 
I'm having some GPU issues (screen goes black after 10 minutes of playing) but managed to buy pretty much every car. Just haven't driven them yet. Will test a few of them out tomorrow

The Ford Capri seems the best out of all of them, will test the Cortina + maybe a couple other cars today. Suggestions?

I also need a power circuit as well that's around 1-2 minute lap times or so with no traffic to test cars' straight line speed.
 
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