- 573
- Wisconsin
- GTP_tzracer
Back ground,
Been playing since GT1.
Have a G27 with GIMX and raspberry pi.
Raced for 29 years, 9 years motocross (sucked), 2 racing karts (won 1 race, not as fun as 2 wheels, too easy to be fearless with 4 wheels), 18 roadracing (30+ wins, mid-pack at pro level, mostly GP bikes, even managed to win some podium hats).
Just put in 140 miles in the Fiat, can't get within 1 second of what I did earlier in the week.
How do you judge speed?
With no peripheral view, can't really judge speed. Can't judge entry speed, really hard to try changes in speed if all seems the same. Virtually all cars seem really slow to me, causing me to enter too fast (at least that is what I think).
How do you judge turn in, brake points etc?
When I raced I rarely used markers (brake, turn in). Josh Hayes (multi time US super bike champion) said it best, "I brake, turn, get on the gas when it looks right".
Does not seem to translate well to video games. Looking deep (when possible) through corners also doesn't seem to work well either.
How do you judge tire grip, car rotation (about yaw axis)?
The wheel feedback is nothing like a real steering wheel. For me, it really doesn't tell me much.
I try to use tire sounds, but they seem more reactive than proactive. When is it squeal and when is it slide? Motorcycle tires only make noise when you are in trouble. Also, I tend to shut off my hearing when I concentrate, I stop hearing the tires if I really concentrate.
Transmission
I tend to use automatic. For me, manual makes me think too much about shifting. It does not feel natural. Not every shift takes place at red line. I short shift some shifts at every track I have raced. The game does not seem to work the same way. Hard for me, when I can't feel the acceleration of the car.
Brakes
Don't think I have to say much here. Nothing like the real thing. I rode bikes that rewarded late braking, trail braking and high corner speed. Hurts more than helps.
I think my main problem is needing feedback that a video game will not give me (at least in the years I have left). Looking at a flat screen does not give me much information. The lack of feedback/information causes lack of consistancy, can't pick up where I left off. IRL I could cut lap after lap within a tenth effortlessly. Maybe just need to accept that this is as good as I will ever be at video racing. At least I have not taken any ambulance rides playing GT (or mouth to mouth and wake up in hospital the next day - raced 8 more years after that).
Thanks
Brian
Been playing since GT1.
Have a G27 with GIMX and raspberry pi.
Raced for 29 years, 9 years motocross (sucked), 2 racing karts (won 1 race, not as fun as 2 wheels, too easy to be fearless with 4 wheels), 18 roadracing (30+ wins, mid-pack at pro level, mostly GP bikes, even managed to win some podium hats).
Just put in 140 miles in the Fiat, can't get within 1 second of what I did earlier in the week.
How do you judge speed?
With no peripheral view, can't really judge speed. Can't judge entry speed, really hard to try changes in speed if all seems the same. Virtually all cars seem really slow to me, causing me to enter too fast (at least that is what I think).
How do you judge turn in, brake points etc?
When I raced I rarely used markers (brake, turn in). Josh Hayes (multi time US super bike champion) said it best, "I brake, turn, get on the gas when it looks right".
Does not seem to translate well to video games. Looking deep (when possible) through corners also doesn't seem to work well either.
How do you judge tire grip, car rotation (about yaw axis)?
The wheel feedback is nothing like a real steering wheel. For me, it really doesn't tell me much.
I try to use tire sounds, but they seem more reactive than proactive. When is it squeal and when is it slide? Motorcycle tires only make noise when you are in trouble. Also, I tend to shut off my hearing when I concentrate, I stop hearing the tires if I really concentrate.
Transmission
I tend to use automatic. For me, manual makes me think too much about shifting. It does not feel natural. Not every shift takes place at red line. I short shift some shifts at every track I have raced. The game does not seem to work the same way. Hard for me, when I can't feel the acceleration of the car.
Brakes
Don't think I have to say much here. Nothing like the real thing. I rode bikes that rewarded late braking, trail braking and high corner speed. Hurts more than helps.
I think my main problem is needing feedback that a video game will not give me (at least in the years I have left). Looking at a flat screen does not give me much information. The lack of feedback/information causes lack of consistancy, can't pick up where I left off. IRL I could cut lap after lap within a tenth effortlessly. Maybe just need to accept that this is as good as I will ever be at video racing. At least I have not taken any ambulance rides playing GT (or mouth to mouth and wake up in hospital the next day - raced 8 more years after that).
Thanks
Brian