new idea

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nitro_2003

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how about a track summary before you select what track you want to race on.

I know that on NFS3: HP, you could have an overview of any of the tracks available. The voiceover would start off with a brief description of the track, like for example, for Empire City on NFS3: HP, he would start with "Urban gone bad. This track set in the dark mysterious downtown streets at night will challenge any driver to their limits" i don't know if that was exactly what he said but it's just an example. Then after the introduction, the voiceover would point out the key points of the track, with alongside the track map, could be pictures or small videos of the corresponding part of the track he/she is talking about. To round off, an option would come up saying if you want to watch a video of a lap being done on that track. I suppose there could be many other thing that could go with this, but i can't think of any more. so what do you think?
 
In GTC, there is a scrolling track 'description' that gives you an idea of the concept of the track (fast and flowing or medium to high speed technical) and a bit of a tip ( "watch for braking markers on the approach to turn 1 and work out the optimal braking point for you car")...

I'd prefer more of that to an actual voiceover, but maybe an option to view a track description and map where corners are named and tips are given, as well as the location of the track would be good... Even better, for real tracks, have a small in-car video of a hot lap of the track in a real car.
 
Originally posted by wdb
Even better, for real tracks, have a small in-car video of a hot lap of the track in a real car.

You got that idea from watching the V8's havn't you!
You could do that with the fake tracks to but with a 3D kind of video that look's real!:)
 
Or you ciould just watch the track selection in previous GT's, theres a video of it.
 
The Gran Turismo 3 Strategy Guide featured the track map with callout text. This way, you'll know what to expect when you encounter that turn or complex. The different descriptions of what that turn consists of will give you an idea as to how to race it. However, the scrolling text about how to attack the course will be very valuable. Some people may want an alternative to it. one I might have is for a person to press Select or L1 will give you a track description complete with the highest and lowest points of the track, the track length, the straight length, number of corners (both left and right), highest and lowest speeds, and information like that. Interactivity. It can make or break games. And as long as it is valuable instead of frustrating, it will make all of the difference.
 
I was thinking about this today and thought that since the game is getting close to the real life lap times set on the real tracks that have been included thus far. It would be cool if some of the real life best lap times were mentioned in the track descriptions.

Maybe even some little pointless trivia about the circuit for example 'be careful of the change in camber on the exit of the fourth corner, this is the spot where Takuma Madeupaharu made his infamouse dive hard under barkes and spun his Supra in Round 8 of the 2001 JGTC championship, costing him the race and the championship' (note: made up example ;) )

Just something to make the tracks a little more real and engaging.
 
That sounds like a good idea, but I don't like it. :lol: Hey, I said it "sounds" like a good idea, not that it is a good idea.

I know that Kaz is trying to get some more "human" interaction into GT4, but I don't want voice-over. How far would PD take it? Voice-over during the race? Not for me. Besides, who are PD going to get to do it? Do you have a favorite car racing announcer? I don't.

ALthough, I'm glad I get to hear Vin Scully annouce a ball game when the Dodgers take the field. Just one of the perks of living in the LA area.
 
There is something like this in the licences in GT4 Prologue. I think it's appropriate there, and maybe the first time you are driving a track in Simulation mode. Other than that though it's not really necessary. But we'll see what happens.
 
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