New PS4 Features and how they can benefit GT6?

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GTP_Royalton
Just looking for ideas or ways the announced PS4 features can benefit Gran Turismo 6

For starters, theres the ability to stream your gameplay by means of services like ustream. Im not sure if streams broadcasted from PS4s will only be available from an app inside the PS4 or will they allow PC users to view PS4 streams as well.

Either way, streaming of your gameplay opens up options.

Maybe in an online league race you can have links to live streams of all the participants, so you can choose whoever you want to follow with an "onboard" style camera.

Any other thoughts or ideas?
 
Earth
Just looking for ideas or ways the announced PS4 features can benefit Gran Turismo 6

For starters, theres the ability to stream your gameplay by means of services like ustream. Im not sure if streams broadcasted from PS4s will only be available from an app inside the PS4 or will they allow PC users to view PS4 streams as well.

Either way, streaming of your gameplay opens up options.

Maybe in an online league race you can have links to live streams of all the participants, so you can choose whoever you want to follow with an "onboard" style camera.

Any other thoughts or ideas?

That idea does open possibilities this is one feature im excited about.
 
Really?
Is that all you could think of?
How about 8GB of GDDR5 ram!!!!
How about going from 10GB/s memory bandwidth up to 176GB/s?
Remember those ****** shadows and smoke effects?
Remember any low res textures?
Only 16 NASCARs on track at one time?

Gooooooooooorrrrrrrrrrrnnnnnnnnneeeee!


Take a photo of your favourite premium in photo mode.
Now imagine that image @ 60 frames per second.

I'm betting that that will be a good approximation for what GT6 will look like.
I'm getting all wet and tingly in places I shouldn't be.
 
slackboy72
Really?
Is that all you could think of?
How about 8GB of GDDR5 ram!!!!
How about going from 10GB/s memory bandwidth up to 176GB/s?
Remember those ****** shadows and smoke effects?
Remember any low res textures?
Only 16 NASCARs on track at one time?

Gooooooooooorrrrrrrrrrrnnnnnnnnneeeee!

Take a photo of your favourite premium in photo mode.
Now imagine that image @ 60 frames per second.

I'm betting that that will be a good approximation for what GT6 will look like.
I'm getting all wet and tingly in places I shouldn't be.

Let's hope this kind of hype lives up to it.

Just because the potential is there doesn't mean pd will use it.
 
Just because the potential is there doesn't mean pd will use it.

Pretty much. The ported cars and tracks had nothing to do with the limitations of the PS3 and everything to do with PD wanting big numbers on the box no matter what they had to sacrifice.
 
Pretty much. The ported cars and tracks had nothing to do with the limitations of the PS3 and everything to do with PD wanting big numbers on the box no matter what they had to sacrifice.

false, the low res/empty/bland tracks had EVERYTHING to do with the limitations of the PS3, they sacrificed everything else for more polys in the cars.
 
seriouswapanese
false, the low res/empty/bland tracks had EVERYTHING to do with the limitations of the PS3, they sacrificed everything else for more polys in the cars.

Surely you dont mean the same for the standards as well?
 
Didn't catch the live showing of PS4 features, but from summaries I've read I understand there could be options where if you are watching a live stream of a friend playing and you see he's "in trouble", you can take over control somehow from your own device. Correctly implemented I could see a feature like that make a great feature out of multiple-drivers endurance races.

24 hours on Nurburgring with no pausing and teams consisting of 2-4 drivers for each car? *drools*
 
seriouswapanese
no, the standards were direct ports, a time constraint/boost the numbers thing, every track was "standard" not premium.

Fair enough.

I don't think I can comment on the reason for the lower res tracks I just don't know enough about performance on consoles to comment.
 
It looks like Evolution Studios already has modelled the cars of Driveclub with better accuracy than anything PD are capable of doing. I don't really have high hopes for GT6 on a technical stand point.
 
It looks like Evolution Studios already has modelled the cars of Driveclub with better accuracy than anything PD are capable of doing. I don't really have high hopes for GT6 on a technical stand point.
How do you know what PD are capable of? You haven't seen anything from them yet, have you?
 
Well confirming 1440p at 60fps sustained being a piece of cake, maybe even 4k at 30fps, that'd be impressive stuff.

Until they do announce the actual specs, and show demos or something like that, this is really all gimics and speculation isn't it?
 
Speculation can be fun 👍

I'd like to imagine them improving the performance. Racing 16 Premiums on GT5 wasn't 100% unplayable but surely wasn't very pleasant.The 8gb RAM should highly benefit GT6.
 
How about almost instant menu-changes? I mean, I do understand the tracks and cars still have to load every time, but the menus should be instantaneously available. (And please find a way that saving the game does not delay what I'm doing for 10 seconds every time I do ANYthing!)

A lot of the problems with blackscreens people have with GT5 seem to come from performance problems, e.g. 16 people going to track in online mode at the same time, etc.

Bigger lounges with 32 (or more) people, and more cars on track (where it makes sense track-wise - 30 cars on Eiger do not, but 50 on Nürburgring would).

Better graphics in most aspects, of course.

Streaming of races, like posted above.
 
It looks like Evolution Studios already has modelled the cars of Driveclub with better accuracy than anything PD are capable of doing. I don't really have high hopes for GT6 on a technical stand point.

Simply not true. GT cars still look better, altough admitedly, they probably have less polygons, but the headlights for example in GT are industry's best.
 
Simply not true. GT cars still look better, altough admitedly, they probably have less polygons, but the headlights for example in GT are industry's best.

Since when did we start staring at headlights just because they look good?

Looking at Evo Studios new racer it looks good, but everything is too early at this point. Plus Sony isn't helping themselves one bit at all.
 
Since when did we start staring at headlights just because they look good?

Looking at Evo Studios new racer it looks good, but everything is too early at this point. Plus Sony isn't helping themselves one bit at all.

Since we are car-enthusiasts....
 
Well confirming 1440p at 60fps sustained being a piece of cake, maybe even 4k at 30fps, that'd be impressive stuff.
30 fps? Thanks but no thanks. Frame rate is more important than resolution the way I see it.
 
Since we are car-enthusiasts....

Here's the problem with that I think 90% of the rest of us are focused on the entire body of work compared to OOOOOOOO look how shiny that headlight is some on.
 
After watching the various developers talk, both on the show floor and the post show interviews on one of the gaming channels ( can't remember it's name ) a lot of them are saying how much easier it has been made for them all, in terms of making their games now.

I am wondering if this means, no more 6 months ( am i mislead on that, or true? ) per car, as the new machine may allow them to make everything a whole lot faster now ? Maybe there will be still close to 1000 cars again, because there is a lot less hassle involved in making one to the premium quality ? As in, everything can have an internal model and will have lovely hi-res textures.

I have no idea if the apparent ease of production has ANYTHING to do with scanning in and modelling cars in Gran Turismo, so please excuse my ignorance, but could it be that everything can move forward so much faster for GT6 production ?
 
I'm certain you can expect the maximum from upstream. They already lost the battle to justintv, now twitch, by, I imagine, being inferior in every department, so I would be shocked if they make the same mistake twice.
 
Well after what I saw and many of you, the improvements with GT6 could be substantial.

Not only graphically speaking because thanks to those 8GB of memory now we can expect real HD gaming in our screens with great textures and details.

Don´t expect more than 1080p and 60FPS because if they make the game in a higher resolution non of you can see the image...Why? because your FullHD TV´s just does 1080p and if you try to put a higher resolution the result will be a black screen with no image at all. So they can´t risk to go in a higher resolution. And 4K...yes imagine making games for people who can buy 4k 80" TV´s at 30.000...it will change the game for Gran Turismo 6 The simulator for rich people...That resolution doesn´t make any sense at all.

Now we can expect better details on tracks, cars, and effects too. Better shadows, particles effects overall, even lighting and weather.

Then we can also expect as I said yesterday in other thread from 24 to 36 cars on track, depending in the class/league/championship/event.

PD also can sacrifice a little in graphics to put even more cars but a higher number could be a mess while playing online...that we also hope it will work better than it works now. Some of you can agreed with that, I think.

Engine car sounds, one of the features that I personally want...can be realistic...maybe, possible...for the very first time in the series. If you take a look at DriveClub and not only by the visuals...but the sound...wow...and I can see some cooperation between first party Sony developers...So my hopes are up in this area for the next game.

In resume: Expect enhanced visuals, more realism overall with better lighting and details, better engine sounds, more cars per track.

Then if we talk about features who knows. But hardware only means technical aspects of the game...and to me those are the main ones.
 
Either it was just the bad quality stream or my eyes, but i didn't actually think DriveClub looked that good !
 
Eks
Speculation can be fun 👍

I'd like to imagine them improving the performance. Racing 16 Premiums on GT5 wasn't 100% unplayable but surely wasn't very pleasant.The 8gb RAM should highly benefit GT6.

Yes, 8GB should be 'ok'. My problem with being excited about any amount of ram, less than a ridiculous number like 64GBs, is that we'll be using this much ram for the next... well I really hope less than 7 years. If they change the cycle to 4-5 years, (late 2013, then late 2017/18) I think it'd be more livable, but if we have a cluster... sex? like the PS3's intended "10 year release cycle" (what are we up to? year 7 and it feels like its been 3 years too long already?), then 8GBs, well, it'll look much smaller come 5 years post release.

The key trick will be the SSD which I'm begging it has, if it has a 256GB SSD, that'd be an excellent start. Also 2-3GB of VRAM would also be 'ok' considering games'll be optimized, 3GB of VRAM might last a while too. Then the processors, and if they are even as good as this gens (they should be a tad better) I don't think anyone should have a problem with them.

Oh yeah, and one thing that should be an easy fix, upgrade the blu-ray player's speed and reliability, instead of 2x if it could be.... atleast 12x, maybe 24x, I don't know how fast these things go, that's help improve install times, which should be more common too

30 fps? Thanks but no thanks. Frame rate is more important than resolution the way I see it.

30fps and consoles go hand in hand my friend, and I'm talking about the current ultimate of resolutions - 4k. the latest GoPro can record 4k, at something like 16fps. Just thinking about longevity.
 
Here's the problem with that I think 90% of the rest of us are focused on the entire body of work compared to OOOOOOOO look how shiny that headlight is some on.
What's your problem?

Headlights and tail lights are very complex pieces of assembly. Therefore it's good if they're as detailed as possible because it adds a lot to the realism of the whole car. If everything on a car was detailed except the headlights it would look rather odd to say the least.
30fps and consoles go hand in hand my friend, and I'm talking about the current ultimate of resolutions - 4k. the latest GoPro can record 4k, at something like 16fps. Just thinking about longevity.
But GT5 runs at 60 fps on the PS3, right? So why would they use 4k resolution if it would mean they have to go down to 30 fps? That'd be improving things in the wrong order if you ask me. It's more important to have the game run as fast and smooth as possible than having the highest resolution possible.
 
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