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Need For Speed
NFS physics discussion - a look over the series how it got worse
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[QUOTE="rom30s, post: 12662352, member: 136417"] Ive got a theory that the physics on NFS only became worse over the games and gave you less freedom. leaving out the original titles, Im looking at NFS hot pursuit 2 PS2 version of the game onward. I believe Underground 1 and 2 shared the same engine. these games where the last of the "free" physics in the series of games. for example if you bring the car to a stand still and do a burnout then spin the car around to do a donut you can freely do this and control the car.(similar to forza) from NFS most wanted onward you cant really do this, the cars are too stiff and really look like there trying to follow a coded path to just turn. Mostwanted you could do it a bit but it only got more restricted as the games series progressed. and now NFS 2015 and payback you can do donuts but there just boring and look like there following a path to spin around. as for throwing the car around and putting into a drift the more modern games got even more "scripted" I think starting from NFS Hotpursuit 2010, as entering a corner you tap the brakes and the car enters like this drift path that you make minor adjustments by turning left and right. Its kinda too clean in a way and effortless.(ridge racer physics) the current gen NFS games become really frustrating to drive especially if you hop between forza horizon and then back to NFS payback, you find yourself constantly fighting the steering and the car goes all over the place. Im hoping Ghost really works on a complete new physics engine before making the new NFS title for 2019. what are your thoughts? do you like it like this or does it drive you insane? [/QUOTE]
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NFS physics discussion - a look over the series how it got worse