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Need For Speed
NFS physics discussion - a look over the series how it got worse
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[QUOTE="rom30s, post: 12662500, member: 136417"] I can agree that over the years due to the gameplay style changing it has evolved on us, however I always go back and play the old titles. Recently doing a full play through of underground 2 really brought to my attention how much I missed these old physics. MW 2012 actually feels more free than payback to me, I dont mind those physics with a few adjustments. Payback is great for high speed runs on the highways but more shorter turn based races it got really annoying to me. brake to drift style can be fun if you get a good momentum going, its very ridge racer style just more flashy lol but yeah tunning for grip or drift should differentiate the cars behaviors. Its kinda like all the new Mario karts if you've played them, you have to hold that drift slide button on every corner to be the fastest lol. its interesting how the run physics are being modded into 2015, will be interesting to see what future mods will come. I like to compare the newer NFS open world racing games to Forza Horizon as I feel that it woud be there biggest competition. that game has everything packed down right for an open world racer. [/QUOTE]
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NFS physics discussion - a look over the series how it got worse