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Need For Speed
NFS physics discussion - a look over the series how it got worse
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[QUOTE="rom30s, post: 12667933, member: 136417"] I agree with alot of points here and overall it looks like B2D has the biggest impact on destroying the physics in the series. I sure hope that if they want to keep that style that they do look back at MW2012, Id say those B2D physics are the most bearable. As you pointed out majority of the earlier games you can take a good driving line and the cars grip or you can make the cars drift, depending on how you enter a corner or if you initiate it. This is like normal physics on about 90% of racing games, Im not sure what made the devs step back and think lets just make it that every corner you must B2D no matter if its front wheel drive or rear. However it looks like to save it they would have to create their own physics engine dedicated to NFS. Basically Forza done this creating their own physics for the forza series. But in saying that they only release racing games and not sharing FPS games with the same physics engine. I gave Payback another go over the weekend I even spent the whole time fiddling with the tuning settings on the WRX and kept testing it on the same bends and dirt roads. I seriously couldn't get it comfortable. If you try and take a good driving line the car goes so slow and understeers badly then randomly oversteers making you constantly fight the steering. And if you pace yourself it pretty much jitters around a bend as if its just dying to B2D and your pretty much forced to do it lol. It didn't take me long before I put NFS underground 2 back on. [/QUOTE]
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NFS physics discussion - a look over the series how it got worse