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With all the brouhaha over the GTR's claimed 7:29 Nurburgring time, I just thought it'd be a blast to see, if, by dint of tuning, you can get the digital version on GT4 down to 7:29. Remember, the GT-R in Gran Turismo 4 was based off of computer models and early builds, and when the GT-R was first released, Nissan struggled to get it under 8 minutes.
The challenge here, is to create a car based on Nissan's early prototypes that will do under 7:30 at the Nurburgring. I've started trying, but I've been off the couch for so long and racing in the real world that my reflexes suck. Needless to say, I need help.
Limitations:
-Car in-game weighs too little. I cured this by adding 200 kilograms to bring the weight up to 1760. Balance it wherever you want, it's so much weight, it makes very little difference. I put it 10% rearward.
-N3 tires. I know it's been said that N2s are most realistic, But hey, Nissan dumped the Bridgestones for stickier tires on the 7:29 run (the Dunlop Sports), so it's fair.
-No power mods. With an oil change, the GT-R makes exactly 477 hp. Spot on for dyno estimates between 460-480 from published dynos.
-Only mods allowed are a racing suspension, brake balance, limited-slip differentials and active center differential, if such mods are available for this particular car.
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So far, I'm down to 7:45, with extremely rusty driving. So I suppose 7:29 may be possible with a good set-up and better driving... but my 7:32 1000hp SL65 AMG ghost is so much faster down the straights, I'm finding it difficult to imagine doing it myself. The part I'm finding most difficult to cure is off-throttle understeer. Lift-off and brake-tapping oversteer in medium speed corners is easy enough, but at higher speeds, all the car wants to do is head straight for the walls, whatever you do (damn GT4 train-like AWD understeer!) and it takes some deft setting up to get the proper line through those sections.
The challenge here, is to create a car based on Nissan's early prototypes that will do under 7:30 at the Nurburgring. I've started trying, but I've been off the couch for so long and racing in the real world that my reflexes suck. Needless to say, I need help.
Limitations:
-Car in-game weighs too little. I cured this by adding 200 kilograms to bring the weight up to 1760. Balance it wherever you want, it's so much weight, it makes very little difference. I put it 10% rearward.
-N3 tires. I know it's been said that N2s are most realistic, But hey, Nissan dumped the Bridgestones for stickier tires on the 7:29 run (the Dunlop Sports), so it's fair.
-No power mods. With an oil change, the GT-R makes exactly 477 hp. Spot on for dyno estimates between 460-480 from published dynos.
-Only mods allowed are a racing suspension, brake balance, limited-slip differentials and active center differential, if such mods are available for this particular car.
----
So far, I'm down to 7:45, with extremely rusty driving. So I suppose 7:29 may be possible with a good set-up and better driving... but my 7:32 1000hp SL65 AMG ghost is so much faster down the straights, I'm finding it difficult to imagine doing it myself. The part I'm finding most difficult to cure is off-throttle understeer. Lift-off and brake-tapping oversteer in medium speed corners is easy enough, but at higher speeds, all the car wants to do is head straight for the walls, whatever you do (damn GT4 train-like AWD understeer!) and it takes some deft setting up to get the proper line through those sections.