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- Queens, NY,
- pennyboy24
I accidentally flipped over at Trial Mountain Speedway and was surprised what was under my car. It looked all plastic? No exhaust no nothing? Look.


Racing car "Flat Floor", is it not?
Yep.Racing car "Flat Floor", is it not?
I accidentally flipped over at Trial Mountain Speedway and was surprised what was under my car. It looked all plastic? No exhaust no nothing? Look.
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I accidentally flipped over at Trial Mountain Speedway and was surprised what was under my car. It looked all plastic? No exhaust no nothing? Look.
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Racing car "Flat Floor", is it not?
Because racecar.
Hmm ok then guys, guess I learned something new about the underbelly of race cars! Thanks for pointing this out to me. Admin may now close this thread if they please.Those are fairly standard aerodynamic features of racing cars.
Some cars don't , oddly its the one's that have fully detailed underbelly's in photo mode.
http://www.racecar-engineering.com/technology-explained/diffusers-engineering-basics-aerodynamics/
This is a good point you make here.This is one factor that Polyphony Digital does not have to worry about. Undercarriages are too little of a feature in the game to be considered a necessity for detail.
Underbelly may not be important but why not fix inside or backside of wheels at least? Maybe they'll fix in 7This is a good point you make here.
I'm not sure what exactly you mean by the inside, but the backside blends in with the situation of the undercarriage. The backside of the wheels are not visible, neither by photo mode, which is a factor to ignore.Underbelly may not be important but why not fix inside or backside of wheels at least?
I mentioned the backside of the wheels as they appear when the underbelly is exposed. They (the wheels) are blocked out so you can't see through them. Yes, a factor like the underbelly, which is not visible under normal viewing but none the less it is exposed (the lack of detail).I'm not sure what exactly you mean by the inside, but the backside blends in with the situation of the undercarriage. The backside of the wheels are not visible, neither by photo mode, which is a factor to ignore.
This is one factor that Polyphony Digital does not have to worry about. Undercarriages are too little of a feature in the game to be considered a necessity for detail.
well the GT6 does allow for rollovers, almost as easily as Forza might I add.Especially since the physics of the game don't usually allow rollovers...even when a rollover is exactly what would happen in reality. But then this isn't a simulator...oh wait!
always found that really strange in GT games I guess it's an easy way to reduce some polygons I've only found it noticeable in photo mode.View attachment 515601 I see what you mean about wheel backs