No graphic settings in consoles, why?

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HKS racer

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I think ALL the developers should let people customize graphic setting to their tastes, not only PC users. I rather have 60fps (or at least 40 , 50) with lower details than better details, 30fps and casually frame drops here and there.
Yesterday I've downloaded a demo from PSN: "Nail'd" a sort of burnout/motorstorm game just for try something different but the frame rate was awful, and there is no options to change it, no way, this mean the game is completely ruined, at least for me. I can't understand why developers push details too high when hardware is simply not enough. This doesn't make sense.
 
Because PC's are all different and consoles aren't. There have been console games that let you pick either 1080p@30fps or 720p@60fps though
 
Because PC's are all different and consoles aren't. There have been console games that let you pick either 1080p@30fps or 720p@60fps though

"because console are the same" is not enough. Users are not the same, maybe some one is going to accept frame drops but I don't. Once you are accustomed to 60fps you don't want to go back, because frame rate affect gameplay, and expecially in racing games (no matter if arcades or simulations) it's all about timing, the feeling of the car, reactions decisions in tenths of seconds.. for instance: Race Driver Grid, for pc at 30fps is nothing special, boring and weird physics, still playable but not amazing. At 60 fps with a lowest resolution or details things changes, the feeling and response of the car is much more immediate and natural, the global gamplay improve, and the enjoyment of course. If some developers are reading, don't forget to add a 60fps option no matter how the detail is going to be.
 
Difference between 30fps and 60fps visually is almost nothing, if you can tell the difference that much then it is a bigger difference than 30-60fps that you're seeing.


Do note that films/tv runs at 24fps, and that is near the limit that our eyes can detect any difference.


Though the difference between a smooth 30fps, to a "was at 60fps but dropped down to 30" is different, as you're seeing an average of 30 based on the frames actually dropping far below that for a short period of time, giving you the feeling of unsmooth images.
 
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The problem is unstable frame rate, depending in how many things happen on the screen, in exhample:
A racing game that usually run at 30 fps in chaos situations: lots of cars and a particulary detalied track.
If the frame drop down from 30 to 25 / 20 fps, you'll notice it. Instead if the game run at 60 fps in the same situation even if it drop at 50 / 45 it's less noticeable.
 
Difference between 30fps and 60fps visually is almost nothing, if you can tell the difference that much then it is a bigger difference than 30-60fps that you're seeing.


Do note that films/tv runs at 24fps, and that is near the limit that our eyes can detect any difference.


Though the difference between a smooth 30fps, to a "was at 60fps but dropped down to 30" is different, as you're seeing an average of 30 based on the frames actually dropping far below that for a short period of time, giving you the feeling of unsmooth images.

There was huge thread about this topic in GT5 forums and no, 24 fps is not enough in computer generated images. 30 fps s ok with some nice blur (e.g. Killzone 2) but 6O fps is closer to real life sensation and that's without question. Unstable framerate is bigger issue though.
 
The 3D0 port of Doom had graphics settings. Unfortunately, it played terrible no matter how low you set it. :lol:

Difference between 30fps and 60fps visually is almost nothing, if you can tell the difference that much then it is a bigger difference than 30-60fps that you're seeing.
Compare this:

to this:


Do note that films/tv runs at 24fps, and that is near the limit that our eyes can detect any difference.
A commonly held misconception that is in no way accurate. Daytime TV and similar programming are shot at 60FPS. Films and other TV are shot at 24. You can absolutely tell the difference.
 
Difference between 30fps and 60fps visually is almost nothing, if you can tell the difference that much then it is a bigger difference than 30-60fps that you're seeing.


Do note that films/tv runs at 24fps, and that is near the limit that our eyes can detect any difference.


Though the difference between a smooth 30fps, to a "was at 60fps but dropped down to 30" is different, as you're seeing an average of 30 based on the frames actually dropping far below that for a short period of time, giving you the feeling of unsmooth images.

Sorry, you're so wrong. Sure movies are 24fps and 3:2 pulldown converts them to 30 or 60 depending on TV. The human eye can detect past 200 frames/sec and it's proven in fighter pilot training where 220 frames are flashed in a second and only 1 frame contains a mig fighter and pilots spotted it. You also cannot display more frames than your TV's refresh rate.
 
The whole selling point of console over PC is make things simple. Console by default gives more control over to developers and console companies while PC gives gamers more freedom but at the cost of more hassle.

Do note that films/tv runs at 24fps, and that is near the limit that our eyes can detect any difference.


.
Note there is a huge difference between an image shot by a camera and a image created by GPU. A camera image has motion blur which helps blend in one frame from another. This is why you don't see jagged edges in movies which are very common in games.
 
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The whole selling point of console over PC is make things simple cheaper. Console by default gives more control over to developers and console companies while PC gives gamers more freedom but at the cost of more hassle.

Cheaper is the main reason, you will make things simple to the final user only with a stable frame rate. If the frame drops down you will not make things easier, only more frustrating and annoying.
 
Cheaper is the main reason, you will make things simple to the final user only with a stable frame rate. If the frame drops down you will not make things easier, only more frustrating and annoying.

If your console game has an unstable framerate then don`t buy it, or get the 360 version. There is no excuse for it with todays machines.
 
If your console game has an unstable framerate then don`t buy it, or get the 360 version. There is no excuse for it with todays machines.

Of course I wont buy it but it's a bit stupid by them not letting people customize graphic and frame rates to their tastes.
 
The whole philosophy behind console games is that there are no settings to fiddle with. Just pop the disk in and go.

Introducing graphic settings is just fighting symptoms instead of fighting the real cause: developers delivering bad performing games.
 
Though in some games there is a frame difference but you can't tell during normal play.
 
The whole philosophy behind console games is that there are no settings to fiddle with. Just pop the disk in and go.

Introducing graphic settings is just fighting symptoms instead of fighting the real cause: developers delivering bad performing games.

F1 2010 *cough*

No, seriously: F1 2010 is worst, especially around the harbour in Monaco. :crazy:
 
Though in some games there is a frame difference but you can't tell during normal play.

PS3 Shift 2 Unleashed's frame rate is a JOKE compared to a 60 frame per seconds PC gaming machine.. and there are some ugly frame drops too. I'm well happy to buy another racing game for console but I pretend a stable frame rate.
 
PS3 Shift 2 Unleashed's frame rate is a JOKE compared to a 60 frame per seconds PC gaming machine.. and there are some ugly frame drops too. I'm well happy to buy another racing game for console but I pretend a stable frame rate.

Did you get the PS3 version?
 
There are graphics settings, you can change the output resolution.

You can also enable colour correction.

There's also this thing called PS smoothing, but I think it's for PS1 and PS2 games only.
 
Did you get the PS3 version?

No I didn't because from the videos you can clearly notice the difference between the two platforms, at least if SMS will patch those freezes I could consider it.. but they still need to improve those damn frame rate imho.

@ Counter, those changes doesn't really effect the fps.
 
No I didn't because from the videos you can clearly notice the difference between the two platforms, at least if SMS will patch those freezes I could consider it.. but they still need to improve those damn frame rate imho.

@ Counter, those changes doesn't really effect the fps.

Yes they do, running something at 480p will give a higher FPS than something at 1080p.
 
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