No weight penalty?

  • Thread starter Thread starter iamjajo
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jajo
I enjoy setting up cars as replicas of the real world counterparts. I recently set up a Camaro ZL1.

To duplicate the real world car, I needed to add a supercharger, FC suspension, FC Transmission, and LSD.

These parts should add weight to the car. They didn't, so I had to add more than 80Kg of ballast. And I can't put it where it really needs to go because it's just one big lump.

Other items that should increase a car's weight are: FC Transmission, Chassis reinforcement, and body kits.

On the other hand, some parts should reduce the car's weight. Items like Lightweight flywheel and carbon fiber driveshaft weigh less than stock components. Custom wheels ought to weigh less than stock units too.

In fact, carbon fiber driveshafts (aluminum too) actually increase rear wheel horsepower.

I think PD should have added this dimension to the car tuning calculations. It may be too late to change GT5, but I would like to see these changes in GT6.

What do you think?
 
If they had the time they would have, but they didn't. New engine, high detial premiums... The game was in no way finished when it was launched.
 
If they had the time they would have, but they didn't. New engine, high detial premiums... The game was in no way finished when it was launched.

I'll say. They tried to do too much...
 
OP you are quite right in what your saying.
Maybe GT6 or 7.
 
I think they didn`t want that from a gamedesign perspective, it could have been easily made. Add a multiplier to a certain part or a fixed value to increase/decrase a specific figure - done. It`s just changing a stat like other tuning options do.
 
AcceptYourDeath
I think they didn`t want that from a gamedesign perspective

I'm all ears on this. What Game design reasoning was that?
 
It would be nice if they would just add the cars themselves instead of doing that
 
I enjoy setting up cars as replicas of the real world counterparts. I recently set up a Camaro ZL1.

To duplicate the real world car, I needed to add a supercharger, FC suspension, FC Transmission, and LSD.

These parts should add weight to the car. They didn't, so I had to add more than 80Kg of ballast. And I can't put it where it really needs to go because it's just one big lump.

Ballast can be shifted forwards or aft.
 
He's saying all the parts wieghts should be in different places, not in one big lump.

But, if you had 40 kilos to the front of the car and 60 kilos to the back, you can add 100 kilos of ballast with the game system and move it slightly toward the back to get the balance right. You can mimic fore and aft weight additions with the ballast system in the game.

The things you can't adjust are lowering the center of gravity and shifting between sprung and unsprung weight.

To the OP, this is a console game. It may market itself as a "real driving simulator", and it may be the best-in-breed, but it is still a console game. Console gaming is soft-core.

Just look at how online was implemented. Any more soft-core and it would have a big singing dinosaur.
 
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