Non Linear Tire Wear

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rk

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Just wanted to post my observations and offer a thread for discussion of what appears to be a new tire traction/wear dynamic in GT4. In previous iterations of Gran Turismo I could "stagger" my tire compounds as a quick workaround to compensate for extreme load and wear at either end. An excellent example would be a powerful rear wheel drive vehicle like a Viper or Supra, or FF like a Mugen Honda. I could use soft tires in practice and qualifying to set my suspension; then I would apply a firmer compound to the power wheels and drive carefully until the rear warmed up when I could expect it to stick to the same degree as the softer compound. Often the harder tires would warm almost as quickly as the other end presumably because of the higher load. This also made it easy to race my friends because I could simply switch to super softs to take advantage of the default no tire wear.
Now, the harder tires seem to definately grip less through all phases of wear when compared to softer compounds of the same type. I discovered this trying to tune the Buick Special into a "sleeper" roadracer. After tuning it with matched sport tires I switched to harder on the rear and it never overcame it's greasy oversteer from cold blue to red. So I tuned it to the staggered tires and of course it preformed laughably with matched softs in arcade mode. I tried a similar thing when pitting in the Audi R8 in an attempt to get me back on the track quickly, I switched only the orange rears to fresh softs (race) and watched in horror as the blue softs proceeded to push the yellow-green hard front tires all over and off the track.
I would love to find out I am somehow mistaken because this adds complication to multiplayer racing.
 
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