NOT winning is more fun

  • Thread starter Thread starter tomcat66
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I tend to pick a car i enjoy driving, then a race i enjoy racing, and each time i win i drop the PP by 5 until its a last lap battle.

Its just as fun to come second with a challenge than to breeze home a win.
 
My races to wins sits at 379 races with 206 wins. I have 30 stars in IA class and done all licences and missions with gold.

I must have lost 20 races in a row with my Elise but it was so much fun getting beaten up that I just couldn't stop.

Being IN the battle mid race with six cars is so much more fun than chasing the rabbit out in front.

Hopefully one day PD will find the same fun and change but I'm not holding my breath.
 
I was shocked to finish the career in GT6 after just a few weeks. In my memory it took me much longer in GT5. Now I am looking for things to do in GT6.

Because the necessary credits become available now I can buy a lot of interesting cars and play some of the career races again. And it was interesting for me to discover that it is much more fun to NOT have to win every race (because I already have all the stars and dont need the credits anymore).

What I am doing is selecting a car that is not able to win (at least with me as a driver). So instead of passing all other cars in a superior car to catch up with the leading car (which is much more powerful than the rest of the cars for some strange reason) I am fighting with the rest of the AI competitors. And that is a lot more fun. It is far more rewarding to fight for every rank than catching up with number one.

I am afraid that as long as PD is not able to make a fair competition (or at least gives us the possibiity to create our own races) I have to race like that in career mode and be happy to reach a result in the middle of the field.

What do you think about that?

They need a qualifying race, that and some adaptive AI. The better you drive, better the AI, the more Maldonado-esque you drive, the worse the AI. This AI is more of a stay in the back and turns into TruTV Cops when you pull ahead.

That being said it would be much more fun to actually try hard and qualify for pole position as the AI would be much more of a challenge than this meh "idrc" AI.

I know exactly how Sebastian Vettel feels, winning races by like 20 seconds.
 
Generally i've only lost when i spun out on the last lap or two...usually due to my own error thanks to me watching the car on my tail in case the come up on my side.

only just got into IA though
 
They need a qualifying race, that and some adaptive AI. The better you drive, better the AI, the more Maldonado-esque you drive, the worse the AI. This AI is more of a stay in the back and turns into TruTV Cops when you pull ahead.

That being said it would be much more fun to actually try hard and qualify for pole position as the AI would be much more of a challenge than this meh "idrc" AI.

I know exactly how Sebastian Vettel feels, winning races by like 20 seconds.

the AI does adjust to how you drive, some times its forgiving for when you crash sometimes its not. It doesn't fail to keep you on your toes if anything. Some say being in the lead is boring in racing games, GT said screw that and puts the car on your tail ALL the time. I've known no game to make me this tense while being in first place.
 
Not true, The AI is really just not very fast overall. They all slow to much in the corners and are easy to beat. If I use a car that is "better than most of the field" then the race will be boring as I will run off and leave everything out there in most races.

There are a few exceptions but in general using a car that is equal or slightly inferior to the AI car that will be in last place is good enough for the win. In many cases even that will lead to a reasonably easy win.

Another thing to keep in mind is that if you use a weak car and try to drive clean and win it will improve your driving skill where as taking a car that is better than most of them will result in an easy win in almost every case and not improve your skill much if any at all.
I think we had this before...
This is exactly what causes the leading AI to drive stupid slow and be easy to overtake !

Example:
600pp touring car champ. races in IA i think.
Did it with a stock R8 LMS on RH (NO aids) against the McLaren F1 GTR or Ford GT LM race car.
Don't know the pp of the AI cars but they are probably not much above the 599 of my R8, they also use RH.

Depending on how good i drive i already notice them to slow down and "wait" in the last 2 laps.
My best lap is usually very close to what the leader does in his 2nd lap, after that he starts to slow down because i have started 15sec and 13pos. behind and would never catch him in this stupid short races. But if i catch him in an equal car in 4th of 5 laps he speeds up again and i can have a fight with him to the line.

So where is the sense in taking an slower car or reduce my pp further and try 10 times how low i can go after i reached the "maximum slowdown level" of the AI leader ?

Totally pointless, doing hotlaps and playing around with setup is 100times more rewarding than this stupid "how low can i go" game with AI.


The 10 lap Ascari race is the same, i know you can win it with a 450pp shi*box, but what is the point ?
If i use a stock 458 on SH or CS (only ABS1 for aids) the opponents already start to slow down towards the end to make it more easy, so why take a slower car ?!?
With the 458 i have at least a enjoyable and challenging ride and have to be careful with the tires to make it with one stop.
 
That is your opinion, personally I would rather hot lap in a weaker car and tune it while racing to beat the AI. I have also noticed in some of the races where I have paid attention that the lead AI cars total race time appears to be at a fixed cap unless you get to the front and it starts drafting off you.

Example; 1 race I was testing in the AI total ace time varied by somewhere around 13 seconds. What i noticed was that if I used a car that was far to slow to win the AI would turn the slow time. As I made the car faster the AI went faster until eventually they peaked. My car was still just short of that total time and was coming in 3rd, then 2nf and then 1st. on the last 3 of those races the AI turned the same total race time within a couple tenths. Out of curousity I made the car a bit more powerful and ran against those AI again. this time I blew them away and the best total race time of the AI was unchanged over the races before where I finished 2nd and 3rd.

Also if you use a 599pp car in the 600 pp touring car race then if you are a decent driver you should win without to much trouble. Try it in a 550 or less and you will find it is not so easy to beat them
 
That is your opinion, personally I would rather hot lap in a weaker car and tune it while racing to beat the AI. I have also noticed in some of the races where I have paid attention that the lead AI cars total race time appears to be at a fixed cap unless you get to the front and it starts drafting off you.

Example; 1 race I was testing in the AI total ace time varied by somewhere around 13 seconds. What i noticed was that if I used a car that was far to slow to win the AI would turn the slow time. As I made the car faster the AI went faster until eventually they peaked. My car was still just short of that total time and was coming in 3rd, then 2nf and then 1st. on the last 3 of those races the AI turned the same total race time within a couple tenths. Out of curousity I made the car a bit more powerful and ran against those AI again. this time I blew them away and the best total race time of the AI was unchanged over the races before where I finished 2nd and 3rd.

Also if you use a 599pp car in the 600 pp touring car race then if you are a decent driver you should win without to much trouble. Try it in a 550 or less and you will find it is not so easy to beat them
I never looked at total race time, but i had many cases where the leading AI car did his best laptimes (by as much as 5 sec.) in the last or 2nd to last lap when he was close to me. (Does not matter who leads in this case)
But this only works if i use a equal car and catch him before half or max 2/3 of the race, if i don't catch him his 2nd lap always is the fastest and then he slows down more every lap.
If he is already in this "slow mode" when i catch him begin of last lap he is easy prey because he does not speed up fast enough.

Also if you use a 599pp car in the 600 pp touring car race then if you are a decent driver you should win without to much trouble. Try it in a 550 or less and you will find it is not so easy to beat them
Again, with my 599LP car he already has to gift me the time he started ahead because i can't match his laptimes in first 3 laps because of all the much slower AI rolling chicanes that i have to "pass" to get to him.
What is the point in using a slower car and make hime slow down more ?!?

It is not more difficult with a 550pp car, its just more stupid/fake.
 
@ topic title. Said no one ever.

Competing is not about winning. Competing is about the challenge, facing competition.

In GT6 single player there's no competition, due to its very easy difficulty that doesn't adapt to skill levels and that literally lets players win.

It's much more fun to try hard and clean and finish in 6th place than winning with a 10 second lead. What's more memorable, the karting series or sunday cup?

Problem is there's no current or previous gen console game that is like the former. Devs in this genre and segment don't get what makes these type of games truly excel on this aspect, because they haven't raced (or at least tried competitive simulators), or don't care or have a different vision (Kaz. GT6 is more of a hotlapping and driving game than racing - kinda).
 
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It is not more difficult with a 550pp car, its just more stupid/fake.
That is just not true. The race is easy with a 599 car. It is much harder with a 550 and with a lot of 550s will be impossible on Tokyo.

I have did a lot of this already and I know for a fact that this is the case. Yes the AI will turn its fastest lap under certain conditions, it very fastest will be if you are in front and the AI is able to draft off you but that is another matter. The point is that if you drive a lower car the races are harder and more fun. a 599 in a 600 race does not equal a lower car it is a car that any average driver should be able to win in.
 
The 600pp touring car championship has a limit of 650pp.
The cars the AI use have about 630pp (in the shop, no one knows what setup they drive).

With a 599pp car (R8) i need already a big gift (15-20sec in a 5lap race) to win, easy is when i use a 635pp F1 GTR.

Both cases are 0 fun and stupid, with the GTR it's to easy, with the R8 i have to drive like a A-hole and rely an the leader to gift me the win.

Only fun bit is the difficult handling of the R8, but i can "enjoy" that in free run without AI obstacle course too...
 
I agree with the title. I used to always use a way lower PP car and race to see what place I get. Then I would go to the garage, make 2 or 3 upgrades and re-race. I would keep doing this unitl I had a car that I could barely win with, then move one. THis new model doesnt let me do that becaue the damn game is so easy now. I pick crappy cars and still win at a way lower pp then i should be able to with. The AI just slow to a stop and wait for you. The game is way to easy now, no challenge = no fun.
 
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