Notable matter for tuners (regarding 2.08).

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You might well know about the new update and DLC by now. Of course, the whole thing is looking like a good time for the game, with mass improvements being made in many problematic regards and 3 new cars - least of all the Weider HSV-010, probably my joint top most wanted car in the game previously.

But there are two important parts of the update that could well change up the tuning game.

First:

Amount of air resistance change when altering aerodynamic wing settings has been increased.

This could well result in a few new downforce changes for cars, and this situation will certainly make tuning up race cars a harder job, with extra downforce settings to work out. The second is a much bigger change to be certain though:

Adjusted the changes in control characteristic when altering vehicle height from standard height. (Vehicle height can be changed by adjusting ride height, either by installing a suspension kit or adjusting a full customizable suspension kit.)

This is a big'un. Suspension setups will be very much affected by this it would be presumed, at least if the ride height is any different anyway. Obviously suspension really is a big part of the whole deal of tuning a car, and in addition to the downforce changes, this should well make a hot topic here. Thoughts, all?
 
Eek. We're halfway through a shootout. And I don't have time to retune for the final round. :(

Annoying if they don't compensate for existing tunes, we'll have to trawl through and edit things ourselves.
 
I don't currently use the ride height glitch, so I'm not all that worried about the ride height programming change. Those who heavily rely on it may need to find some other methods to make cars turn.

As for downforce, I hope what they mean is that using more downforce will produce more drag and slower top speeds. This will reward people who are good at finding mechanical grip versus using maxed aero settings. I would also hope that the PP penalty goes up with increased downforce.
 
If it means the end for the sparkling banner, it can only be a good thing.

Sorry what? That has no relevance to the update, the sparkly banner will only meet its demise once people open their eyes on this forum and look at the tunes archive and database, not just creating a thread with "I NEED CHOONS FOR DIS CAR". :lol:
 
I wouldn't call what we have now as a glich, but I do use hide hight to help make the cars more drivable. If it does effect the tunes I have, I may have to shut down Clueless and join another garage to start over :lol::dopey:
 
Sorry what? That has no relevance to the update, the sparkly banner will only meet its demise once people open their eyes on this forum and look at the tunes archive and database, not just creating a thread with "I NEED CHOONS FOR DIS CAR". :lol:

QFT 👍 More search, less dumb.
 
I don't currently use the ride height glitch, so I'm not all that worried about the ride height programming change. Those who heavily rely on it may need to find some other methods to make cars turn.

Calling it a glitch is a little harsh, old boy. What I'm hoping it will mean is setting the ride height as you would outside the game will have the expected effects.

I agree that using extremes of ride height would indicate that there is something deficient elsewhere with the suspension, but merely lowering the nose and raising the tail to improve rotation, as you would in the real world would be nice. As it is, it jars my OCD to see cars with there noses in the air...

{Cy}
 
I assume he meant, that all pre-existing tunes, would become useless with the new updates greatly effecting a cars handling, which would then render the website of zero use. Who knows.
 
I assume he meant, that all pre-existing tunes, would become useless with the new updates greatly effecting a cars handling, which would then render the website of zero use. Who knows.

Not really…Praiano (mainly him anyways) would update the tunes regardless, the links themselves won't need changing at all. Once we've all updated, things will be back to normal. The sparkly banner will not be rendered until GT5 is over, I guess.
 
I would like to think that if PDiddy have corrected ride height, then it should be just a case of reversing the current settings ... that's perhaps a little naive of me, but it's Friday...

{Cy}
 
We just need to wait for the update and check if for example

Ride Height = 00/-10 became a -10/00.

In this case i'll publish something at the beginning of my garage saying that all the tunes RH need to be inverted....... till i correct it by myself. It will take time.:dunce:

Let's see first what they mean with this and how the settings will work.

"Adjusted the changes in control characteristic when altering vehicle height from standard height."
This is a classy way to say they did it wrong or "backward". (i say this :ouch:).
 
I don't think we'll see max/min ride height setups completely disappear... It isn't just a handling thing that causes them to run them.
 
Really hope that after market lip spoilers, aero kits and the like will make a discernable difference when fitted to a car.

If these parts have no effect on the cars performance, you should be able to use the aftermarket aero kits without penalty when entering different race classes during on-line racing. :ouch:

Without changing down force values and handling characteristics, these aero/body kits only serve to enhance the cars looks.

The physics engine should treat cars with these parts installed as either functional or non functional.
 
Really hope that after market lip spoilers, aero kits and the like will make a discernable difference when fitted to a car.

If these parts have no effect on the cars performance, you should be able to use the aftermarket aero kits without penalty when entering different race classes during on-line racing. :ouch:

Without changing down force values and handling characteristics, these aero/body kits only serve to enhance the cars looks.

The physics engine should treat cars with these parts installed as either functional or non functional.

I'm glad to see they've fixed the aero advantage. In the real world cars suffer a drag penalty for high downforce. Some cars more than others, so we'll see how it plays out.

I'd also love to see at least a small amount of downforce from a front splitter and strakes. This omission has puzzled me... But there is no mention of this so I doubt it.
 
I would also hope that the PP penalty goes up with increased downforce.

Actually if areo is modeled correctly then the down force levels should no longer have any impact on PP, and it would be incorrect for it to continue to make a difference.

The choice between high downforce high drag and low downforce low drag should be it's own penalty, with an optimum setting for each car/track combo which tuners should strive to attain.

Consider the recent Monza and Belgium F1 races, where some cars run high down force, and other low downforce set ups... Neither had to add ballast or turn there engines down to "level the playing field"... and neither should we..

Just my 2 cents

Jonny
 
Big thanks to Polyphony for both documenting the physics change and giving us advanced warning about it. A great improvement.
 
If it weren't for the aero and tyre updates then I'd say:

Why bother ('fixing' the ride height)... it's been how long since release? This just means we have to change most of the cars in our garage's (AGAIN)... pfffft... Some guys wlll have hundreds of cars they race online (I know quite a few guys in this situation), now we got to change them all, or at least check them?

BUT - as it (seems) the aero and tyre wear updates are going to make a difference (especialy to those doing organised racing rather than random lobby mariokart racing), we're going to have to check all the setups anyway, so might aswell check the ride height too.

Polyphony are playing a dangerous game by setting a precedent of so many changes to the physics and feel, if Project CARS (or another rival) get it 'right' alot of the more organised racing will migrate there. If the demoliton derby mariokart random lobbys become more popular than the organised website racing on GT, that's going to be a real fight for GT to ever be seen as serious simulator, again.

Hopefully, Polyphony has learnt it's lessons from this (or maybe from Project CARS) and doesn't make the same mistakes again.
 
Polyphony are playing a dangerous game by setting a precedent of so many changes to the physics and feel, if Project CARS (or another rival) get it 'right' alot of the more organised racing will migrate there. If the demoliton derby mariokart random lobbys become more popular than the organised website racing on GT, that's going to be a real fight for GT to ever be seen as serious simulator, again.

Let them change it. Sure, it'll trip people out for a while but that's how it goes. If they'd gotten it right in the first place it'd be wrong to change it but the fact is they didn't. So fix it.
 
Hopefully this is an indication that they realize the issues in GT5 physics and that this new development puts GT5 closer to what they are programming for GT6. I think it would be better to start that game with tunes and tuning knowledge that works in GT6. I'm not super concerned that the hundred(s) of cars that I have already tuned will now need tweaking. I seem to tune or at least tweak every car that I have driven lately. I don't really know how many people are searching through my garage archive at this point anyway. There are far fewer people playing GT5 than we had six months ago.
 
I don't currently use the ride height glitch, so I'm not all that worried about the ride height programming change. Those who heavily rely on it may need to find some other methods to make cars turn.

As for downforce, I hope what they mean is that using more downforce will produce more drag and slower top speeds. This will reward people who are good at finding mechanical grip versus using maxed aero settings. I would also hope that the PP penalty goes up with increased downforce.
I had actually thought you said the ride height didn't affect the rotation and/or wasn't really real.:crazy:

I think a couple people argued with me furiously over this at one point or another.
 
I had actually thought you said the ride height didn't affect the rotation and/or wasn't really real.:crazy:

I think a couple people argued with me furiously over this at one point or another.

Where did I say anything in this thread that stated I am now a believer in the ride height glitch? You qouted me right there saying that I don't use it. And, in the post right above yours, I mention that I thought it was a good thing that PD is still tweaking the physics if it puts us closer to GT6. Nowhere did I say that I believe in the ride height glitch.

CSLACR, we differ on a lot of things. I took you on in these treads mosty because of your method - your attitude. You are right and noone else could possibly be experiencing anything different, so get on the CSLACR train or else. I have taken a very different approach than you. I allow people to have differing tuning opinions and respect their efforts. I have tried every method that has been put forth in these threads because I am big enough to admit that I do not know it all. But, I do know what works for me.

You believe in the ride height glitch, but it hasn't shown significant gains for me. Yet both of us are able to produce fast tunes somehow? I respect your driving skills and your tuning skills. What I don't agree with is telling everyone else they are wrong and clearly don't understand tuning if they don't think like you. You posted things like ride height High/low as law yet have tunes in your garage that don't use it. You can't have it both ways. It's either backwords or it's not.
 
👍
Where did I say anything in this thread that stated I am now a believer in the ride height glitch? You qouted me right there saying that I don't use it. And, in the post right above yours, I mention that I thought it was a good thing that PD is still tweaking the physics if it puts us closer to GT6. Nowhere did I say that I believe in the ride height glitch.

CSLACR, we differ on a lot of things. I took you on in these treads mosty because of your method - your attitude. You are right and noone else could possibly be experiencing anything different, so get on the CSLACR train or else. I have taken a very different approach than you. I allow people to have differing tuning opinions and respect their efforts. I have tried every method that has been put forth in these threads because I am big enough to admit that I do not know it all. But, I do know what works for me.

You believe in the ride height glitch, but it hasn't shown significant gains for me. Yet both of us are able to produce fast tunes somehow? I respect your driving skills and your tuning skills. What I don't agree with is telling everyone else they are wrong and clearly don't understand tuning if they don't think like you. You posted things like ride height High/low as law yet have tunes in your garage that don't use it. You can't have it both ways. It's either backwords or it's not.
 
Where did I say anything in this thread that stated I am now a believer in the ride height glitch? You qouted me right there saying that I don't use it. And, in the post right above yours, I mention that I thought it was a good thing that PD is still tweaking the physics if it puts us closer to GT6. Nowhere did I say that I believe in the ride height glitch.

CSLACR, we differ on a lot of things. I took you on in these treads mosty because of your method - your attitude. You are right and noone else could possibly be experiencing anything different, so get on the CSLACR train or else. I have taken a very different approach than you. I allow people to have differing tuning opinions and respect their efforts. I have tried every method that has been put forth in these threads because I am big enough to admit that I do not know it all. But, I do know what works for me.

You believe in the ride height glitch, but it hasn't shown significant gains for me. Yet both of us are able to produce fast tunes somehow? I respect your driving skills and your tuning skills. What I don't agree with is telling everyone else they are wrong and clearly don't understand tuning if they don't think like you. You posted things like ride height High/low as law yet have tunes in your garage that don't use it. You can't have it both ways. It's either backwords or it's not.
Oh no, we're not opening this can of worms again.

I'm just giggling is all. I don't have any reason to discuss the matter in itself, PD has made that perfectly clear.
The specific people I mentioned (or didn't, rather) couldn't possibly expect to hear nothing from me about this, could they?
 
I can't wait for this. I will have to change all my tunes, but hopefully I will set up my tuning thread as soon as I can. Finally, I hope we can bottom out our cars.
 
I can do everything again, every car one by one, but the evolution of the physics and the pleasure to play the game must come together, if not i'll look another one.
I'm downloading at this moment IRACING, i've payed for 1 month just to check all the good things people are talking about it.

Wait and see.:)

><(((((°>°°°°°°°°°°°°°°°°
 
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