Notable matter for tuners (regarding 2.08).

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Online my cars tend to understeer if I set the front extremely low and the rear extremely high, which normally results in slower laptimes. But this comes from a guy who calls a BTR a gentle car. ;)
 
I wonder if this might bring us closer to understand the online/offline difference. I did my testing (results mentioned earlier) with an offline tune. This tune was very well balanced with equal front and rear ride height. Online this same tune had brutal oversteer. When I raised the rear by 20mm though, the car was as well balanced as offline. Offline again differences in ride height have no impact as far as I can tell. So now it could be the best way to balance the car offline by using everything but ride height and then balance for the typical online oversteer by raising the rear. This could lead to a car well balanced for both.
+1 👍
Online my cars tend to understeer if I set the front extremely low and the rear extremely high, which normally results in slower laptimes. But this comes from a guy who calls a BTR a gentle car. ;)
That's exactly what I've found, nose down, tail up will result in understeer, so if you're suffering from oversteer, get your face in the pillow and point your ass in the air..!!

{Cy}
 
Which is what makes me think that ride height and ballast have been implemented similarly. Changing the ride height seems to just move the center of gravity...
{Cy}

Nice one for doing a test on this..

Pre 2.08 I would've disagreed about the ride height and ballast being 'similiar' (in terms of the affects of the car), but post 2.08 - you may have a point here.

Pre 2.08 ride height could affect traction, without having a major impact on the handling.. post 2.08, when I tested my Viper, it didn't seem to have anywhere near the same impact on traction (talking 3-6mm differences in ride height, not max front / rear).

Without meaning to cause you extra work, could you try your test but equal ride heights slammed (as low as poss) and as high as possible?

Would be interesting to compare this to the stock ride height..

I did my testing (results mentioned earlier) with an offline tune. This tune was very well balanced with equal front and rear ride height. Online this same tune had brutal oversteer.

If you're using a 'setup' would be best if you could post it so we can see it and even better, try it.

Oversteer could be caused by a number of things - roll bars, diff etc

Raising the rear by 20mm has always been a cure for oversteer, but if there's something 'wrong' in the setup, sometimes amending this means you can get balance in the car without such a large increase in ride height difference front and rear.

Offline has much more grip and stability than online (unless you're using a naturally well planted car on very grippy tyres online). So you can get away with a more aggresive "turn in" and losser rear end ofline. Take it online, you can end up with a 'drift' car by mistake.

Big differences in ride height are an "easy fix" for online setups, but should only ever be used when all other avenues are explored.

Springs, dampers and roll bars are very powerful factor in the handling of a car online. Having these working together rather than against each other is as different as chalk and cheese.

Get it right, car will fell great (even with general LSD, ride height, camber & toe - NOT specific to the car / circumstance it's being driven in), get it wrong, car will be undriveable..

Tune a 100 different cars for online - run them with springs dampers & roll bars working together, with the rest of the setup general settings; like what I put in the setups a few pages back (option A). Overall, these cars would be better than 100 different cars with the opposite - general springs dampers and roll bars, with specific LSD, toe, camber, ride height (option B) etc etc

Reason being - look at the tyre load indicator, this will tell you everything you need to know.

Option A - get this right, generally over the 100 cars you'll have balance in the indicator as much as with the cars
Option B - you won't... it'll be all over the place..

Tyre load indicator is poor for general tuning, but great for telling you whether you are on the right track, or whether you need to turn round and start again, or what 'side' of the setup you need to adjust / tweak / look at.

The dampers can make or break this, there is a rough guide, if using the weight distribution theory:

FWD = dampers same strength as springs
RWD / 4WD = do above, but then REVERSE dampers front to rear
MR / 4wd MR - varies, could be either depending on characteristics of car.


As always, some cars will be different i.e Murcielago, do what you'd do with the FWD. It's trial and error, but once you get the hang of it (knowing what to do when), it all starts to make sense and you'll enter a whole new world of online setups...
 
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Nice one for doing a test on this..

Pre 2.08 I would've disagreed about the ride height and ballast being 'similiar' (in terms of the affects of the car), but post 2.08 - you may have a point here.

Pre 2.08 ride height could affect traction, without having a major impact on the handling.. post 2.08, when I tested my Viper, it didn't seem to have anywhere near the same impact on traction (talking 3-6mm differences in ride height, not max front / rear).

Without meaning to cause you extra work, could you try your test but equal ride heights slammed (as low as poss) and as high as possible?

Would be interesting to compare this to the stock ride height..

It's the way the arse swings out when you run MAX/MIN ride height, the sensation is so similar to there being a hundred weight hanging from the tow hitch, very weird.

I'll certainly try it again with MIN/MIN and MAX/MAX, should be interesting. I'm not even going to guess what it'll handle like...

{Cy}
 
It continue the same ONLINE
MAX FRONT / MIN REAR = MORE OVERSTEER
MIN FRONT / MAX REAR = MORE UNDERSTEER
Really? So PD didn't changed that after all?!
Why? Did I understood correctly?!
LOL, just ... LOL! :yuck:🤬
Oh, PD! What are you doing over there?!
 
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It's the way the arse swings out when you run MAX/MIN ride height, the sensation is so similar to there being a hundred weight hanging from the tow hitch, very weird.

Yes, because max fr & min rr would induce serious lift off oversteer.. and possibly oversteer in throttle too (depending on car / power & tyres). Because the rest of the setup is stock, this doesn't help, there's nothing there to counter act the great affect of the max / min ride height...

Without meaning to sound like an a***, which would be a first, am I right in thinking you lightened your RX8?

I know this is causing you loads of extra work, but by lightening it, you're adding another variable to the test.

Run the ride height tests on a stock weight RX8 and see if that makes a difference.

Reasons being:

1) the lightening of the car adds another variable, which some could say would / could influence the results.
2) I've always been curious as to why fully lightening a car nevr previously (pre 2.08) affected the weight distribution figures (under the wheels) in "ballast" (settings).

If a stock weight RX8 reacts / acts the same as the one with 200kgs of ballast (at the same ride heights) and there are no differences, we know the affect of weight reduction hasn't changed and this can be eliminated as a factor.

Just helps to validate the test that's all, sorry for extra work, but validity (of results) is as important as the results itself, if not more so. If there are variables that can affect the end results which aren't countered for, most test results in that situation would be written off.

I honestly would try and help, but my hands are a bit tied up elsewhere .....sorry.

Good luck 👍
 
Without meaning to sound like an a***, which would be a first, am I right in thinking you lightened your RX8?

I honestly would try and help, but my hands are a bit tied up elsewhere .....sorry.

Good luck 👍

The net weight loss for the car was only 100kg. Starting weight is something like 1310kg, I carried out Stage 1 Weight (and possibly Stage 2) to take the weight to 1000kg and then added 200kg in ballast. It may prove fruitful to repeat the ride height test without touching the weight. I seem to remember in amongst the earlier updates that there was some evidence that merely moving the weight distribution slider, without adding any ballast, was enough to effect handling. Whose to say that removing weight and adding it back as ballast doesn't have an effect?? The distribution for this car remained unchanged, 50/50, but we all know there's a few clicks left and right before the scales tip, so...

{Cy}
 
The net weight loss for the car was only 100kg. Starting weight is something like 1310kg, I carried out Stage 1 Weight (and possibly Stage 2) to take the weight to 1000kg and then added 200kg in ballast. It may prove fruitful to repeat the ride height test without touching the weight. I seem to remember in amongst the earlier updates that there was some evidence that merely moving the weight distribution slider, without adding any ballast, was enough to effect handling. Whose to say that removing weight and adding it back as ballast doesn't have an effect?? The distribution for this car remained unchanged, 50/50, but we all know there's a few clicks left and right before the scales tip, so...

{Cy}

Yes, I remember that - it was a bug / glitch with the ballast positioning slider. You could leave ballast at 0kgs, but just move the position and there would be a change in how the car felt.

I'm pretty sure this eventually got fixed though...

Yeh, agreed - who's to say "xxxxx" is going on, personally I haven't a clue.. Some cars from pre 2.08 that I have driven for months are fine, others I have to start all over again. As I said before, we very rarely change our 3 most popular series, same cars, regulations, race details etc etc etc and we race all three every week and have done so for over a year.

This highlights certain issues... laptimes changed earier this year, no one could get near their fastest laps, but nothing was said by Polyphony.

End of last year cars started to understeer badly, we fixed them all, another update, they now all oversteered.

Race series we had spent many hours testing for equal performance had to be all re-tested and the handicaps were all wrong..

So who knows what on earth they have done now.. Worst things is, they're going to have to do a 'fix' for 2.08 because the "black screen" bug is affecting so much organised racing, what on earth is going to happen then, will that impact what's happeniing with setups since 2.08??

It's crazy...totally crazy how PD have handled GT5.

How on earth they don't understand the impact these updates have on the series / leagues / championships and how much grief they cause, often meaning entire classes or series have to be retested to ensure equality remains.

It totallly sucks...

Keep pluggin on with the test, it'll be good data once completed 👍
 
2) I've always been curious as to why fully lightening a car nevr previously (pre 2.08) affected the weight distribution figures (under the wheels) in "ballast" (settings).

PD programmed weight reduction to remove a proportional (to the stock weight distribution) amount of weight from the car so that you maintain the stock distribution. I don't know if that has changed with 2.08.

So if you take a 60/40 car that weighs 1000kg (600 front/400 rear) and remove 200kgs, it would effectively remove 120kgs from the front and 80kgs from the rear. Leaving you with a 800kg (480 front, 320 rear) car that maintained 60/40 distribution.

Now if you put the 200kg back on at position '0' (100 front and rear), you end up with a 1000kg car but with 580 front, 420 rear (58/42 weight distribution).
 
PD programmed weight reduction to remove a proportional (to the stock weight distribution) amount of weight from the car so that you maintain the stock distribution. I don't know if that has changed with 2.08.
This has never been the case, at least not with all cars. I remember several discussions about this topic in the tuning forum about 1.5 years ago.
 
mr slump are you are telling me the weight distribution changes when you drop weight? if so, prove it. i have tested this extensively. this effect would be most evident in cars that have extreme stock distribution settings (ie 65/35, 35/65)
 
mr slump are you are telling me the weight distribution changes when you drop weight? if so, prove it. (ie 65/35, 35/65)

This is absolutely accurate. Add 200lbs of ballast to any car at + or - 50 then go through each layer of weight reduction. As the total car weight drops, this ballast will become a larger percentage of total weight and WILL change the front/rear balance. Ask any tuner who just participated in Nomis' 60/40 vs. 40/60 tuner challenge.

Edit - Without adding ballast, I have not seen the distribution change, by just doing the weight reductions.

So you are both kinda right.
 
Hami, I am talking about taking a stock car (no ballast added) and going through the weight reduction = no change in weight distribution.

If you added weight to it previously for whatever reason, they yes, like you said the ballast becomes a bigger percentage of the total weight and it will alter the distribution as you reduce weight.
 
This is absolutely accurate. Add 200lbs of ballast to any car at + or - 50 then go through each layer of weight reduction. As the total car weight drops, this ballast will become a larger percentage of total weight and WILL change the front/rear balance. Ask any tuner who just participated in Nomis' 60/40 vs. 40/60 tuner challenge.

Edit - Without adding ballast, I have not seen the distribution change, by just doing the weight reductions.

So you are both kinda right.

Never new that..

I never use ballast unless it's a required handicap for equalising car's performance in a race series, which are only the GT1s and LMPs for me. I don't think any of the cars I use can have weight reduction done on them, so would never know about this..

Makes sense though what your saying...
 
Updated to include (3.) MIN/MIN and (4.) MAX/MAX ride height, with neutral ballast. If I get some time after testing for the Cobra Shootout, I'll rerun some of the below, with the same car but with unadjusted weight. You just never know what those crazy PDiddy people have drinking in the software lab...

{Cy}

Stock Premium Mazda RX8, Sports Hard tyres, custom suspension. Stripped down to 1100kg and added 200kg ballast. High Speed Ring Reverse.

Tested online in a private lobby with grip reduction set to real. All aids off other than ABS1.


  1. FL / RH - 200kg/0 - 01:19.0 - Drove like SFR was on, impossible to oversteer, zero wheelspin.
  2. Even - 200kg/-50 - 01:19.1 - Drove like TC was on, nearly impossible to oversteer, some wheelspin.
  3. FL / RL - 200/0 - 01:19.4 - Felt slippery and full of squirrels, oversteer when mildy provoked. If you tried to cut a low line on the first hairpin or the hard right after the bridge, you'll spin. Lift and take the high line and you'll make it through. Requires good throttle control.
  4. FH / RH - 200/0 - 01:19.5 - I prefered the stilt drive to the slammed drive. In the tight banked sections there's decent enough rear grip to keep your foot in, less need to lift, although some is still required through T1. Feels ponderous through the flat sections, wasn't quite able to hold the same speed as when it's slammed. Worth noting that even though I prefered this to slammed, it took 7 laps before I'd hit 1:19.5 twice, slammed was acheived within 5 laps.
  5. FL / RH - 200kg/-50 - 01:19.9 - Drove like a dump truck, impossible to oversteer, but required lift to make it through certain corners, zero wheelspin.
    =========================================
  6. Even - 200kg/0 - 01:21 - Car has a tendency to oversteer, worse in the high camber corners, manageable in the flat sections. Stock Ride Height & Neutral Ballast
    =========================================
  7. Even - 200kg/50 - 01:23.4 - Same as above, but more prone. Plus side, it's easier to control the slide, still slow though.
  8. FH / RL - 200kg/50 - 01:26.1 - OMG. The weight over the rear axle is the only thing that saves this from the utter disaster that is below.
  9. FH / RL - 200kg/0 - DNF - Epic fail. Couldn't even be arsed to finish a lap, difficult to even drive in a straight line.
 
Ok I havent played since before 2.06 but all of a sudden im over two seconds off a lap i casually set and after 2 hours of driving i cant touch it in the same car. I dont get what happened as none of my cars used the ride height tricks or anything.
 
The net weight loss for the car was only 100kg. Starting weight is something like 1310kg, I carried out Stage 1 Weight (and possibly Stage 2) to take the weight to 1000kg and then added 200kg in ballast. It may prove fruitful to repeat the ride height test without touching the weight. I seem to remember in amongst the earlier updates that there was some evidence that merely moving the weight distribution slider, without adding any ballast, was enough to effect handling. Whose to say that removing weight and adding it back as ballast doesn't have an effect?? The distribution for this car remained unchanged, 50/50, but we all know there's a few clicks left and right before the scales tip, so...

{Cy}
Obviously nothing can really be "proven" here, but in my opinion/belief, a car that starts at 50/50 will have the same handling stock as it will if you remove some weight and add it back to the "0" spot.

Ballast is certainly a strange creature in GT5, but for example, I found on my Lotus that adding too much ballast to the front overwhelmed the front tires, despite only having a 45/55 weight balance.

So for me, when I'm adding ballast, on 50/50 cars I add it to 0, every time. If it's an off-balance car, I'll put some extra ballast on the light end, but one must test and make sure they don't transfer too much weight for optimal performance.
IMO, of course. :)


Ok I havent played since before 2.06 but all of a sudden im over two seconds off a lap i casually set and after 2 hours of driving i cant touch it in the same car. I dont get what happened as none of my cars used the ride height tricks or anything.
Gotta get the eye of the tiger back.
My times haven't gone up, though they may have gone down... :)
 
CSLACR
Gotta get the eye of the tiger back.
My times haven't gone up, though they may have gone down... :)

I guess but my corvette that was absolutely perfect at 550 pp with the tune I had is now not great at all, same with my nsx. I guess Ill just have to keep running and see what happens :lol:
 
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