Noticing a difference racing offline versus online

17
bulldawg_qw
I have created some killer jump tracks that when raced offline provide quality "entertainment" (ie carnage). When I've tried to go online and race with these same tracks I've noticed that the cars act very differently with respect to the fact that the cars do not flip or go crazy like they do offline. Has anyone else noticed this and is there anything that can be done about it?
 
I tried this once, I had one course with a large downhill straight where the front wheels of most cars would go airborne for a second or so, but it wouldn't do it online.
I've got no idea how you could fix that though.
 
Yeah the different physics online make is so you wont flip or even catch much air. It also makes extreme banking extremely difficult.

Carnage tracks online are quite tame.

Nothing we can do about it unfortunately.
 
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