I’m very puzzled by this as well. Far more questions than I have the desire to ask, to be blunt.
The way it was proposed in the first post though was that no one with experience essentially could join, paid or not…basically esports for people that have never done esports before, and if you happen to win it you can’t be part of it anymore.
I don’t see how this would garner much attention, be sustainable, or simply work at all, but I only have a general, high level understanding of esports. shrug
Sorry, let me be more clear: I am referring to simracing eSports drivers that have participated at the highest level in GTWS and other sims.
For example, if they had participated in the
broadcasted virtual 24hours of Le Mans, they would be barred. If they had participated at the highest-level of F1 eSports (which is also broadcasted) or equivalent, they would be barred. Again, GTWS finalists wouldnt be allowed because they are technically not amateurs.
These are just examples, but it would not be that difficult to compile a list of excessively high-profile events/series for this.
As for your other criticisms, that’s why you gauge interest before you actually do something. Replacing 1 driver each year is virtually nothing compared to how large GT7s fanbase is.
I don't understand the question I guess, because:
-Almost all of the top guys already aren't under paid eSports contracts.
-The governing body (GT/Sony/FIA) isn't paying them for being the 'top guys'.
Almost everyone at the top as well as average is still by definition 'Amateur' then, aren't they?
Yes, but you still have an incredibly high barrier of entry solely because you
might have to participate against a professional real-life or eSports driver
. All without the resources or training of one. On payroll or not, GTWS is completely unrestricted in who can participate.
From the many lessons you could learn from real-life motorsport, you can tell me the consequences of that.