Official Warhawk Thread

  • Thread starter tha_con
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This game isnt one of the ones that has made it to my first buys, simply because it dosnt interest me as a game, I played the first game when it was out and that was good, but this dosnt seem to be offering anything new to the genre and TBH thats whats letting it down. The game at a techinicle stand point is very impressive, wit hvolumetric clouds and procedurally generated sea are very good indications of what the PS3 is capable of, but the graphics look a little too colourfull and the on land stuff seems to be tacked on to vary the gameplay.
 
Meh, I think this will greatly expand upon what the Warhawk franchise started on, giving greater focus on massive battles and dog fights, while giving the user the option to stay entertained and exit the WarHawk.

Also, we've only seen one stage, hopefully more stages will offer varied gameplay (I really want some tunnel / cave stages).

As for the world looking too colorful, the developers state in interviews they did it intentionally, because as of right now, EVERY war game and shooter is going for a "gritty grimey" look, and the last thing they wanted to do was to be like everyone else. So what they did was create a world that was lush and had life, something you really wanted to preserve, vs a wartorn planet that really wouldn't be anything but work in the end if it was saved.


And while I won't say the foot action is complicated, I'm not going to say it's shallow, as I haven't played it. It looks fun, blowing up tons of soldiers, tanks, and buildings, so I'm not worried if it's "complex" etc. As long as it's integrated well and enjoyable, it's mroe than enough for me.
 
I'm not sure what you bring to such a genre that's supposed to be new anyway. With combat flight sims, you shoot at other aircraft with missiles and guns, or ground targets with missiles and bombs. Frankly, I never tire of them.

It seems that too often we're ready to criticize a game even from a couple of preliminary screenshots. I'm the same way with Motorstorm. It looks outrageous, but it also looks like an outrageous mess. Of course this is without a single second of even a reviewer's playtime. :P

Considering that the first Warhawk was on a rather primitive system by modern standards, I think you'll see quite a lot of fresh approaches to the game this time.
 
Warhawk was and still is one of the most fun PS1 games. When there was no PS2 follow up I was dissappointed. But now it looks like we're going to get what we waited on for so long.

Honestly, I hope they DON'T change the formula. Just add in some great levels, intiutive controls and of course upgraded graphics.
 
Some new behind the scenes videos for your viewing pleasure. Enjoy.


LINK

I think these are from the official site but downloadable versions, but im not sure as of yet still downloading them. will edit this post if they are.
 
Yea, those are the same trailers and footage from the official site, but they seem to be a bit smaller (though a bit crisper as well).
 
tha_con
Yea, those are the same trailers and footage from the official site, but they seem to be a bit smaller (though a bit crisper as well).

Yes your correct, I wasnt sure but had an idea they might be the same.

@KENJIusa.

Yes it is very interesting stuff, and gives an idea of the 3rd person shooting parts which was only shown in the TGS 2005 trailer, the graphics although a little too coulor full for my tastes they are still pretty impressive, and with upto 800 on screen enemies and 60fps with 4xAA this game will look stunning.
 
I think it's goign to be fun, not the jaw dropping fiasco that is MGS4, or anything like that, but looking good, and lots of action, while having fun, is important to me, lol.

Plus, it'll be interesting to see how the online plays out.
 
NEW WARHAWK Q&A
IGN: Twisted Metal, War of the Monsters, Jet Moto... these are all games the team has become famous for. What was it about Warhawk that made you want to revisit it first for the PlayStation 3?

Brian Upton: Incognito has been trying to figure out a way to schedule production for a Warhawk sequel for years, but there was always some other project that wound up being a higher priority. Once we heard news of the PS3, we looked at the production calendar, we saw a window of opportunity, and we jumped on it.
IGN: Most of the areas we've seen so far have been few in number (mostly taking place over or around water). What sort of environments can we expect to see in the final version?

Upton: The environment we showed at E3 is an island military base off the coast of the main continent; about 5% of the total play space. In addition to the island, we'll have a variety of distinct regions and cities created to specifically provide a playground for the Warhawk. For example, our mountain area has these huge towering peaks and deep, deep valleys. We wanted to give the player lots of terrain to fly around through - it's a rush that you don't get from other aerial action games.

IGN: How many ships and vehicles can be displayed onscreen at once?

Upton: Hundreds! Actually, we've done tests where there are too many enemies on the screen! After a certain point it turns into total chaos and it's hard to fly for 5 seconds without slamming into another plane, which obviously isn't very fun. As we tune each of the missions we're trying to keep them as crowded as possible and still be fun and playable.

IGN: Word on the street is that you only had a week or so to prepare for the tilt function at E3. Is that true? How has the feature been improved upon since we last saw it?

Upton: Actually, Incognito has secretly been working with Sony on the tilt technology for a while, but it wasn't until the last few weeks before E3 that they received a working controller. As for improvements since then, right now we're integrating the aerobatics system so you can use it to perform cool stunts like loops and spins, as well as testing out other gameplay in our ground modes.
IGN: Are your ships the same throughout the whole game or can they be upgraded? Also, will you only be able to control one sort of tank? We did see a motorcycle in the conceptual drawings...

Upton: You will be able to upgrade the Warhawk as the game progresses, getting bigger and better weapons. When the player gets on the ground, aside from all the hand weapons, there will be a variety of drivable vehicles, tanks, jeeps, etc that the player will have access too. We'll have more details later. But unfortunately, the motorcycle is no more. Maybe in the sequel...

IGN: Can you tell us about the different kinds of weapons that players will gain access to, and what are some cool examples of what they can do.?

Upton: We can't reveal everything this early! Like all good shooters, we'll have a solid number of weapons in Warhawk. Between the on-foot weapons, the ground vehicle weapons and the Warhawk upgrades we'll have 15+ different weapon types.

In addition to straightforward toys like machineguns and homing missiles, we've also got some more exotic stuff like the lightning shell we showed at E3. Tap the fire button quickly and you can use it like a bug-zapper, popping individual fighters out of the sky. But hold the button down and charge it up and you can unleash localized lightning storm that can knock out a whole fighter wing in one shot.
IGN: When playing single-player, will users be the only soldier on the field for their side, or will they have wingmen, AI-assisted buddies, etc?

Upton: One of our biggest goals is to create a sense of ongoing "ambient warfare" around the player. There will be lots of friendly AI around helping the user but they won't be under the player's control. First and foremost Warhawk is a shooter, so we want the player to be able to focus all his attention on shooting enemies and blowing things up. We don't want him getting bogged down in trying to micro-manage the guys who are backing him up.

IGN: Are missions open-ended in that you can switch between airships, land vehicles, and on-foot stuff at any time? Or are stages structured to follow specific vehicle types?

Upton: We never lock the player into using a particular vehicle or weapon, but the missions are broken down into air and ground missions.
IGN: Okay, with that in mind, one of the hardest things to do when developing a game with as many pieces as Warhawk has to be the assurance that all of its elements are equally strong. How are you making certain that the on-foot and vehicle segments are just as good as the airship bits?

Upton: This is a hard question to answer. How do you ensure any part of any game is fun? Just play it over and over, weeding out the boring parts, and polishing the good bits - it's something we do internally every day.

IGN: Will multiplayer maps give users the option to use whatever method of attack they want (be it vehicle or on-foot), or does each map follow a specific theme and selectable vehicle type?

Upton: Player freedom plays a big part of our online multiplayer modes. The multiplayer maps are completely multimodal and you can switch freely between air and ground vehicles during a battle.

IGN: Cool. Speaking of multiplayer, what kinds of modes can we expect to see? We know that up to 32 users can go at it at once...

Upton: Right now we're still experimenting with different multiplayer game types. We'll definitely have the classics: deathmatch, team vs. team, capture the flag, etc...
IGN: How about the storyline? Who is your character, what does he do, and what's happening in the world around him?

Upton: You play a fighter pilot named Zack Archer who winds up assigned to the Warhawk almost by accident in the middle of a surprise enemy attack on your home base at the beginning of the game. The rest of the game follows Archer and his friends as you fight against the invaders to liberate your homeland.

IGN: There has been some debate as to what Warhawk is compared to the original, so help us settle the argument. Is the game a remake of the PS One title, a sequel, a parallel universe tale...?

Upton: It's been so long since the original (more than ten years) that we didn't think a sequel made any sense. We like to say it's a "reinvention." We took the core play experience -- the hover and flight mechanics of the Warhawk itself -- and created a brand new world around it. We borrowed a number of little details from the original, though. If you played the original you'll definitely find yourself saying "I remember that!"
IGN
 
It's been rather slow with WarHawk news :( Sad.

I'd really like to see some new trailers with some new area's, as the island is getting a bit tired to me...I really hope that every "stage" isn't set up as an island stage...that might force me to rent only...
 
i cant wait to play warhawk because its a fusion of two of my favourite games flying fighting games such as blazing angels and also FPS such as black area 51 etc. plus you can swap between land and air so IMO warhawk will be a great game
 
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