Old or New style races?

Which do you prefer?

  • /me likes the cheating AI cars

    Votes: 3 30.0%
  • /me hates the cheating AI cars

    Votes: 5 50.0%
  • /me does not mind either way

    Votes: 2 20.0%

  • Total voters
    10

SkylineObsession

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Which style of races did you like better?

The AI never gets a boost from GT2

Or

The AI gets varying levels of boost 'cheatability' from GT3?

I preferred GT2's style where there were no Beginners, Amateurs and Professional mode in the Simulation part of the game. Because the AI is always the same and does not get any sort of assistance/resistance depending on your car/driving ability etc.

I liked in GT2, how I could get the Toyota GT1 Road Car and go to the Sunday Cup race (something like that) and try to overlap all the cars before the 2nd lap had finished.

It is practically impossible to do that in GT3, as the cars seem to gain about 100+hp during the race, and in Amateurs mode it ruddy ridiculous. The AI cars never get more than 5-10 seconds away from you, even if your car has 500 more hp than them.

THIS IS NOT HOW GRAN TURISMO SHOULD BE. I want to see the Nissan R390 GT1 Race Car totally fly away from the Viper GTS-R Team Oreca, like it would in real-life.

Am I alone on this issue, or does it get on everyone’s nerves?

We need realistic-ness Polyphony!!!
 
I agree to some point.... I think that they should limit hp in races tho so you cant race a gt1 in sunday cup. I think they should make it as fair as posible. If that mean the thier vitz gets a turbo upgrade 4 then fine, as long as it is within the limits of what that car can have. ei, none of this 2000+hp lotus junk! :)
 
In that case it would mean the R32 and R33 GT-R's would be able to have over 1000hp.

And i didn't mean to say i used the GT1 for cheating, i just do stuff like that, to see how far away from the other cars i can get. (which you can't do in GT3)
 
Originally posted by Mustang-man
In that case it would mean the R32 and R33 GT-R's would be able to have over 1000hp.

And i didn't mean to say i used the GT1 for cheating, i just do stuff like that, to see how far away from the other cars i can get. (which you can't do in GT3)

fine, if it makes it fair.... :)
 
I think the word you're looking for is 'realism'.

It is a bit silly - I ran my 1200hp Nissan R390LM at one of the beginner Deep Forest events (purely for set-up work!), and on qualifying differential should have been able to just lap the field in a two lap event. Yet, you run the race and only win by 20-30 seconds? It does detract from the realism somewhat.
 
I think that the interpretation of just who is cheating needs to be rethunk here. All throughout GT history it has been the practice of lesser skilled drivers to compensate for their lack of proficiency by using overpowered cars to beat simulation races. I think that limitations placed on HP like in GT2 were a great idea to try and level the playing field and keep things somewhat challenging for the most people possible.

So, with this in mind, I can see that a dynamic AI HP multiplier is possibly a more flexible way to enforce these ideals within the game. Naturally, this is going to upset some of the more impatient who approach the game exactly as that... a video game to be beaten and shelved once 100% is complete or all cars are collected or whatever. I would like to assert however that all's fair in love and war, where a developer is simply trying to inject methods that promote their original intent and vision which was to make Gran Turismo a driving experience, and not a simple video game.

I applaud their efforts and frankly wish they would have done more, like restrict more modifications allowed in races as well as bring back the HP restrictions. All those races and there were only a few races requiring 'normal' cars, and there were absolutely no restrictions on drivetrain parts and whatnot. They put the abillity in there it looked like, with the series/race entry screen showing you what was allowed, but it just wasn't implemented. The entire game had "No Restrictions" all over it.

WTF?
 
Well, I agree with you on the HP and 'car type' limits in categories - but I think the bumping up of AI performance to levels beyond that possible with their car is a bit 'against the grain' of a simulation - if a Nissan R390LM is capable of lapping the field over two laps when driven well, it should be able to. If entry is unrestricted then the cars should run to form.

As an example, does this mean that the AI is dumbed down if you drive a lesser car? That to me would take away the thrill of winning in an inferior car.
 
I think it's easily tricked by not using HP mods, and instead installing drivetrain and other non HP performance enhancing parts and therefore necessary due to the lack of other restrictions.

You are correct in the assertion that Gran Turismo should lean to simulating real life circumstances as much as is feasible and the AI HP multiplier is somewhat in violation of the spirit of that. Consider though, the player's abillity to violate that spirit and I for one don't blame them. Why?

Well, if you wreck you should be done. Is this the case? Due to circumstances beyond the control of the developer, no. We've all heard about the whinings of a lack of car damage model in the game and the reasons there isn't one. I say, considering this, and the fact that the walls are so forgiving in GT3, Polyphony has my okay to do all the AI cheating they want to because when it comes down to it, the simulation wasn't there to begin with.

I don't see how anybody can argue with that.
 
You can turn off the Player 2 boost in :gt:3 but don't know about the AI cars :car:?

I reckon anything that isn't realistic about racing :chkflag: Eg Boosts shouldn't be included in the, 'Real Racing Simulator'?
 
i like the cheating AI.
gives you something to smash controllers for.
but the Vitz..that's just sick....
 
Some points:

  • I think Polyphony Digital should have imposed lots more restrictions on the races so that you can not cheat at all. (well very little)
  • I am by no means a lesser skilled driver and consider myself a reasonably good driver. (i.e. i can do a race round Seattle or somewhere without touching any walls/AI cars etc... and still win the race by far)
  • Giving the AI cars a boost is not realism. What would you say if Olivier Panis installed a long-lasting NOS system or something on his F1 car, and used it to keep up with M. Schumacher, JPM, RB etc... to try win the race? It's not realistic, and not right.
    The 'boosted' AI cars HAS to go, and can be replaced by tighter race rules/restrictions.
  • The 'wall riding should give higer penalties, such as slow you down a lot, or have little bumps/protusions on them all, so that it would be impossible to wall ride.
    Or they could introduce a penalty system, which penalises you for cutting corners, wall riding, AI car 'turning assistance' (using them to help you turn) etc...
The Gran Turismo series has taken a step down in realisim in GT3, thanks to this cheating AI.
 
Originally posted by Mustang-man
Some points:

  • I think Polyphony Digital should have imposed lots more restrictions on the races so that you can not cheat at all. (well very little)
  • I am by no means a lesser skilled driver and consider myself a reasonably good driver. (i.e. i can do a race round Seattle or somewhere without touching any walls/AI cars etc... and still win the race by far)
  • Giving the AI cars a boost is not realism. What would you say if Olivier Panis installed a long-lasting NOS system or something on his F1 car, and used it to keep up with M. Schumacher, JPM, RB etc... to try win the race? It's not realistic, and not right.
    The 'boosted' AI cars HAS to go, and can be replaced by tighter race rules/restrictions.
  • The 'wall riding should give higer penalties, such as slow you down a lot, or have little bumps/protusions on them all, so that it would be impossible to wall ride.
    Or they could introduce a penalty system, which penalises you for cutting corners, wall riding, AI car 'turning assistance' (using them to help you turn) etc...
The Gran Turismo series has taken a step down in realisim in GT3, thanks to this cheating AI.

Higher Penalties? mmm maybe Stop :stopsign: and Go could be introduced to :gt: Or even Credit :2cents: Penalties?
 

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