Rudenut
Premium
- 573

- Atl, GA
- SaintFu-
So PD is set on this leveling format. It's kind of silly but I've been thinking about how it could be more fun. I drew parallels to other games with character levels and came up with a few ideas.
First I'll examine what makes character level games such as rpg's and action rpg's addicting. One of the biggest things that keeps people coming back is the promise of more loot. This loot rarely takes the form of only currency. Instead it is a mixture of usable items, trade items and currency. Also, frequently this loot drops in a mostly or partially random way. The most important thing in the formula, however, is that the loot is enticing enough to keep people coming back. In many cases the lewt received is relative to the effort applied.
GT5 has adopted this leveling scheme. PD did not, however, apply the other variables of the formula leaving us with a somewhat limited single player experience. This is the age of the interwebs, however, and all is not lost. This can be resolved. Lets see how.
With patches, virtually anything can be added or changed to the game. If PD adopted some of the more traditional aspects of a leveling game (l00t) we can have vast improvements in fun.
For instance, in A-Spec one completes a series against the same cars with the same A.I. every single time. If this were tweeked to become relative to driver level and vehicle it would increase the effort required to complete the task. Alternatively, a simple PP requirement could be placed on the series. I think, however, that improved A.I. dependent on driver level is someone important. Other parameters for the series could remain such as engine configuration (MR, FR, FF, 4wd) and theme (SuperGT, American, European) and so on. I believe including tire limitations is important as well.
There is more to think about in regard to effort and I would be happy to discuss it with community members. However, now we move on to reward (lutz).
I think there is a very simple solution to the lack of relative reward in the game. Random LOOT! (purps). With completion of a series of a particular level a random car could be rewarded that is series level within each tier. Alternatively a few cars could be assigned to each series and randomly given (GT2 Style). This is just the beginning though. With improvements and patches new content can be unlocked with this system as well. For instance, as new RM mods are released they could be attached to the appropriate cars level tier and unlocked as a reward. (Once unlocked an unlimited number could be purchased of course, or not...I kinda like not). Other things like Wheel models and Body panels, wings, and....LIVERY@!!11! could be unlocked in this way.
Now, some might say that this is somewhat grindy or whatever but I think the currency reward should be improved depending on your level as well (since the difficulty should increase as you level).
I have more ideas floating around but they are hard to catch (INTP). Just please remember before flaming me that these ideas are within the leveling paradigm and not necessarily the best solution to making a fun game. Many people do not enjoy this aspect of the game and I understand that. I do like the single player aspect of a game but think this one needs much improvement.
If you are one of the guys that just think all the cars and paints and such should just be available these ideas are not your answer. I don't think that would be such a bad idea for a pure racing game. However, the GT series has always had a career mode and everything has never been available from day one. I'm trying to stay in that ideology.
First I'll examine what makes character level games such as rpg's and action rpg's addicting. One of the biggest things that keeps people coming back is the promise of more loot. This loot rarely takes the form of only currency. Instead it is a mixture of usable items, trade items and currency. Also, frequently this loot drops in a mostly or partially random way. The most important thing in the formula, however, is that the loot is enticing enough to keep people coming back. In many cases the lewt received is relative to the effort applied.
GT5 has adopted this leveling scheme. PD did not, however, apply the other variables of the formula leaving us with a somewhat limited single player experience. This is the age of the interwebs, however, and all is not lost. This can be resolved. Lets see how.
With patches, virtually anything can be added or changed to the game. If PD adopted some of the more traditional aspects of a leveling game (l00t) we can have vast improvements in fun.
For instance, in A-Spec one completes a series against the same cars with the same A.I. every single time. If this were tweeked to become relative to driver level and vehicle it would increase the effort required to complete the task. Alternatively, a simple PP requirement could be placed on the series. I think, however, that improved A.I. dependent on driver level is someone important. Other parameters for the series could remain such as engine configuration (MR, FR, FF, 4wd) and theme (SuperGT, American, European) and so on. I believe including tire limitations is important as well.
There is more to think about in regard to effort and I would be happy to discuss it with community members. However, now we move on to reward (lutz).
I think there is a very simple solution to the lack of relative reward in the game. Random LOOT! (purps). With completion of a series of a particular level a random car could be rewarded that is series level within each tier. Alternatively a few cars could be assigned to each series and randomly given (GT2 Style). This is just the beginning though. With improvements and patches new content can be unlocked with this system as well. For instance, as new RM mods are released they could be attached to the appropriate cars level tier and unlocked as a reward. (Once unlocked an unlimited number could be purchased of course, or not...I kinda like not). Other things like Wheel models and Body panels, wings, and....LIVERY@!!11! could be unlocked in this way.
Now, some might say that this is somewhat grindy or whatever but I think the currency reward should be improved depending on your level as well (since the difficulty should increase as you level).
I have more ideas floating around but they are hard to catch (INTP). Just please remember before flaming me that these ideas are within the leveling paradigm and not necessarily the best solution to making a fun game. Many people do not enjoy this aspect of the game and I understand that. I do like the single player aspect of a game but think this one needs much improvement.
If you are one of the guys that just think all the cars and paints and such should just be available these ideas are not your answer. I don't think that would be such a bad idea for a pure racing game. However, the GT series has always had a career mode and everything has never been available from day one. I'm trying to stay in that ideology.