Hi,
First of all, I would like to introduce myself - I am new to this forum, so I would like to say Hello to you all. I have been a GT fan from the PSOne days and have played just about every console or PC racing game that has been worthwhile playing over the years. I haven't however spent a lot of time with online racing over the years as I haven't found it to be very good in general, but I've recently setup a GT5 racing club at work and we race every week just for a bit of fun.
Over the past few weeks it has been noticed by a few of us that there are considerable differences between the online and offline handling characteristics, and after reading up on the subject there are loads of posts in relation to this and in regards to the differences, but I cant seem to find the answers to all my questions.
I appreciate that this has probably been asked a million times, however I cant find an answer to my specific questions so Ive decided to take the plunge and ask this community. There are only 24 hours in any one day and although I could probably spend 23.5 of those hours driving GT5, I do need to spend some time sleeping and working. So after, sleep, work & life, Im left with maybe 1.5 hours a day to do anything with GT5 and Id rather not spend the majority of that time tuning cars twice I find the whole concept of having to tune the same car for online and then again for offline to be infuriating. I know I can also copy tunes but that feels a bit like cheating in my eyes.
So my questions are:
Sorry about all the questions, but if someone has some answers for me Id be very grateful to hear them.
Thanks,
Kurt
First of all, I would like to introduce myself - I am new to this forum, so I would like to say Hello to you all. I have been a GT fan from the PSOne days and have played just about every console or PC racing game that has been worthwhile playing over the years. I haven't however spent a lot of time with online racing over the years as I haven't found it to be very good in general, but I've recently setup a GT5 racing club at work and we race every week just for a bit of fun.
Over the past few weeks it has been noticed by a few of us that there are considerable differences between the online and offline handling characteristics, and after reading up on the subject there are loads of posts in relation to this and in regards to the differences, but I cant seem to find the answers to all my questions.
I appreciate that this has probably been asked a million times, however I cant find an answer to my specific questions so Ive decided to take the plunge and ask this community. There are only 24 hours in any one day and although I could probably spend 23.5 of those hours driving GT5, I do need to spend some time sleeping and working. So after, sleep, work & life, Im left with maybe 1.5 hours a day to do anything with GT5 and Id rather not spend the majority of that time tuning cars twice I find the whole concept of having to tune the same car for online and then again for offline to be infuriating. I know I can also copy tunes but that feels a bit like cheating in my eyes.
So my questions are:
1) Why is it possible for some tunes to work both online and offline and some not at all? I find this particular point quite baffling, and it leads me to the next question.
2) Has anyone discovered specific differences between online/offline tuning that have a greater bearing on the handling characteristics of a car? (ie/ Do higher spring rates provide a better chance of having a single tune work for both, or maybe something else).
3) Does anyone know why there are different physics models? It just doesnt make any sense to me why this would be the case. If the concept is that the online racing is supposed to be more realistic, why would there be an arcade mode and simulation mode in the game at all. Has there ever been an answer from polyphony as to why?
Sorry about all the questions, but if someone has some answers for me Id be very grateful to hear them.
Thanks,
Kurt