So you can understand a bit better my issue, let me first say that i never use any aids (except for the abs=1), and always set everything to its most realistic option. I always drive with the 900º wheel. It's been years since driving simulations became unplayable without the wheel for me. ...and i also obtained a long time ago the GT5 trophy for beating the GTR real time at the nurburgring track(so i know the track), and i can handle rwd powerful cars with low grip tires just fine, so you can realize that despite not being a alien or a real ace, certainly i'm not a rookie or anything close to it.
I was online racing the new toyota gt86 with road tyres(comfort soft, but with sports hard the result is the same), on the nordschleife when on the bottom of "fuchsrohre" (http://www.toxo.de/ring/nordschleife/fuchsrohre.html) section the car has a sudden snap of oversteer and spins of my control at a speed over 200km/h. Since then a passed there a few more times and turns out the vehicle behavior is consistently the same. It's very hard to pass there without spinning the car. The problem is that on offline mode with no aids, and all set to be as realistic as possible, and the car passes through there with no drama at all.
At the Carousel, on online mode the car will also spin very easily, but once again in offline mode there is no drama.
I've heard people complaining about how online and offline physics arent the same, but i never gave it much credit, people said there were a few seconds of diff on a 20km track, and that never seemed to me like hard evidence... I personally never felt any difference that made suspect of different physics for online mode. I think this might be more notorious on some cars, the cars i typically use never made me spot anything,
Is it more realistic? There seems to be a tendency to consider the harder the more realistic, but obviously that's not always true. Even if the online mode had the more realistic physics model, the fact is that in this case the result doesn't seems right, because this is a modern(almost underpowerd) sports car, that as it's known has been tested on this particular track for several years on its development. It just doesnt seems plausible that this car will behave like that on those two corners in real life, so i must say that even still loving and admiring gt5 as a street car simulator i'm a bit disappointed on this particular aspect.
I was online racing the new toyota gt86 with road tyres(comfort soft, but with sports hard the result is the same), on the nordschleife when on the bottom of "fuchsrohre" (http://www.toxo.de/ring/nordschleife/fuchsrohre.html) section the car has a sudden snap of oversteer and spins of my control at a speed over 200km/h. Since then a passed there a few more times and turns out the vehicle behavior is consistently the same. It's very hard to pass there without spinning the car. The problem is that on offline mode with no aids, and all set to be as realistic as possible, and the car passes through there with no drama at all.
At the Carousel, on online mode the car will also spin very easily, but once again in offline mode there is no drama.
I've heard people complaining about how online and offline physics arent the same, but i never gave it much credit, people said there were a few seconds of diff on a 20km track, and that never seemed to me like hard evidence... I personally never felt any difference that made suspect of different physics for online mode. I think this might be more notorious on some cars, the cars i typically use never made me spot anything,
Is it more realistic? There seems to be a tendency to consider the harder the more realistic, but obviously that's not always true. Even if the online mode had the more realistic physics model, the fact is that in this case the result doesn't seems right, because this is a modern(almost underpowerd) sports car, that as it's known has been tested on this particular track for several years on its development. It just doesnt seems plausible that this car will behave like that on those two corners in real life, so i must say that even still loving and admiring gt5 as a street car simulator i'm a bit disappointed on this particular aspect.