Option to show latency/ping of players while in lobby?

  • Thread starter ketiux
  • 8 comments
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Yeah, that would help too! Many times I hosted a fixed lobby so people with low bandwidth can join...
 
Yeah, that would help too! Many times I hosted a fixed lobby so people with low bandwidth can join...

Maybe it would be a good idea to re-word the title & your OP, as there is actually no question in it as required.
 
This would be amazing to have even for the private lobbies - latency and NAT type.

There is always one culprit in lobby that crashes the game for all players. Being able to easily find out who has issues with connection - especially NAT type - would solve myriad of problems.

Full support 👍
 
Changed the title a bit. Either implementing latency (showing bars) or ping (showing number). Also, as mentioned, a filter-like option to limit low bandwidth would really help.
 
VBR
It would also be nice if we could set a minimum requirement for latency, so that those whose connection falls below the set threshold cannot enter the room.
Yeah, that would help too! Many times I hosted a fixed lobby so people with low bandwidth can join...


I meant having a minimum setting to keep people with low bandwidth out, so that they don't slow the whole room up & mess things up for everyone else.
 
I know what you mean. I was just saying that sometimes I had to do a "fixed" lobby to help out people with low bandwidth. But turning on the option to limit player with not so good latency (that doesn't mean they have a bad connection, it means they are very far away!) will make things so much easier for online hosts!
 
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