Oversteer, Understeer explanation videos please...

  • Thread starter Thread starter Boris Lozac
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I am very confused about actual meaning of these terms..
I mean, oversteer is when your car start to powerslide, drift, right?? and Understeer is when i turn my wheel and car doesn't turn the way it should due to some high speed corner entrance, etc.. ??
Am i right..??
I would be very greatfull if you guys can make some videos of some oversteer, understeer examples..
And a full explanation of the term.. :sly:
I hate when i can't say for sure what is something... :)
 
oversteer: when you steer and the car travels in that direction more than it should
understeer: when you steer and the car travels in that direction, but not as much as expected.
 
Oversteer: When the rear wheels loose traction and wish to overtake the front wheels so requires counter lock and control of the throttle. If if a FF car though no counter lock is required as the front wheels are pulling the car so floor it and go round the corner.

Understeer: Front wheels loose traction and you go straight on. Happens most in GT4 if u brake to late into a corner and try and steer at the same time. If you get understeer while braking into a corner take your fingure off the brake button and coast round the corner!

Generaly IRL racers prefer mild understeer as it is less dangerous at high speeds to control but oversteer is more useful in GT4!
 
I get the feeling that you have heard all these terms and never understood them by having a clear definition of what they are.

So I will give an example of both that will help you understand which is which.


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Understeer:
Take a fast/lots-o-horsepower car. Put on standard/sports/hard tires and enter a turn at too fast a speed. Then when you try to turn to correct and NOT crash you end up going straight and just plain crashing. This is understeer. It's called understeer because you performed below or under expectation of what you wanted. Hence the "under" steer.

What is REALLY happening is this: When you are going so fast you only have 4 small patches of rubber that are each about 9-16inches squared surface area. These are supposed to turn a car that ways in excess of 2000-3000 pounds.

When you are going 60 miles per hour those pathches of rubber in the front can only do a little turning. And when you try to JAM the tires 40 degrees to the right at that speed the tires will just lose traction and be completely worthless!

Thus you must enter a slower speed. That way you can turn a little more without losing traction.

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Oversteer:
A little more complex. Most people don't really understand this, but they just lump it all into one category called "drifting." The simplest explanation is that you are turning and the back end comes out from you. You then have to correct by steering in the opposite way.

But in general the back end loses traction.

1.
It can happen when your car has lots of horsepower and no traction control. You SLAM the gas in a turn and the engine torque is SO strong that the wheels start spinning in the middle of the turn. (doesn't really happen in the game because it has a computer assist that stops this)

2.
You can use the hand brake... insta back wheel lock up.

3.
you can slam the regular brakes and the sudden wheel stoppage will be similiar to the hand brake. But much more controlled.

4.
you can use the weight/inertia of the car and SWING it resulting in the back end swinging and losing traction.

5.
mess with the settings and you can get even more TENDANCY to have the back break out.

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probably too simple an explanation. but it is good to see the big picture. if you wish to find out more than check out each technique in more detail. The best/fastest "drift" is using the inertia/slamming-the-gas technique probably. because you lose the least amount of speed.
 
Quattro20v
Understeer is when you see the wall when you hit it.

Oversteer is when you don't see the wall when you hit it.

:)


Always the best and most concise definition of the two conditions.
 
It might help to know about types of under/oversteer as they occur due to different reasons. If you can understand them it will help you tune your car and avoid problems.

Understeer
- Going to fast into a corner can cause your front wheels to lose traction when you turn the steering. Just slow down more basically.
- Locking your front brakes will stop the steering axis from rotating and again you will lose traction. Brake earlier, ease of the brakes as you turn, turn down the front brake setting and try cadence braking and trail braking (you can find stuff on these if you search).
- Understeer during acceleration. In a FF car when accelerating out of a corner your front wheels have to do both the turning and apply the power. If to much power goes through the wheels they will lose traction. This also occurs in 4WD cars.
- In a FR, MR or RR car power understeer can occur due to weight transfering to the back wheels so the front wheels have less traction. Try stiffening the springs to lessen the effect of this. It can also help to adjust the LSD (see next point).
- To stiff limited slip diff will make your car harder to turn. If you think about how a tank turns one track goes one way and the other track another. If you LSD is to stiff its like both tracks (or wheels in this case) are not able to rotate seprately. However, if you make it to lose you will get oversteer.
- Understeer when riding curbs. The tyres lose tractions as they are lifted into the air by the ground. This usually only happens in race cars. On a side note I don't think GT4 recreates ground effect but its why most race cars run so low. Ground effect occurs when a car is running so low to the ground that a vacuum is created sucking the car to the ground meaning it can go faster through corners. See http://www.absoluteastronomy.com/encyclopedia/A/Ay/Ayrton_Senna.htm
it gives you a bit of info about why Senna's car left the track causing his death.

Oversteer
- Going to fast into a corner can induce oversteer if your front wheels have more grip than your rears. Tends to happen more in fast changes of directions in GT4 more than other games. This is why people often say GT4 understeers compared to games like Forza. Either go slower or adjust the balance of the car by softening the rear suspension, increasing the rear camber, raising the rear downforce, etc. Or do the opposite to the front springs.
- Oversteer when riding curbs. The bumps cause a loss of traction and the back end lets go. Either the suspension is to stiff or you are bottoming out and need to raise the rear ride height or don't drive over the bumps.
- Power induced oversteer occurs when accelerating out of a corner in a rear wheel drive car due to to much power being put through the back wheels and the then lose traction causing the back end to spin out in the direction of the corner. Apply less power, use a higher gear or turn up the traction control. Note: this can be useful for turning the car faster and when controlled is whats called drifting as basically you end up moving sideways with the rear wheels drifting behind.
- Lift of oversteer doesn't occur much in GT4 but it does in the previous GT games. Basically the engine causes a braking effect when you lift off the gas. In a RWD car during cornering if you do this the rear wheels slowing causes a loss of traction compared to the front and the weight balance of the car to be thrown forward. This results in greater front wheel grip and less rear wheel grip meaning the back lets go and you go for a spin. This is why if you leave the asm on it will hold the throttle open during corners
- Locking your rear brakes will cause a loss of traction in the rear wheels so the rear of the car doesn't slow down as much as the front and when you go to turn it tries to keep going past you. If you saw the Monaco GP this is why Alonso got past by the Williams F1 cars. He had no rear grip left on his tyres so he had to brake alot more gently otherwise he would have spun at the chicane. Whereas the Williams cars could use there brakes to their full advantage to pass him under braking. Reduce the rear brake balance or brake more gently. Note this can be usefull in rallying as it allows you to get the back end round.
- Too low rear grip causes the same effect as above only it occurs during most turns (depeding on the cause) rather than just under braking. If its areo related then it will only occur at higher speeds.

These are the most common causes I can think of at the moment. There is lots of info about tuning and specific cars you will be able to find on these forums that will help.

Remember if you leave the TC and ASM on it will prevent you from experiencing most of these effects either by cutting power or preventing you from turning. Generally I use a bit of TC when using a DS2 as I find it difficult to press the buttons accurately. But I find ASM really slows everything down drastically.

Hope this helps
 
Hiya! :D :O :lol: Meow! (='.'=)

Alright! :O Thanks for the explanation guys! :O 👍 Now I understand what car critics mean when they talk about oversteer and understeer of cars. :O
 
McLaren'sAngel
Hiya! :D :O :lol: Meow! (='.'=)

Alright! :O Thanks for the explanation guys! :O 👍 Now I understand what car critics mean when they talk about oversteer and understeer of cars. :O

I thought i am the only one who didn't know that.. ;)
 
GT Freak!
Oversteer: When the rear wheels loose traction and wish to overtake the front wheels so requires counter lock and control of the throttle. If if a FF car though no counter lock is required as the front wheels are pulling the car so floor it and go round the corner.

Only follow the advice quoted above if you want to crash:) In ANY car, ALWAYS aim the front wheels where you want the car to go. If you aim them anywhere else, the car will go there. It's common sense. Applying throttle in an oversteering front wheel drive, however, is good advice, as long as you don't break traction, esp. if your FWD car has no limited slip diff.

GT Freak!
Generaly IRL racers prefer mild understeer as it is less dangerous at high speeds to control but oversteer is more useful in GT4!

Not sure about that one. I'd think they'd prefer what is faster. Senna in his instruction book stated that he preferred some oversteer in slow corners to help the car turn, and understeer in high speed corners to lend balance. Schumi prefers oversteer. Alonso seems to prefer understeer. It would, I am sure, be a product of the car, driver, and circuit, as to what balance the professional driver desires at any time, and I would suspect the average tends to be close to neutral.
 
Counter steering is necessary in the game to control the momentum of the car and prevent it from spinning, especially when rallying. If you drive slowly enough to avoid it then you will lose alot of time. If you don't believe me do a search for some videos of people drifting or rally driving (both in real life and game replays) you even see F1 drivers doing it especially in the Minardis.
But if your talking about real life driving on the roads then I'm with you 100 percent.
 
well this topic sure separated the men from the boys. i get the feeling that more than half the people who play racing games have no clue about car racing, technique, theory, and all that. I get the feeling that they all just lump racing games into "another type of video gaming" where "if i do this I can win... but if i do that I crash".

I wonder how many people who play this really actually race and win with a car that is fair in comparison to the race they are racing?? I get the feeling that most people just gravitate towards whatever has the most horsepower and if they lose they go for more horsepower.
 
That is really nice to have such explanations. Those terms always confused me as well. Now, besides the "brake earlier" advise, what can I do in terms of car setup (limited slip, ride height, suspension, spoiler, less HP, weight ballast, etc) in general?

I am using a RUF Yellow Bird, and this bastard is a RR... it is like a brick on wheels! Will appreciate any help :)
 
Your always going to have problems with this car as it hass all the weight is over the rear end. I've never really used this car so I can't give you a straight setup, try looking on the tuning boards. It depends on what upgrades you have the car as to what you can change but try a few of these. (I'm assuming you don't have asm on if so turn it off)

Limited slip - Increase the deceleration setting to try and remove some of the turn in oversteer. This might make it a bit understeery but if you don't then the rear will let go easily. Decrease the acceleration value so it turns out of the corner better. Depending on your throttle control this might cause it to oversteer on the way out of the corner, you can use traction control to help.


Suspension - to increase grip in the corners try increasing the camber and lowering the anti roll bars (these two settings work together as the camber changes the amout of the tyre surface presented to the road ie / - \ so you need make the car tilt a little bit in order to present more of the tyre surface to the road during the corner). If you want more grip in the front or back change these settings respectively. Ride height depends on which track your on if its smooth then it can be as low as you like if its bumpy of has high corners you need to increase it a bit. Springs agin need to be hard on a smooth track and soft on a bumpy track. Generally you want them as hard as you can get away with. You might want to set the rear springs softer than the front to increase grip. The dampners generally want to be 2 or 3 points higher than the spring settings.

The Aero settings higher = more grip in faster corners. You probably want more over the rear in the Yellow bird.

I wouldn't use weight ballast as it makes the car slower to accelerate, increases the loads on the tyres effecting the cornering ability and makes braking distances longer.

You can also use softer tyres on the rear to increase the grip. This probably won't be a problem on short races but it will increase tyre wear on longer races.

Its best to try these settings one at a time to see what effect they have as all work in tandem with each other so if you change everything all at once and your car gets worse you don't know which area to alter. Hope this helps.
 
I would give up on that, too, but my brother already apent a bucket of cash on it and didn't want to waste it... anyway, thank for the tips, it will help for future reference! :)
 
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