ARMax code to Xploder/PHASTE-compatible code?
I write both PHaste code and ARMAX code. Even when the PHaste code has the same meaning as the ARMAX code, the ARMAX code converted to raw
can not be used in PHaste because the address is different. This is also why only PAL hybrid code available, there is no one post NTSC hybrid save game yet.
The setup B location is location of setup A + 178 hexa (376 decimal).
Gingiba,try this.I think Xploder codes are in raw format,so i converted them using a program i have here.
20A318DC FFFFFFFF
20A318E0 FFFFFFFF
20A318E4 FFFFFFFF
Every Part on every car
If you want to use it on phaste the working code should be:
20A2AA5C FFFFFFFF
20A2AA60 FFFFFFFF
20A2AA54 FFFFFFFF
I think they're in RAW format, too. I noticed this while looking at Suca's lists: The address (left part of code) seems to be identical with the locations we need to use manually when in PHASTE, except for the first digit, which is '2' instead of '0'. I couldn't find any corrolation between the other part of the code, and the ones we use in the direct-editing.
For phaste code of:
20A2A5D0 00000157
the first number in the first sequence ("2") is an instruction for cheat engine to write a 4 byte of data ("00 00 01 57") to spesific address ("00A2A5D0").
If you want to write it byte by byte, then:
00A2A5D0 = 57
00A2A5D1 = 01
00A2A5D2 = 00
00A2A5D0 = 00
The other part,i think full F's mean empty or full,dunno now lol
EDIT:I recall 0's meaning empty,and F's meaning full,i think.
F is a representation of 15 decimal. E is 14, D is 13, C is 12, B is 11, A is 10. Hexadecimal number, sixteen base number. In hexadecimal, the max number of byte (255) is represented by FF. zero is represented by 00.
On a serious note - does that mean that each pair of those numbers are responsible for a set of parts?
Yes. Gran turismo use byte storage which require a pair of hexadecimal number. 00000157 should be seen as 00 00 01 57, and written in memory as 57 01 00 00.