PAL SD TV (50Hz) Permanent Frame Drop !!!

  • Thread starter Emet_PL
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Poland
Poland
Emet_PL
It's the same problem that accured in GT5: Prologue after spec III update, but in Prologue it was present only in Time Trial. In full GT5 it's present in the whole game :indiff: It's really annoying and it makes game barely playable :(
Game premanently tears and drops frames (100% of the time)... it tears even when in menus (on zoom, which is avaible on SD mode).

All previous GT's where fine (with exception of GT5: Prologue's Spec III Time Trial). Even GT5: GT Academy Time Trial was all fine.

How could they allow such flaw made into a full GT5? 👎
They really HAVE to patch it quick:nervous:

ps. Sorry if my English is bad, but I hope you can undrestand what I mean.
 
Not many people are reporting such bad performance, so it's possible that the problem's with your own AV equipment.

You say the TV is 50Hz, is the PS3 definitely putting 50Hz out too? 60Hz output to older 50Hz equipment can cause quite nasty tearing because of the TV's attempts to resync the input.
 
The problem is only with SD PAL (50Hz, not 60Hz) TV's. If you have HDTV or 60Hz SDTV then there is no problem. I know that I'm in the minority (PS3 owner, who do not have HDTV) but this is really big problem to all PAL SD TV owners, who want to play GT5...

edit: Somewhere in GT5: Prologue forum, there is similiar thread which confirms that there are many more people with this problem. The main thin is, that in Prologue (only after spec III update) it was present only in Tiem Trial. This time it's in the whole game :(
 
The problem is only with SD PAL (50Hz, not 60Hz) TV's. If you have HDTV or 60Hz SDTV then there is no problem. I know that I'm in the minority (PS3 owner, who do not have HDTV) but this is really big problem to all PAL SD TV owners, who want to play GT5...

Not ALL owners of PAL SDTVs @ ~50Hz... just some.

As I explained the problem is to do with the TV attempting to sync the input.

I haven't tried this... but have you attempted to tell the PS3 to force 50Hz output? I'm pretty sure you can do it in XMB for PAL PS3s, not sure about NTSCs.

The PS3 is much better at frame-syncinc than a TV so you should get better results that way.
 
There is no such thing in XMB. I'm telling you that most of other games run well (including Prologue and GT Academy demo). This is clearly GT5's fault. In GT5's option in Screen Settings menu it says 720x576 50i which is good but game does not sync frames as it should.
 
There is no such thing in XMB.

Settings > Video Settings > 50Hz Output > 50Hz (not Automatic)

Mines a 120Gb Slim with PS3 v3.5 on it, I don't see why you wouldn't have that setting either.

Try forcing 50Hz that way and see if your TV likes it better.

If not, fair enough, we tried :)
 
That's not the problem. I have that option for 50Hz. Game runs in 50Hz (I'm 100% sure of it) but it does something wrong when converting from it's native 60Hz rendering to 50Hz.
 
Okay, we're getting there slowly... we've moved from not having the option to having it :D

Have you FORCED it to the 50Hz option rather than leaving it on Automatic? If so there's not much more that I can think of for you to try :(
 
I'm telling that this is not the problem (the setting you are talking about is for Videos only). It's 100% PD's and GT5's fault.
I can't find the biggest thread about that problem but I found these two:
https://www.gtplanet.net/forum/showthread.php?t=119837&highlight=50hz
https://www.gtplanet.net/forum/showthread.php?t=116420&highlight=50hz

In Prologue it appeared after Spec III update but only in Time Trial (and some time events) but in full GT5 it's present all the time.

edit: I found another threads about this problem.
https://www.gtplanet.net/forum/showthread.php?t=114417&highlight=frame
https://www.gtplanet.net/forum/showthread.php?t=111218&highlight=frame
 
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Okay... answer the following question YES or NO. Have you FORCED the 50Hz setting in your XMB?

YES or NO.

The updates led to 'choppier' frame rates for some people, users with 50Hz SDTVs were affected more badly because their TVs were doing the frame-rate conversion.

If you forced the PS3 to 50Hz instead of Auto output it would mean that the TV would (in the majority of cases) have less work to do.

I'm not trying to be difficult nor to trip you up... the force-50Hz suggestion may well help you, have you tried it?
 
Fair enough...

There are plenty of suggestions that the PS3 Manual is outdated and that the setting I was talking about actually covers the entire output of the GFX bus... but there are an equal number of suggestions that it doesn't.

My TV reports that the PS3 has switched to 50Hz when I try that setting but I don't know if that's the signal or the HDMI handshake giving that information (and I don't have an analogue cable for it).

If you've tried it and it didn't work then... well... errm... what resolution are you outputting at? Have you tried changing that?

Going to SDTV you could probably downscale a bit without any noticeable effects - I'm sure that the problem lies in the TV's syncing...
 
It's the same problem that accured in GT5: Prologue after spec III update, but in Prologue it was present only in Time Trial. In full GT5 it's present in the whole game :indiff: It's really annoying and it makes game barely playable :(
Game premanently tears and drops frames (100% of the time)... it tears even when in menus (on zoom, which is avaible on SD mode).

All previous GT's where fine (with exception of GT5: Prologue's Spec III Time Trial). Even GT5: GT Academy Time Trial was all fine.

How could they allow such flaw made into a full GT5? 👎
They really HAVE to patch it quick:nervous:

ps. Sorry if my English is bad, but I hope you can undrestand what I mean.

50-60Hz is not likely to be a big deal on those old TVs. Just make sure that the signal the tv receives from the ps3 is Interlaced. Cathodic tv are in most cases not compatible with progressive scan, and the problems you hereby report are the most common when trying to reproduce, for example, a blu ray movie on a SD TV. Go to PS3 settings menu, and leave the thick on 576i only. That should get you rid of those troubles.
 
@ TenEightyOne
One simple question. Are you using PAL SD YV or HTDV?
PAL SD is 720x576i at 50Hz. Read some posts from threads i found.
There is nothing to do. I (and other GT5 owners with PAL SDTV) can only wait for PD to fix this problem. I hope they know about it:nervous:
50-60Hz is not likely to be a big deal on those old TVs. Just make sure that the signal the tv receives from the ps3 is Interlaced. Cathodic tv are in most cases not compatible with progressive scan, and the problems you hereby report are the most common when trying to reproduce, for example, a blu ray movie on a SD TV. Go to PS3 settings menu, and leave the thick on 576i only. That should get you rid of those troubles.
That's not the case. It's set to 576i only. The game runs in 50Hz (not 60Hz).
I can even give you another example of game which suffers from the same problem (as GT5). That example could be Soul Calibur 4. I have seen both, PAL (50Hz) and NTSC (60Hz) versions of that game on my TV (50Hz) and problem was present only in PAL version of the game.
Read the threads I found... It's 100% GT5's fault.
 
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50-60Hz is not likely to be a big deal on those old TVs.

Ironically it's more of a problem on the 'newer' old 50Hz TVs. Some manufacturers added bits-and-pieces to convert the new-fangled 60Hz signals... but they were terrible.

Older 'old' TVs just get on with it in an ignorance-is-bliss kind of a way :sly:
 
Ironically it's more of a problem on the 'newer' old 50Hz TVs. Some manufacturers added bits-and-pieces to convert the new-fangled 60Hz signals... but they were terrible.

Older 'old' TVs just get on with it in an ignorance-is-bliss kind of a way :sly:

If your tv was able to reproduce GT1 in hi-fi mode (which was definitely 60hz) then it should have no problems reproducing any other 60hz source.
 
I've got it connected to a monitor rather than a tv and the frame tearing (or lack of Vsynch is chronic!!)

I do hope they find a way to fix or improve this.. it's usually a result of the game failing to run at the synch speed of the monitor or TV (60Hz in my case) with a PC they do buffering in the frame buffer, but I suspect that GT5 is using it's hardware in an altogether different way which makes this difficult hence the need for the game to run at 60fps!! which Kaz said was difficult under certain circumstances..

That would be true based on what I'm seeing..
 
gslooney
I've got it connected to a monitor rather than a tv and the frame tearing (or lack of Vsynch is chronic!!)

I do hope they find a way to fix or improve this.. it's usually a result of the game failing to run at the synch speed of the monitor or TV (60Hz in my case) with a PC they do buffering in the frame buffer, but I suspect that GT5 is using it's hardware in an altogether different way which makes this difficult hence the need for the game to run at 60fps!! which Kaz said was difficult under certain circumstances..

That would be true based on what I'm seeing..

Wouldnt gt5 be optimised for tvs not monitors?

Since most people use tvs for the ps3 I wouldnt holf my breath for a fix.
 
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