Patch 1.06 is fantastic but...

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After reviewing the recent update with patch 1.06 I am in awe at the dedication the team at PD are doing to keep GT5 an evolving game. However, and I am sure this will be met with a lot of people claiming its not an issue, but until the shadowing is fixed, it really does taint the game to a large degree. GT5 is a beautiful game, but these shadowing issues which shouldnt have been an issue simply because GT5P didn't display them is, well disappointing. Why hasn't this been fixed? how hard or what went wrong to cause some horrible rendering?

I am glad of the support for the game but there are a lot of people out there who quite literally hate to run replays or take photographs and even racing in nighttime with rain on because of the terrible graphics occuring around the vehicles.

We've gotten enough features now, time for PD to fix this nagging issue.
 
It has been (slightly) fixed. The interior view is quiet noticeably better. A lot of people blame this on the PS3s' RAM, but i don't know if that's the real case...
 
It has been (slightly) fixed. The interior view is quiet noticeably better. A lot of people blame this on the PS3s' RAM, but i don't know if that's the real case...

I've also read that same complaint. My response to that is, here is GT5 Prologue which doesn't suffer the same fate. I understand they implemented one or two new graphical features but at this cost?
 
In car they are much better but the shadows the car itself casts on parts of its body are the main issue I feel.
 
It, in my opinion, does have to do with the limitations of the hardware it is running on. It wasn't noticed in GT5P, probably because that didn't put no where near the strain on the hardware GT5 does. I believe they know what they're doing and deifnitely wouldn't ignore fixing any issue they thought they could. It may just well be out of their hands for this platform.
 
GT5:P didnt have dynamic shading... thats why it wasnt a problem there... GT5 does and its a huge toll on the hardware like has been said.
 
It, in my opinion, does have to do with the limitations of the hardware it is running on. It wasn't noticed in GT5P, probably because that didn't put no where near the strain on the hardware GT5 does. I believe they know what they're doing and deifnitely wouldn't ignore fixing any issue they thought they could. It may just well be out of their hands for this platform.

I agree entirely, if you race on Tsukuba shadows are absolutely fine! Why? No pit crew, frees up a little bit of RAM.
 
I'm no expert but I think its the time of day addition, why it doesn't just affect those tracks I'm not sure, but getting detailed shadows in crysis(which has time of day) was pretty difficult, and my pc had 6 gigs of ram! Ram can't be the problem.
 
None of us are going to know truly, but hardware is in place and I for one do not believe they aren't going all out.

There are already plenty of threads discussing this and this doesn't need to be another. This is the OP's second attempt at discussing something that he would find is well covered with a little search.
 
went trought the thread real quick. Im in gt life now and it tells you wich cars you own in the UCD, guess also the dealership :D
 
I doubt they will be able to change the shadow problem much.
I'd quite happily go back to GT4's 6 cars on track if it meant the shadow's were fixed properly. One of PD's issues is pushing the limits of what the hardware can do - there's no need and compromising the shadows to this degree, when GT5P was fine, just seems a bit idiotic. Its like painting a masterpiece then signing your name in crayon and putting it in a perspex clip frame.
 
I'm surprised people are still complaining about the shadows. They don't even look that bad. If you can't get over such a minor "issue", I think you're playing the game for all the wrong reasons. After all, it is a driving game, people: pay attention to the road.
 
I'm surprised people are still complaining about the shadows. They don't even look that bad. If you can't get over such a minor "issue", I think you're playing the game for all the wrong reasons. After all, it is a driving game, people: pay attention to the road.

If what you say is valid, we'd all still be playing GT4 and the PS3's superior graphics capability would be pointless.
 
I'm surprised people are still complaining about the shadows. They don't even look that bad. If you can't get over such a minor "issue", I think you're playing the game for all the wrong reasons. After all, it is a driving game, people: pay attention to the road.

They don't look that bad? Have you ever watched any replays? It's not just about the shadows cast on the road by the cars, the cars themselves have shadows on their body that flicker on and off constantly which completely destroys any sense of realism created by the other aspects of the game.
 
I'd quite happily go back to GT4's 6 cars on track if it meant the shadow's were fixed properly. One of PD's issues is pushing the limits of what the hardware can do - there's no need and compromising the shadows to this degree, when GT5P was fine, just seems a bit idiotic. Its like painting a masterpiece then signing your name in crayon and putting it in a perspex clip frame.

The shadows are like that because, as has been stated already, the wide-range of lighting (and hence shading) possibilities requires a lot of resources compared to fixed lighting.

If PD had dropped the car count down to accommodate this, everyone would be up in arms that "Prologue had 16 cars, why can't GT5?!" etc.
Frankly, there are worse problems with the game.
As for self-shadowing, no game does this exceptionally well - you're always on the back-foot with self-shadowing, for performance reasons. I'd be happy if they could somehow fix the flickering, though.
 
Just enjoy this game as it is now. You'll most certainly get your extreme feeling of realism on the PS4. It's almost manageable on the PS3, the PS4 will be 100% capable of it.
 
Some people just wont be happy in life. Great patch PD, fixes a lot of things people are complaining about, it shows they are listening and are dedicated to the product rather than churning out generic EA Sports '12
 
The shadows are like that because, as has been stated already, the wide-range of lighting (and hence shading) possibilities requires a lot of resources compared to fixed lighting.

If PD had dropped the car count down to accommodate this, everyone would be up in arms that "Prologue had 16 cars, why can't GT5?!" etc.
Frankly, there are worse problems with the game.
As for self-shadowing, no game does this exceptionally well - you're always on the back-foot with self-shadowing, for performance reasons. I'd be happy if they could somehow fix the flickering, though.

I'm well aware of why the shadows look that bad, I'm not an idiot... but feel it is a compromise they should not have made. As this community continues to prove, there is a moan for every possible scenario... I just personally would prefer less cars that look as good as they can.

Of course there are worse problems but I was talking about shadows, which is a problem easily resolved.
 
I'm well aware of why the shadows look that bad, I'm not an idiot... but feel it is a compromise they should not have made. As this community continues to prove, there is a moan for every possible scenario... I just personally would prefer less cars that look as good as they can.

Of course there are worse problems but I was talking about shadows, which is a problem easily resolved.

No, to fix them would require further (or a different set of) compromises, e.g. removing the day/night cycles and variable weather. I don't care how much you prefer spotless visuals (there is no such thing), these features are partly what kept GT5 so long. You're basically saying PD needn't have bothered with any of the (technical) improvements from GT4 and just upgrade the polygon count and various resolutions?

Even though we were waiting so long, GT5 was still released earlier than PD would have liked. That's why we're still waiting on advertised features to appear in the game...

You can't please everyone, but from what I've read the shadows have improved. Perhaps in the marginal way that the alpha aliasing in the smoke / spray was improved, but every little helps.
 
You're basically saying PD needn't have bothered with any of the (technical) improvements from GT4 and just upgrade the polygon count and various resolutions?
No, that's not what I'm saying at all. What I'm saying is... well... basically I'm just moaning... :lol:
 
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If PD had dropped the car count down to accommodate this, everyone would be up in arms that "Prologue had 16 cars, why can't GT5?!" etc.

Agreed, dropping the car count to 6 just because of crappy dynamic shadows is stupid. Yes I don't like the blocky shadows on the car but I have to accept it becasue the PS3 is not an unlimited powerhouse. There are limits in what you can do in making the graphics whilst trying to get an acceptable frame rate.
 
Not to give anyone a hard time but, of all the things in the game, this is the one that bothers you? I'll be damned if I even notice the funky shadows while racing.
 
If what you say is valid, we'd all still be playing GT4 and the PS3's superior graphics capability would be pointless.

I sort of think the opposite. In many ways I'd rather have GT4 levels of detail, if it meant you could have a full ~70 cars on track during endurance races.

PD sticking in 100s of polygons just to model things like brake calipers seems a waste to me, unless the soul purpose of this game is the Photo mode...
 

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