Patch 5.0 PS4 out now.

Discussion in 'Project CARS 1' started by JohnScoonsBeard, Oct 14, 2015.

  1. JohnScoonsBeard

    JohnScoonsBeard

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    Patch 5.0 out on PS4 it was over 4 gb.

    I'm looking at the notes now to see if there's anything different from PC.

    Project CARS – PS4 Patch 5.0 – Release notes

    Online
    * Enforce fixed (default) setups – fixed cases where enabling this would still allow players to use custom setups. Enabled the player's custom controller settings to still be used when using fixed setups.
    * Mojave layouts – fixed an issue where, if the host were disqualified, it would force end-of-race for everyone.
    * Fixed an issue with tyre choices being ignored during pit stops.

    Physics & AI
    * Improved AI behaviour in pit lanes to further reduce cars hitting the pit walls when driving out of the garages.
    * Fixed an issue where cars under AI control would struggle to drive correctly on tracks with high banking.
    * Fixed an issue where some car parts that were dislodged during a collision would not be removed when the track is cleared.

    Career
    * Fixed an issue where the maximum amount of contract and invitation emails could be exceeded with DLC installed, resulting in the player not being notified of newly unlocked contract offers and invitational events.

    Controls
    * Fixed a bug on the splash screen where the controller used to press the A Button to start was not selected as the current controller.
    * Logitech G29 – updated default controller map sets for the layouts to be consistent between wheels and across platforms.
    * Removed default assignments for wipers and lights, as this was disabling the wipers/lights turning on automatically when it started raining or got dark.

    Tracks
    * Nürburgring GP, Sprint, Sprint Short – fixed an issue that caused issues for cars pitting in the first pit spot.
    * Nordschleife – fixed an issue that caused cars to get stuck against the pit wall when driving in the pit lane.
    * Nürburgring Sprint Short – fixed a cut track issue at the NGK Chicane.
    * Barcelona GP – fixed cut track issue when entering the pit lane.
    * Watkins Glen – improved overall track performance to address frame rate drops in certain areas.

    Vehicles
    * Aston Martin Vantage GTE – tweaked cockpit exposure to work better with rainy conditions.
    * Aston Martin DBR 1-2 – set the car up so that the steering wheel remains in a static state when the user chooses the ‘hide wheel’ option, so that the user can still read the vital info displayed on the wheel.
    * Aston Martin DBR1 1959 – fixed an issue where the wrong helmet was displayed when using Helmet View, tweaked inertia and roll stiffness to improve collision behaviour.
    * Audi 90 IMSA GTO, Audi R8 V10 plus, Ruf Rt 12R – fixed an issue where the KERS bar would appear on the HUD of these cars, even though they don’t have KERS.
    * BMW 320 Turbo – fixed an issue where the car would start 'wandering' in straight lines after a few laps.
    * Bentley Continental GT3 – updated engine and minimum ride height to match latest; mapped real world balance of performance; updated gearbox ratios to current FIA specifications, putting it more in line with the other GT3 cars.
    * Ford Mustang GT – improve braking power to better match the car's weight.
    * Ginetta G40 – partial fix for front tires overheating if pressure goes over 1.8bar.
    * Historic Lotus Formula cars – improved the Helmet View exposure settings
    * Lotus 98T – fixed an issue with missing bodywork in the cockpit
    * Mercedes C Class DTM – adjusted steering wheel shift lights to better match the engine's power band.
    * Ruf CTR – changed to a more durable brake pad for track use and added an optional brake duct to help control temperatures at slow tracks.
    * Mitsubishi Evo-X – improved engine sound quality.

    GUI & HUD
    * Display correct message when trying to toggle assists when assists are disabled.
    * Changed the displayed values for Lateral and Longitudinal weight bias, to make it more intuitive.
    * Fixed an issue with bad Text spacing on the Telemetry screen.
    * Fixed various issues with the HUD gearshift indicator during replays.
    * Fixed an issue where making real time changes to the stability control would display incorrect information.
    * Fixed an issue where the in-game Standings screen ‘Lap time’ was cleared too soon.

    General
    * Fixed an issue where the ‘Sync to Race’ option was unavailable when configuring Weather Progression.
    * Fixed an issue where the Best Driving Line assist appeared in the rear view mirrors.
    * Localisation – added ‘United Arab Emirates’ used by Lykan to non-English language sets.
    * Fixed an issue with Quick Race Weekend, where running Qualifying and Race without a Practice session would cause the Qualifying session rules to not work correctly.
    * Fixed a case where the ‘One more for the road’ achievement would not unlock correctly.
    * Fixed an issue where the player could still toggle driving assists on via buttons, even when driving assists was disabled.
    * Fixed an issue where the external driving camera would clip through the track on steep banking.
    * Fixed an issue with random cloud ‘popping’ in and out of view.
    * Fixed an issue with clouds disappearing when using time acceleration.
    * Fixed a render timing issue that would at times cause a black screen when the processor is under heavy load.
    * Fixed an issue that caused the player’s view to switch from helmet camera to cockpit camera during pit stops.
    * Resolved more retail crashes.
     
    Last edited: Oct 14, 2015
    rich m and NLxAROSA like this.
  2. Fat Tyre

    Fat Tyre

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    5.0 already? Is it still buggy?
     
  3. JohnScoonsBeard

    JohnScoonsBeard

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    Just downloading. What do you want me to test from the notes? There will still be some unresolved issues but it looks like some are fixed.
     
  4. Fat Tyre

    Fat Tyre

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    It said 5.0 for PS4 but PC already had it, I have the XBO version and Last time I tried it it was stiLl version 3.0 and still had some serious issues. I was asking to people who had tried it on PC, hopefully it will be playable now for XBO.
     
  5. JohnScoonsBeard

    JohnScoonsBeard

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    Xbox is on version 4.0 currently. It normally takes a bit longer for Microsoft to review (test?) the updates than Sony. Version 4.0 improved things on PS4 and 5.0 appears to have moved things further along. Further along doesn't mean every bug is fixed but generally the game is in a playable state.
     
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  6. Fat Tyre

    Fat Tyre

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    Ok cool, This gives me hope. I will have a go at it tomorrow, the problem I had was mostly preformance wise, on some tracks FPS would drop considerably (even with grids of 20 cars). If it is still bad I guess I will have just one more reason to get a beefy gaming PC...
     
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  7. MrMattAdz

    MrMattAdz

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    I had a weird bug last night where it wouldn't let me unpause the game - every time I tried it would instantly reopen the pause menu. Only fix was to restart the game which annoyed me to no end as I was coming towards the end of an excellent career race.
     
  8. bleeder

    bleeder

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    I had that one pop up a few months ago myself.
     
  9. Darragh

    Darragh

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    That's probably the one bug I ever had with PCARS. I got it like twice, the second time being yesterday actually. 4GB will take a couple of nights, oh boy!
     
  10. Spitfire77

    Spitfire77

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    It has already been verified that this is not working as planned - hopefully they will get it right on patch 6.0.. when it was first reported in the 4.0 patch notes :confused:

    Enforce fixed (default) setups – fixed cases where enabling this would still allow players to use custom setups. Enabled the player's custom controller settings to still be used when using fixed setups.

    The steering ratio and the in car FFB menu should be available but is not ( but actually your custom settings for these might be passed through) Also the pit stop wont change your tires unless they are at 0 tread.. so people are not happy with the way the way Forced Default Setups was implemented.

    Edit - SMS reported that the car's FFB settings are passed through

    http://forum.projectcarsgame.com/sh...elease-Notes&p=1147333&viewfull=1#post1147333
     
    Last edited: Oct 14, 2015
  11. copes24

    copes24

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    They clearly don't test these things and just rush the patches to release the DLC. Poor form.
     
  12. JohnScoonsBeard

    JohnScoonsBeard

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    I thought it will still use your pre saved FFB though if you have saved for that car on that track? I have saved FFB settings for all tracks on most cars. Is that not working either? I've had no chance to test as I've knackered my arm demolishing a shed.
     
    Last edited: Oct 14, 2015
  13. Spitfire77

    Spitfire77

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    Yeah I just read that on the forum but I have not had a chance to verify myself. I made an edit to my post above. My bad.

    Here is the post about it on the official forum.

    http://forum.projectcarsgame.com/sh...elease-Notes&p=1147333&viewfull=1#post1147333

    Yeah it almost seems that the QA testing is done on a newer build than the one sent out as the official update.. each time there are things that are in the patch notes that start actually working on the next patch. Other items just dont work at all.
     
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  14. Elitekilla29

    Elitekilla29

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    Yea it's starting to get really frustrating.
     
  15. bleeder

    bleeder

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    Try using a sledgehammer next time :sly:
     
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  16. Coiler

    Coiler

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    Ive tested the Bentley nerf yesterday, it has much less front grip and 35hp less.
    On Monza I went from high 1.46 to mid/high 1.47 with much more effort into keeping the driving line at speed.
     
  17. millross

    millross

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    I love that Bentley....will I still love it?
     
  18. Coiler

    Coiler

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    It drives like a different car now with less grip and lower top speed
     
  19. JohnScoonsBeard

    JohnScoonsBeard

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    Trouble is the last shed I demolished I did exactly that and that's where the initial injury came from (overpowered on the follow through).

    Arthur Nosheds-Jackson
     
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  20. diesel97

    diesel97

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    It sounds like your problem isn't in "demolishing sheds" it is building a shed that last longer :lol::lol::lol:
     
  21. Johnnypenso

    Johnnypenso Premium

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    Or getting out of the shed demolishing business:sly:
     
  22. JohnScoonsBeard

    JohnScoonsBeard

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    I had 2 sheds. Both were rickety. I hope to never have to demolish another shed in my life. Replacement megashed incoming.
     
    diesel97 likes this.
  23. humpus

    humpus

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    This patch corrupted my settings for my Fanatec GT3RS V2... It seems like the standard control layout has been changed, and now it's registering some actions (e.g. pause and look behind) simultaniously. Result: the camera is looking backwards as standard. If I hold 'look behind', I'm looking forward, and it sometimes pauses my game as well.

    I can't remap any control because in the settings menu it keep saying 'multiple inputs detected'.
    If I unplug the wheel and try to change the controls with my DS4, it doesn't register any input. Great. Totally broke the game for me.

    ps: I have to say that this happened after a fresh install of Project Cars and immediately updating to 5.0, without playing the game on 1.0. So I'll try a reinstall, play with the DS4 first (because my wheel is not supported on 1.0), update to 5.0, and then see what happens.